Captain
Join Date: Feb 2013
Posts: 5,394
# 21
03-12-2014, 01:56 PM
Quote:
Originally Posted by mirrorchaos View Post
well he of all people should know sarcasm doesnt translate over a computer screen .
Yeah, but sometimes it's still just fun to try.

Double Rainbow, DOUBLE LT. CMDR BOFF DEFIANT! Never give up, Never Surrender!
Commander
Join Date: Jan 2013
Posts: 492
# 22
03-12-2014, 01:57 PM
The defiant is fine as is, IMHO. Granted I would much prefer its 3rd tac ensign be made universal so I can stop ignoring it and actually get some use out of it, but it works for me. She is all guns and speed, if she does somehow manage to get damaged badly enough, she RUNS AWAY, then comes back guns a blazin!!!!!!

Up front disclaimer: it has been a while since I have watched voyager, but how are some people getting the opinion that the intrepid was tactically focused? Sure it is nimble and light on its feet, but how does that make it tactically focused? Compare the intrepid with an actual tactical ship like the prometheus or the defiant. The intrepids simply do not pack the same level of firepower.

I think that asking for the intrepid to get a fourth tactical console is like asking the defiant to get 40,000 hull points. These ships were not meant for that, not even on screen.

Seriously, if you want a tactical science ship get the recon vesta (I did) or the fleet RSV.
My carrier is more powerful than your gal-dread
Captain
Join Date: Feb 2013
Posts: 5,394
# 23
03-12-2014, 01:57 PM
Quote:
Originally Posted by zipagat View Post
Being the flagship doesn't make the Ent D have access to more power.
Did you mean Ent F?

Or in a world where we have the model for both the Ent E and the Ent F are you suggesting the Galaxy class Enterprise that was destroyed back when it crashed on a planet is still the flagship of Starfleet?
Captain
Join Date: Aug 2012
Posts: 1,217
# 24
03-12-2014, 02:03 PM
Quote:
Originally Posted by snoggymack22 View Post
Did you mean Ent F?

Or in a world where we have the model for both the Ent E and the Ent F are you suggesting the Galaxy class Enterprise that was destroyed back when it crashed on a planet is still the flagship of Starfleet?
Actually i was referencing the Ent-D, which at the time of the intrepid-Class's creation, WAS the Flagship and was the ship he was comparing it to.
Captain
Join Date: Feb 2013
Posts: 5,394
# 25
03-12-2014, 02:16 PM
Quote:
Originally Posted by mewmaster101 View Post
Actually i was referencing the Ent-D, which at the time of the intrepid-Class's creation, WAS the Flagship and was the ship he was comparing it to.
Bah. It's 2409 (and has been for four years). CBS is very specific in telling Cryptic that old is bad. We should really look past the Galaxy as anything other than an old ship that Troi crashed. Geko certainly does.

Career Officer
Join Date: Jul 2012
Posts: 3,434
# 26
03-12-2014, 03:57 PM
Defiant is fine, excellent escort.

The Intrepid however is a bit bland nowadays.

However, that second deflector dish may change things up.
Captain
Join Date: Jul 2012
Posts: 1,937
# 27
03-12-2014, 06:27 PM
I want 14 weapon slots on every ship bigger than the Delta Flyer.
Captain
Join Date: Jun 2012
Posts: 3,293
# 28
03-12-2014, 06:37 PM
Defiant kicks butt and needs nothing. And the Intrepid.....if you can't figure out something useful to do with 3 ensign sci slots, maybe you should try something other than science. Lastly, I wouldn't really be modeling anything after the joke that was the Galaxy 'reboot.'
Captain
Join Date: Jul 2013
Posts: 1,472
# 29
03-12-2014, 07:05 PM
Quote:
Originally Posted by zipagat View Post
The intrepid class is listed of having 14 beam arrays on mem alpha. Though there are only 13 visible on the Voyager model though which is noted as a production error.

The Gal has 10 phaser banks split into 12/14 arrays (depends on the ship, the USS Venture has 2 extra on the nacelles ) so it has comparable firepower to the intrepid.
It's 14 if you exclude the 4 dorsal phaser banks, 18 if you include it. They don't cover the forward arc and therefore can't be fired at the same time as them, but aft weapons in other classes are included, so why not Intrepid?

Quote:
Originally Posted by jagdhippies View Post
The defiant is fine as is, IMHO. Granted I would much prefer its 3rd tac ensign be made universal so I can stop ignoring it and actually get some use out of it, but it works for me. She is all guns and speed, if she does somehow manage to get damaged badly enough, she RUNS AWAY, then comes back guns a blazin!!!!!!

Up front disclaimer: it has been a while since I have watched voyager, but how are some people getting the opinion that the intrepid was tactically focused? Sure it is nimble and light on its feet, but how does that make it tactically focused? Compare the intrepid with an actual tactical ship like the prometheus or the defiant. The intrepids simply do not pack the same level of firepower.

I think that asking for the intrepid to get a fourth tactical console is like asking the defiant to get 40,000 hull points. These ships were not meant for that, not even on screen.

Seriously, if you want a tactical science ship get the recon vesta (I did) or the fleet RSV.
Again, according to Memory Alpha:

Specs:

Defiant: 1 quad cannon, 3 phaser arrays (2 side 1 aft), 6 torpedo launchers, power cells provide massive amount of energy necessary to fire quad cannon (used up very fast)

Galaxy: 10 phaser arrays (2 aft, rest almost full arc), 6 torpedo launchers

Intrepid: 18 phaser arrays (4 aft), 5 torpedo launchers, 2 cores to fuel massive amount of energy necessary to fire large number of phaser arrays (requires large amount of fuel)

In practice:

Defiant performs well in Dominion War, but almost gets poped by regular borg cube that decimated a fleet, Enterprise E saves it just in time. In Dominion War, Sisco lines up expended power cells in mass hall after each battle, gives a speech "We will keep fighting until we can't fight anymore..." Funny, given how fast ammo runs out and they can't fight anymore.

Galaxy never runs short of fuel, with reserves tank occupying its own deck, nor ammo, with at least 300 torps stored. Sustained speed of warp 9, 9.3 "beyond red line," with max burst of 9.6.

Voyager faces elite tactical cube solo, inflects "heavy dmg" to it, as the Queen puts. Janeway always running out of fuel, always searching for fuel. The dual core Intrepid is capable of sustained speed of warp 9.975, max burst at effectively 10, yet Janeway rarely runs above warp 8.5 despite wanting to get home, due to lack of fuel.
Critical Hit Calculator

Last edited by noblet; 03-12-2014 at 07:08 PM.
Captain
Join Date: Jun 2012
Posts: 1,320
# 30
03-12-2014, 07:49 PM
Quote:
Originally Posted by mirrorchaos View Post
i dont see why the defiant needs to be buffed with an extra slot up front, it's already deadly enough as it is.
Deadly enough?


There's no such thing.


There's a scale of "Melted marshmallow" through "I am the one who makes the devil weep like a terrified child."


Until we've hit the cap, the Defiant is not "Deadly enough".
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:23 PM.