Career Officer
Join Date: Jun 2012
Posts: 26
# 1 Aux2bat and beam doffs?
03-28-2014, 06:12 PM
I am currently running an aux2bat build with three purple technician doffs. I also have three blue doffs that reduce the cool downs on beam special attacks. Will the beam doffs work in conjunction with the aux2bat? Or am I wasting doff space?
Captain
Join Date: Jun 2012
Posts: 3,216
# 2
03-28-2014, 06:16 PM
Probably overkill, since there is still a 15 second global that you can't reduce past (and if you're running dual A2B, you're already there anyways).
Lt. Commander
Join Date: Jul 2012
Posts: 194
# 3
03-28-2014, 07:00 PM
It might work technically, but since you would want to use FAW and APB together, having FAW on a shorter cd would mess up your rotation.
Captain
Join Date: Jul 2013
Posts: 1,472
# 4
03-28-2014, 08:19 PM
Can't reduce past global cd. Don't bother.
Critical Hit Calculator
Career Officer
Join Date: Jun 2012
Posts: 26
# 5
03-28-2014, 11:10 PM
ok, thanks. I will find other doffs to exploit.
Lt. Commander
Join Date: Feb 2013
Posts: 114
# 6
04-03-2014, 05:10 AM
Once you get to global cool down you cannot reduce the BOFF cool downs any further. 3 Purple techs and aux to battery will get you to global cool down so yep you are waste doff space. (I have already tried this.) Some alternatives. Cheapish alternatives. Warp Core Engineers. Boost power when emergency powers are engaged. There are expensive alternatives. Marrion, Dyrene, Zemock. Etc.
Lt. Commander
Join Date: Apr 2013
Posts: 122
# 7
04-03-2014, 07:16 AM
Global, shared, system... if you really care to use the right words the truth is out there. But, honestly, nobody around here cares to so just go with this: when a power hits the point where the cooldown can't be reduced any more the UI power icon will switch from a spinning clock to a draining horizontal line. If you're hitting horizontal you're good.
-notredricky
Captain
Join Date: Oct 2012
Posts: 1,155
# 8
04-03-2014, 11:49 AM
It seems like the beam doffs only have a "chance" to reduce it's cooldown. Techs ALWAYS reduce it. Don't even bother with beam doffs. Save your two other doff slots for something actually useful.
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Ensign
Join Date: Jun 2013
Posts: 21
# 9
04-10-2014, 12:25 AM
I have 2 purple techs and the cool down is right in sink with my tac abilities if you use beams I would suggest I energy weapons officer that gives beam overload shield pen of 30% or more depending on lvl of officer it it melts ships like there nothing and by the time torps hit it is over.
Captain
Join Date: Jul 2013
Posts: 1,472
# 10
04-10-2014, 08:48 AM
Quote:
Originally Posted by silverwidow2 View Post
I have 2 purple techs and the cool down is right in sink with my tac abilities if you use beams I would suggest I energy weapons officer that gives beam overload shield pen of 30% or more depending on lvl of officer it it melts ships like there nothing and by the time torps hit it is over.
A2b cruisers won't be using bo, they would be using faw. Sticking bo in there will effectively kill their dps. And they won't have torps either.
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