Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-07-2010, 02:39 AM
So happy I'm not the only one who suffers in ground missions, I think I die at every group from melee klingons who never lose agro and run at me screaming easy target! Would help if there was clear ways to improve survivability vs melee. I have poor dps it'd seem and my BO's survive while I lay on the ground dead. Sometimes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-07-2010, 03:09 AM
Quote:
Originally Posted by PotatoOverdose View Post
Actually, ground combat improves as you progress through the game, enemies start healing each other, putting up turrets and shield generators, using more abillities, and IMO the environments improve. Also, as you begin to understand which combinations of ground abilities and traits work really well, and start using blue rarity officers to their full potential, ground combat does, surprisingly enough, improve quite a bit.

I'm at commander 2 and I actually enjoy ground combat now. Hated it in open beta and headstart.
I agree. The addition of NPC healers and engineers makes it more interesting.
I can see the advancement of the system with future revisions as well.

It's still better than many mmos where you just stand next to a mob and hit '1''2''3''4'repeat
At least you can move to cover, or roll and have those actions give you some value.

I'd still say it's a fairly light version of an active combat system (akin to DDO or *** or that ilk), but again, at least I'm not just sitting doing basically nothing other than repetitious key combos like many fantasy MMOs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-07-2010, 03:20 AM
I agree, ground combat tends to be a team of 5 feds get beamed into an area crawling with 300 klingons (or what ever you are currently fighting) and the objectives need me to kill ever single enemy. And if I sneak past one I can be sure my BO will attack him.

Less more intellligent (better) enemies would be more fun and less tedious.

On a side note the Klingons only have fleet action as ground PvE. The last stage is fun killing ffeds as they try to swamp the klingons but fighting a combat engineer takes about 10 mins.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-07-2010, 04:11 AM
Well... I actually enjoy ground missions. But I agree they need more spark to them.
Adding a FPS type of fire perhaps?
As I mentioned about 10 times before my gripe is that during beta I was able to set one weapon to auto fire.
And that made it so much more interesting as I could focus on actual movement and flanking.

Why in the world have they removed it? >

PS to beat tough enemies, use PLASMA!!! : D
That DoT eats officers fairly quick!
*cant wait to get my crew kitted with auto aiming assault plasma rifles! (multi target x5!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-07-2010, 05:30 AM
If the ground combat was like a Call of Duty Modern Warfare kind of a deal...
I would have multiple spontaneous orgasms.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36 ground combat
02-07-2010, 05:44 AM
I'm also find ground combat disappointing. I dont like the sticky target and my camera follows them and i have to click another target. needs to be first person shooter so i can miss on my own or aim for someones head. and definitely less hp and longer shield recharge. Needs to be more like unreal faster pace.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-07-2010, 06:05 AM
You just need the right combination of weapons & bridge officer skills to get past *any* ground encounter. I personally would run up to the goon, hit him with the rifle to stun, gain aggro, run past the NPC to spin him around so the rest of the team will all get flanking bonuses. Then you can start issuing orders like dropping mines at this feet, plasma grenades, smacking him with the rifle, any order to interrupt and stun the it. Take advantage of using Expose and equip your team with weapons that can take advantage of the debuff. I also keep a sniper rifle in my second slot to help take down the NPC's shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-07-2010, 06:33 AM
Quote:
Originally Posted by Hlieyto
At the moment I dread ground missions, they drag on and on for ages and now I am fighting Romulans they take even longer than before.

Sure you can say that some of these things are meant to add a challenge, but to be honest it's just the same challenge over and over again but with a few tiny differences.
Funny...this is how I feel about most of the space missions. Trust me there seem to be alot more of those too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-07-2010, 06:59 AM
Quote:
Originally Posted by LemurKing View Post
I agree. The addition of NPC healers and engineers makes it more interesting.
I can see the advancement of the system with future revisions as well.

It's still better than many mmos where you just stand next to a mob and hit '1''2''3''4'repeat
At least you can move to cover, or roll and have those actions give you some value.

I'd still say it's a fairly light version of an active combat system (akin to DDO or *** or that ilk), but again, at least I'm not just sitting doing basically nothing other than repetitious key combos like many fantasy MMOs.
I find ground veery repititious I press 1,1,1,1(well my macro does), press 2 when my boffs get an expose(they all have expose weapons), and occasionally press my debuff powers, it still takes ages and is so very crap, when I come across the tough enemies I just alt-tab to watch a video or something while boffs kill them.

I don't roll as I don't ever need to, and flanking is only doable for about 1 shot then they all stick to facing me, it might be at least tolerable if they made it so it doesn't need a bajillion shots to kill things(someone raised a good point about skill cap and ground skills but as sci I probably wouldn't do a whole lot more damage).

I have no problems beating any ground encounter so far(the remans killed me when the server had massive lag and rubberbanding, on the hobus survery, they fell anyway) and I'm at captain, I don't envision any big boost in difficulty.

I will try the batleths suggestion though, might make things interesting for a bit tho when I get near enemies they often do a melee hold attack on me.

I just wish cryptic would cut down on the amount or health of mobs we have to fight up the basic attack damage too even, that really just tickles enemies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-07-2010, 07:50 AM
Quote:
Originally Posted by Meya
So happy I'm not the only one who suffers in ground missions, I think I die at every group from melee klingons who never lose agro and run at me screaming easy target! Would help if there was clear ways to improve survivability vs melee. I have poor dps it'd seem and my BO's survive while I lay on the ground dead. Sometimes.
There is, you stand up

If you are NOT crouching they won't throw you around as bad, in Beta one of my main dudes was traited more ground as a tac officer (telekinesis, stubborn, peak health) and melee against him was FTL. He wasn't a croucher, he mostly ran around taking aggro and being hilarious, still doing plenty of dmg without that lame FPS crouch thing.
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