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Lt. Commander
Join Date: Dec 2007
Posts: 120
Or should I just go all out tactical?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 07:29 PM
Check out the effects of sensor scan....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 07:48 PM
My DPS built sci officer comes top of the damage charts 9 out of 10 times totally slapping most tac officers. Not to mention the awesome career kills. -80% damage res for 30 seconds or add 15 seconds onto all cooldowns of a target anyone?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 07:51 PM
Sci Officers are pimp, sort of makes me sad at times I rolled an Engineer, lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2010, 07:55 PM
I went sci KDF; am loving it. You lack a dedicated ship until T5, which means you don't get all the target subs, or the console slots, or the bonus to detecting cloak or the boost to your aux and shield power levels. Still, that sensor scan and SNB are sexy, plus you can even fit cannons if you don't plan on going Vo'Quv. There isn't a real abundance of Sci Klinks, so you fill a much needed niche and make friends fast.

On an overall note, you have the largest ship in the game waiting for you at the end of the road.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-05-2010, 07:58 PM
Some of the best most important players are Sci . A truely good team cna't win without them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-05-2010, 08:11 PM
Quote:
Originally Posted by wiggum11 View Post
Is there a point to being a science officer for the KDF?

Of course. Science has some extremely awesome and fun abilitys.

Just imagine:
Tier5: Sitting in your Carrier, spawning Attack Fighters and Bird of Paper's and using Photonic Fleet - basically being a one man ship squadron of huge awesome.

Also, Bird of Paper's themselves make for some decent Science Ships if used right, they can last you until you reach t5, or you could even stay with them.


And lastly:
At least 75% of the STO playerbase are tactical guys, which is disturbing. I'd prefer to guide as many people into the two other directions so that it won't get worse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-05-2010, 08:18 PM
I will echo all the other posters. I am a Klingon Science Officer, currently Cmdr3, and I'm enjoying it. Subnucleonic Beam is just so great, many people still have no clue what it is. Sensor scan rules, and if you go ground, there's some great things you can do with the right kits.

I fly in a BoP, and I do just fine damage-wise, and I heal too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-05-2010, 08:24 PM
Hello,


I play a Science lvl 29 in a cruiser with tetryon beams (2x250 arch and 2 torps front , and 1x250 and 1 torp aft)

and i do alot of damage , have lots of heals and buffs, pretty much always come in first place in damage as far as cruisers go , only BopS out dps me..

i have a blast as science.. and the sensor scan debuff is really nice!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-05-2010, 08:28 PM
Quote:
Originally Posted by Vuk View Post
Some of the best most important players are Sci . A truely good team cna't win without them.
Yar had some realy good sci dude yesterday with me was awesome we owned people
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