Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Solution to FvK complaints
02-05-2010, 08:47 AM
The majority of complaints seem to be centered around the fact that we (Klingons) can cloak, thus giving us the "advantage" in any skirmish.

First, lets make some assumptions:

Klingons are designed to attack from cloaks. We are given cloaks, and thinner armor, we're an entire faction dedicated to hit and run tactics.

Federation are designed to ball up. More Boff slots, more console slots, higher hull HPs and generally fitted with wide arc weapons, Feds are designed to sit in a ball, and shoot from all angles. AKA an entire faction dedicated to camping a single spot.


The Problem:

The problem is that the PvP battles are "Deathmatches" or "King of the Hill" battles. Each one of these plays to one sides strengths (Although it is skewed in Klingon favor due to the KotH matches having multiple "hills" instead of a single one that needs to be defended). Deathmatches are heavily favored towards Klingons, because we can choose when and where to engage the Fedball. Similarly, KotH matches are favored towards Federation due to their ability to tank marginally better than Klingons (However, as I said, the disparity isn't as large in KotH matches as it is in deathmatches).


The Solution:

Remove the disparity and have a single battle type that plays to both sides strengths.

Federation winning condition:
Hold the "hill" causing Klingons to lose match points.
This is the same mechanic as current KotH matches, EXCEPT there is now only 1 hill. One spot for Feds to control and ball up in. As long as the fed players are controlling the hill they have a counter that counts down to 0. When it reaches 0 the match ends and Fed wins.

Klingon winning condition:
Kill 15 Federation ships.
This is the current mechanic in Deathmatch battles.
Klingons no longer have to worry about silly capture and hold mechanics and only have to do what they do best, blow up feds.


Problem Solved:

This new match type solves everything. A single battle type that plays to both factions strengths. Fed players have to do what Feds do best, similarly Klingons do what Klings do best. It also plays towards the story, the KDF doesn't seem concerned with holding territory (we have 2 regions we can go to...?) why would we be concerned with holding some random space antenna in the middle of nowhere. The Federation is built around the idea of expanding and holding territory, they don't send out attack parties to go and kill enemies, they try and control resources.

Discuss?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 01:24 PM
So, no comments? Or too many words?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 01:33 PM
I'm liking this idea, although i'd suggest it be an extra map type and not replace the existing ones. No point removing maps when we desperatly need new ones
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 01:37 PM
Quote:
Originally Posted by troggbl View Post
I'm liking this idea, although i'd suggest it be an extra map type and not replace the existing ones. No point removing maps when we desperatly need new ones
Well all the complaints seem to be stemming from those map types. Federation whines continuously about cloaking Klingons in the deathmatch maps, and Klingons whine endlessly about the rolling fedball in capture and hold maps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2010, 01:43 PM
I am not sure how this actually fixes gamelay? Sure Feds can CTF but, Klingons still have to deal with the fedball and Feds still have to deal with and the alpha strike which is why feds cry about the Klingons.

Also, if there are ever any other match types they will likewise have to compensate as well as if there will ever be open pvp or zone pvp.

But it is nice to see people thinking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-05-2010, 01:45 PM
Quote:
Originally Posted by Fiss View Post
I am not sure how this actually fixes gamelay?
Feds are good at King of the Hill matches.

Klingons are good at deathmatch matches.

Both sides get to do what they are good at?

Quote:
Klingons still have to deal with the fedball and Feds still have to deal with and the alpha strike which is why feds cry about the Klingons.
Klingons have to deal with the fedball, but a perfectly acceptable tactic would be, uncloak, kill an escort, run away.

Feds have to deal with the alpha strike, but they don't care, because they can still win just by sitting in a ball.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-05-2010, 01:48 PM
Quote:
Originally Posted by The_Rabbit
Feds are good at King of the Hill matches.

Klingons are good at deathmatch matches.

Both sides get to do what they are good at?



Klingons have to deal with the fedball, but a perfectly acceptable tactic would be, uncloak, kill an escort, run away.

Feds have to deal with the alpha strike, but they don't care, because they can still win just by sitting in a ball.
something tells me the tactic of having to rely on killing an escort is both annoying to the escort and to the Klingons. Obviosuly there is a problem here and IMO a simple brush-up will not fix the problem. But, again, it's just my opinion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-05-2010, 01:56 PM
Quote:
Originally Posted by Fiss View Post
something tells me the tactic of having to rely on killing an escort is both annoying to the escort and to the Klingons. Obviosuly there is a problem here and IMO a simple brush-up will not fix the problem. But, again, it's just my opinion.
Not a problem at all. Stop playing escorts in PVP. Any captain can captain any ship. I play as my escort when I'm doing PvE, and it's great at it, when I go PvP I switch into a cruiser. It's really not that difficult.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-05-2010, 01:59 PM
Quote:
Originally Posted by The_Rabbit
Not a problem at all. Stop playing escorts in PVP. Any captain can captain any ship. I play as my escort when I'm doing PvE, and it's great at it, when I go PvP I switch into a cruiser. It's really not that difficult.
you should be a developer with such bad ideas. So you are saying people should just not play an entire class to balance out PvP because we cannot ask the developers to actually balance the game for every ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-05-2010, 02:01 PM
Quote:
Originally Posted by The_Rabbit
So, no comments? Or too many words?
their is no "problem" to "solve"
Reply

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