Captain
Join Date: Jan 2013
Posts: 3,144
# 31
03-31-2014, 10:24 AM
Quote:
Originally Posted by warmaker001b View Post
The only real advantage the KDF really has that is unique to itself is Carriers. KDF aligned Carriers are good and our hangar unit selection is still top notch without even diving into lockbox crap.
Nope, that's not unique either. Firstly, the KDF has precisely ONE C-Store carrier. This is, coincidentally, the same number that Fed has. The second carrier, the Vo'quv, is stuck behind the same 4-module screwjob that a significant portion of the KDF lineup is. It is also rather bad, and few are seen flying it. The layout is terrible: An unbalanced engineering setup, inadequately supported tac layout, and an excess of Sci on a ship that cannot actually turn to use those powers effectively. Pretty much all KDF carrier pilots agree that the Mirror version is simply superior, but this one is hamstrung by being a dead end non-fleet ship, as the fleet version lacks the Uni Lt it would need to emulate it.

Frankly, the lineup is in really poor shape. Evey so often, I contemplate why so many of my KDF toons have yet to receive a ship. I take a stroll to the shipyard and browse the selection. I check off the list, "Already got one, terrible, terrible, terrible, terrible, junk, junk, clone, clone...", and then I realize there simply AREN'T any to pick from.
Empire Veteran
Join Date: Jul 2012
Posts: 5,448
# 32
03-31-2014, 10:55 AM
Quote:
Originally Posted by doffingcomrade View Post
The Fleet Neghvar has 5-Eng...but let's be honest. No one wants 5 Eng. Unlike Tac and even Sci consoles, Eng is punished with heavily diminishing returns, so each Eng console is worth progressively less than the previous Eng console. Meanwhile, Tac consoles have increasing returns: Each tac console not only increases your ship's base damage, but also increases its CrtH rate, which has a multiplicative effect on the increase granted by the previous consoles. The only thing one can do with an overabundance of Eng consoles is to dump your Uni consoles in those slots.

Meanwhile, for anyone not flying a heal/sci boat, putting a non-tactically-oriented console in a tac slot is heresy.
Oh yes, forgot to mention in my previous post that technically Feds and KDF got 5 eng console ships at the same time with the engineering version of their flagships.

But you are right, eng consoles really aren't that great once you get past 3 or 4 of em.

Also, as well, the original 2nd anniversary Bortas way back then was also the first cruiser/battlecruiser-type ship to have 4 tac consoles as well.

Lieutenant
Join Date: Aug 2013
Posts: 67
# 33
03-31-2014, 10:56 AM
I recently got the Orion flight deck cruiser for my engineer, I an happy so far, Though I admit I don't take it into pvp. Its a Half carrier, doesn't have the big gun the Galaxy X has, turns alot better though. But well see how it does in the elite fleet actions.
Captain
Join Date: Nov 2013
Posts: 1,191
# 34
03-31-2014, 11:00 AM
The BOPs are 6 weapon, 9 console ships. Many claim they are our escorts but IMHO they are closer to sci ships. That said, I LIKE the BOP family. The norgh has amazing officer setup, allowing a 4 DCH ship with GW3 and enough engineering/healing to keep flying. The b'rel has battle cloak, for your alpha strikes.

The gurumba is a nice ship but it has very little science and just barely enough healing to make it fun in PVE. The disruptor attack is brutal, it does 10s of thousands of damage on a good crit. I am pretty sure disruptor tac consoles boost it. In other news, siege mode weapon and shield power are super nice but it has poorish turn rate, might make a strange little dual beam boat if you prefer to run in that mode. Changing modes disables you for about 2 seconds so if the death star shot does not kill, or even crit, it can be a loss of dps. Its a finishing move or for the ultra rare multi-hit shot. I really want a fleet version. BTW this is a destroyer, not an escort. I would not complain if they slotted a 5th weapon on it.

The vet destroyer is quite good, capable of a GW1 and solid damage, same as any faction. Not awesome but solid.

MOST of the kdf ships are at least somewhat tactical and damage oriented. Lacking a 5th tac console does not bother me AT ALL, as I feel that with 1 toy, 2 neutroniums, 5 tac consoles, .... all you have left are 2 slots for the good rep consoles to get your omega set bonus and that leaves 1 more... or 2 more if you have no toy... 5 is too many, and if you use one for a universal, then you don't have 5 tac consoles anyway. Lacking the 5th weapon stinks though ... they need to introduce a new BOP with 5 frontal weapons (7 total weapons, keep it 2 in the back) and battle cloak, with the expected very weak hull and shields. Cmdr, ltmcdr, 2 lt officers. THAT would do anything we need for an escort.
Commander
Join Date: Oct 2012
Posts: 292
# 35
03-31-2014, 11:57 AM
Quote:
Originally Posted by noroblad View Post
The gurumba is a nice ship but it has very little science and just barely enough healing to make it fun in PVE. The disruptor attack is brutal, it does 10s of thousands of damage on a good crit. I am pretty sure disruptor tac consoles boost it. In other news, siege mode weapon and shield power are super nice but it has poorish turn rate, might make a strange little dual beam boat if you prefer to run in that mode. Changing modes disables you for about 2 seconds so if the death star shot does not kill, or even crit, it can be a loss of dps. Its a finishing move or for the ultra rare multi-hit shot. I really want a fleet version. BTW this is a destroyer, not an escort. I would not complain if they slotted a 5th weapon on it.
so as i said its directly comparable to a advanced escort, but with a free death beam. this honestly seems like my best choice, as even my character that was going to be flying my charal ended up flying an advanced escort. O.o
i can get over turnrate easily in PVE, i'm used to 14-16 base turn, and this ship has plenty. knowing the death beam is boosted by disruptors definitely makes me want to have a full disruptor build, and stuff i've seen from undine rep makes me think this'll be a good idea soon. this ship definitely deserves a fleet variant, with a 5th tactical console. some people may find the 5th tactical console useless, but i like it.

Quote:
I recently took on a B'rel in Ker'kat(?) I couldn't lay a shot on it. Faster than anything I have ever seen in game. Faster than C-store defiant using evasive and Deuterium burn, "I PWN YOU DEAD" i think in all caps. I was awestruck by its speed, they hyper specialized artistry it must have took to build the load out and the captain, the fact it could fly in and out of firing range In 2 barrages, watching every shot curve to chase it and watching every one miss.

I could almost cry it was so beautiful. I seriously considered dismissing my generalist avenger class easy boat after seeing such dedication and effort played out on screen.
ahh yes, the very rare KDF player that's determined to make the B'rel good. i have a b'rel, and i'm not impressed with it. as my KDF character isnt very far along in any of the reps, its going to take forever to make that character any good in a B'rel. i think i know how, its just going to take a really.... realllly..... long time. i honestly have more fun in its current form as a healer. you can imagine how annoying it is to be trying to kill off a strong cruiser and then have a sneaky B'rel fly in with the equivalent of 3 miracle workers in heals. and then spam that for the next 3 minutes all while cloaked.
honestly though, i'm disgusted they gave the Tvaro a special torpedo, whereas the brel is really just a gimmick hegh'ta. wooo, 4 universal Boffs, just like every other BOP in the game. wooo, advanced battle cloak. i can fire while cloaked. cause you know, torpedoes totally do so much damage in this game by themselves. meanwhile the tvaro can do exactly what a brel can, but can fire a massive torpedo known to oneshot anyone not paying attention.
yet another reason to say NO to a 4th faction. what sort of OP crap are they gonna steal from the KDF and then make 3 times better without a second glance at the source that deserves it?
Timelords Fleet
Career Officer
Join Date: Jun 2012
Posts: 611
# 36
03-31-2014, 02:31 PM
Quote:
Originally Posted by rtb321 View Post
I recently took on a B'rel in Ker'kat(?) I couldn't lay a shot on it. Faster than anything I have ever seen in game. Faster than C-store defiant using evasive and Deuterium burn, "I PWN YOU DEAD" i think in all caps. I was awestruck by its speed, they hyper specialized artistry it must have took to build the load out and the captain, the fact it could fly in and out of firing range In 2 barrages, watching every shot curve to chase it and watching every one miss.

I could almost cry it was so beautiful. I seriously considered dismissing my generalist avenger class easy boat after seeing such dedication and effort played out on screen.
It is the I.K.S. IPWNYOUDOWN and thank you for the compliments
my new saying is "cryptic made me do it" in lieu of the the "devil"


Member since January 2010. I AM NOT A PWE FAN!!!!
Captain
Join Date: Jan 2013
Posts: 3,144
# 37
04-01-2014, 06:26 PM
Quote:
Originally Posted by captainpirko View Post
so as i said its directly comparable to a advanced escort, but with a free death beam.
Not so. It's a PATROL Escort...with a 2500 Z death beam.
Commander
Join Date: Oct 2012
Posts: 292
# 38
04-01-2014, 07:34 PM
Quote:
Originally Posted by tfomega View Post
It is the I.K.S. IPWNYOUDOWN and thank you for the compliments
just outa curiosity, interested in posting your build for us Brel players that havent done near enough research into torpedoes to make it useful?


and yeah, i guess Boff wise its closer to the patrol escort. but i dont have one of those, so looking at console space, weapon slots, turnrate, i though "oh advanced escort" as that is what i know. i always forget about the patrol escort.... it feels like it's been shorted alot in this game. it needs something special, like a semi engineering related console. maybe something that lowers bleedthrough alot. just a thought. but, as this is a topic about the KDF, the feddy patrol escort can wait till we have 3 ships with 5 tactical slots, and 2 more ships with 5 fore weapons. cause we're the freaking KDF. let the feddies keep the science, the klinks will conquer tactical.
Timelords Fleet
Survivor of Romulus
Join Date: Sep 2012
Posts: 4,792
# 39
04-02-2014, 04:15 AM
Quote:
Originally Posted by captainpirko View Post
just outa curiosity, interested in posting your build for us Brel players that havent done near enough research into torpedoes to make it useful?
I'd very much like to see that myself if it's not some sort of secret.
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Captain
Join Date: Jan 2013
Posts: 1,894
# 40
04-02-2014, 04:18 AM
Quote:
Originally Posted by noroblad View Post
The BOPs are 6 weapon, 9 console ships. Many claim they are our escorts but IMHO they are closer to sci ships. That said, I LIKE the BOP family. The norgh has amazing officer setup, allowing a 4 DCH ship with GW3 and enough engineering/healing to keep flying. The b'rel has battle cloak, for your alpha strikes.
Well I claim they are neither of both. Nor are clother to any of both then the others.
Raiders are their own class.
Saying they are "sci ships" or "escorts" is like saying "yea I think Cruisers are escorts not sci ships".
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