Captain
Join Date: Aug 2012
Posts: 1,217
# 21
03-25-2014, 06:48 PM
Quote:
Originally Posted by daqhegh View Post
Yeah, I was thinking that...

Maybe it doesn't keep up with the current retrofits with hangar bays? Well, no, it doesn't. But maybe that's what he meant?

I dunno.
t DOES NOT need a Hangar bay, that is the LAST thing it needs.

Last edited by mewmaster101; 03-25-2014 at 06:51 PM.
Rihannsu
Join Date: Jun 2012
Posts: 549
# 22
03-25-2014, 06:55 PM
I, for one, consider that the passive bonuses of the Fleet Intrepid provide some rather stiff competition on to the Vesta-derived classes.

In my opinion:
the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.

By comparison, the Fleet Intrepid seems to stand elbow-to-elbow with the Engineering-focused Rademaker-class. It offers different strengths, but that depends on how much and what you value. I feel out of love with the Aux cannons and hangars, so - to me, the Vesta's value decreased. In which case, the Fleet Intrepid just feels superior to me.

This said, my favorite probably would've been the Luna-class... if only the in-game model didn't look like it had aged so badly. This thing really needs the 2409 refit treatment.
Mhae ir-Virinat t'Rillas, R.R.W Temer
Career Officer
Join Date: Aug 2012
Posts: 60
# 23
03-25-2014, 06:58 PM
Quote:
Originally Posted by mewmaster101 View Post
RA and VA ships are the same tier.......and 2000 is about the correct amount for almost all c-store ships that have 9-consoles.
Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).
Captain
Join Date: Aug 2012
Posts: 1,217
# 24
03-25-2014, 07:00 PM
Quote:
Originally Posted by janus1975 View Post
Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).
except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at

Once again, i will say it, RA and VA are the same teir and thus the same thing.
Captain
Join Date: Jul 2012
Posts: 1,831
# 25
03-25-2014, 07:02 PM
Is this the same guy who started this hefty Tactical Intrepid thread?
Career Officer
Join Date: Aug 2012
Posts: 60
# 26
03-25-2014, 07:05 PM
Quote:
Originally Posted by umaeko View Post
In my opinion: the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships...
I've found a way to use them reasonably well along with the Quantum Field Focus Controller (deflector phaser beam), but only because I wanted to see how to make them work. Basically, I rejigged the power levels so both 'balanced' and 'weapons' have the same shield and engine power, but with balanced shoving a lot of energy into aux, and weaps shoving energy into weaps. Cannon Rapid Fire with 'balanced' power, other useful sci skills, toggling to 'weapons' power for broadsiding with phaser arrays. When enemy's shields are down, going back to 'balanced' power, hitting Rom Singularity Manipuation (that Rom Rep Tier V thing) along with plasma manifold, emergency power to aux (whatever I need), swinging forward and hitting the deflector phaser. It can deliver a punch but only to non-shielded surfaces and generally only for slow and hefty enemies (like Borg cubes).

But I only went through the trouble to see "How" to make the darned things work rather than finding them terribly useful.
Survivor of Romulus
Join Date: Jun 2012
Posts: 432
# 27
03-25-2014, 07:06 PM
Oh the aux phasers are a thing of beauty, but you've got to use them right, seat a second tactical boff, and use the tactical variant with four tac consoles, and have double scatter volley powers and attack pattern beta II, that combined with frequent grav wells can be an epic crowd clearing force that no other science vessel could hope to be!

A science vessel just needs to have more tactical capability to really shine in combo with science powers, or it wastes far more time clearing mobs than it should. Although I will agree Intrepid should NEVER get a hangar, the Vesta and that other escort carrier already stretch belief at their size to be able to spew 6 fighters out, but an Intrepid? no way, it just needs more tactical prowess, and a few other tricks to set it apart from the Vesta in it's own unique ways.
Career Officer
Join Date: Aug 2012
Posts: 60
# 28
03-25-2014, 07:08 PM
Quote:
Originally Posted by mewmaster101 View Post
except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at

Once again, i will say it, RA and VA are the same teir and thus the same thing.
In which case, good for you!
Captain
Join Date: Jun 2012
Posts: 3,123
# 29
03-25-2014, 07:16 PM
Quote:
Originally Posted by reginamala78 View Post
You didn't look up the stats before you bought something? All those stats are on STO Wiki for a reason.
Well, the stats are in the shipyard screen as well as C-Store info window, too

Cryptic's Development Philosophy for the KDF & PVP
Starfleet Veteran
Join Date: Jul 2012
Posts: 602
# 30
03-25-2014, 07:39 PM
Quote:
Originally Posted by umaeko View Post
In my opinion:
the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.


I rather like the Vesta's Aux Cannons. It allows for the option to shift all of the Weapon Power in to Auxiliary because you simply won't need WP anymore. Then you can do something like a Gravity Well 3, drop some Mines, use Scatter Volley or High-Yield Omega Torpedo.

I like the two consoles other than the deflector phaser. Area Effect Healing is nice for teams and defense missions. The other one cancels the effects of Gravity wells and Tractor Beams while reflecting torpedoes and such back at the attacker. And really if you add the super-phaser you can armor up like the Intrepid.

I love the Vesta. But that is just my opinion.
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