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Rihannsu
Join Date: Jun 2012
Posts: 624
# 11
04-04-2014, 12:57 PM
...I consider the Fleet Ar'kif to pretty much be the best Republic ship in the game after the Scimitar, especially if you're not into being unwieldly.

The Dhelan's squisher and perhaps too science-oriented. The Mogai's turn rate is lower and its LtC Engineer really doesn't place it ahead of the Ar'kif. The T'varo is cute, but it doesn't compete with the Fleet Ar'kifs raw firepower and sustainability, its agility is greater but not at a significant margin, and its enhanced battle cloak isn't enough of an advantage for it by comparison since it just slates it to a hit-and-run role that's usually more trouble than it is really worth. All don't have hangars.

All of the named in the above paragraph are good ships, but the Fleet Ar'kif is simply superior. It dishes out major hurt, it has sustainability, it has hangar support and it has a very iconic Romulan warbird look with agility that puts most Federation escorts to shame.

For me, it's a no brainer choice, really.
Mhae ir-Virinat t'Rillas, R.R.W Temer
Captain
Join Date: Jun 2012
Posts: 3,289
# 12
04-04-2014, 01:56 PM
I have both the Fleet Arkif and Fleet Mogai, I would take the Mogai over the Arkif especially if you are getting the Valdore for the console also. Arkif does a little more DPS but the Fleet Mogai is close and much tankier, and can do a nice burst with the ion beam console.
Dyson destroyer is more of just a novelty really I wouldn't get it over the other 2 ships, just if you like the look or something.
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Survivor of Romulus
Join Date: Aug 2013
Posts: 8,059
# 13
04-04-2014, 02:13 PM
Quote:
Originally Posted by marc8219 View Post
I have both the Fleet Arkif and Fleet Mogai, I would take the Mogai over the Arkif especially if you are getting the Valdore for the console also. Arkif does a little more DPS but the Fleet Mogai is close and much tankier, and can do a nice burst with the ion beam console.
Dyson destroyer is more of just a novelty really I wouldn't get it over the other 2 ships, just if you like the look or something.
Ion beam console is a biggie. You want to spec to maximize its damage, then use it with your cannons on alpha strikes.

Mogai doesn't have the instakill potential of an ar'kif specced for plasma, but it's got much better survivability and the lack of hangar pets is actually a boon in PVP, where literally everyone has t5 Tholian rep and knows how to use it.
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Captain
Join Date: Oct 2012
Posts: 4,236
# 14
04-04-2014, 07:01 PM
Quote:
Originally Posted by worffan101 View Post
Ion beam console is a biggie. You want to spec to maximize its damage, then use it with your cannons on alpha strikes.

Mogai doesn't have the instakill potential of an ar'kif specced for plasma, but it's got much better survivability and the lack of hangar pets is actually a boon in PVP, where literally everyone has t5 Tholian rep and knows how to use it.
Yeah hitting with a rom plasma 3pc beam, followed by the ar'kif console beam and a nasty plasma BO3 speaks nasty vape capacity.
[Combat (Self)] Your Lunge deals 3252 (1916) Physical Damage(Critical) to Heavy Tactical Drone.
If you have come to the forums, to complain about the AFK penalty, than it is WAI.
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Captain
Join Date: May 2013
Posts: 714
# 15
04-04-2014, 07:50 PM
but to get the plasma set bonus not the arkif you have to use the "horrible is pvp" quad cannons.... no quads, no set bonus. Also, the out arkif console RARELY ever fires for the entire time. it is usually cut off midway through. after a while both are taken off if youre going to pvp and removing the two, in addition to removing said plasma bonus, means youre in a weaker hulled mogai with a hanger. sure you hit harder if in the fleet version, but you die faster too. i will trade fire power for surviving..... cant kill if youre dead.
Commander
Join Date: Feb 2013
Posts: 398
# 16
04-05-2014, 04:18 AM
I have both the Ar'kif and dyson , I'm surprised to say the dyson reconnaissance destroyer is better.
The annihilation beam of the Ar'kif is too easily disrupted and never finishes while the dyson proton destabilizer console can bypass shields which actually makes up for the missing tac slot. Plus if you add the dyson experimental proton weapon you can enhance it with the same rep tactical consoles that buff your main gun.
Oh and another nice thing about the Dyson is you can use all the science vessel abilities which makes the Dyson a very adaptable ship.
The main problem with the dyson is that the proton cannons are locked in so they can't be removed so you're pigeonholed into getting the dyson rep tactical consoles other wise you can't buff all your weapons.

The Ar'kif does have some good features you can take out the quad plasmas , annihilation mode makes powering your weapons easy and it has a hangar which help give a little extra fire power on your weaker armed rear. Unfortunately fighters tend to die way too fast so good luck getting max performance out of them.

The Mogai can be deadly if you get what ever the reverse movement console is called but other than that it's horrible turn rate will end up hurting you in the long run.

Last edited by vonhellsting; 04-05-2014 at 04:39 AM.
Captain
Join Date: May 2013
Posts: 714
# 17
04-05-2014, 07:43 PM
i find it strange that you say the mogai has a horrible turn rate while you talk so highly of the dyson, which has a worst turnrate. In truth, NONE of these ships has a bad turn rate. I have ALL THREE and fleet versions of the Arkif and the mogai. I have even respeced my toon to use the mogai at its most powerful, coming out of a Dyson. Now, i will tell you MY experiances with ALL three ships which i have used in both PVP and PvE.

The Dyson:

She is a wonderful ship. the science powers allow her to shutdown or have wonderful CC ability. the Sheild mod makes her able to take a pounding so long as you KEEP THE SHIELDS UP. that isnt hard with the science heals out there. As others have said this ship is VERY adaptable. She can be ready to survive nearly ANYTHING. i didnt even use the inculded consoles. THEY arent needed and honestly are that good but they can be fun in pve. pvp i found them to be KINDA useless. I say "kinda" because the proton lightning thing is ok as it gets around shields. This is a "finesse" ship and thats what it takes to kill other players in it. PvE will be fine with this ship. Her tac mode allows for enough firepower to rip through anything. My setup found HIVE to be easy....

Her ONLY downside it PVP is her fire power. the Proton cannon makes it so one or more weapons arent putting forth the firepower to vape targets if you are running cannons. While i know this ship isnt meant to vape, with the game's pvp go the way it is, vaping is the only real way to kill fast and usually the only way to kill at all if youre using cannons. Beams on this ship are funny in the you will still have a cannon and thus all your weapon STILL arent pulling their weight. If you always find yourself on a good team however this ship is golden. Set up your enemies for the kills your teams can get and that is VERY easy to do in this ship. She has the worst turn of all three but a turn rate of 12 is far from "bad"


The Arkif:

Think romulan defiant with a hanger bay. SHe has good firepower and if you can get the fleet version her vaping power is very good with five tac consoles. she moves and turns the best of the three and with the right fighters can even have a bit of control. Sadly, she needs it. I have found tanking in this ship to be hard due to her lower shield mod. even the fleet one is best suited to hit and run tactics which she is VERY GOOD at. decloak and vape, if the vape failed re cloak and run, waiting to attack again from the shadows. This ship is the ninja of the group, the scout, the thief that hits HARD, steals lives and vanishes. In this ship, speed is your ally. if you want to live run and stay running whether is running out of the fight, running into the fight, or running while fighting. RUN. The arkif too, is a wonderful ship.


The Mogai:

It has been said this is a better vaper than even the arkif because of this ships Ion pulse. One of the few ships whos consoles are actually useful in both pve and pvp. Some have said their ion pulse has crited for over 200k. Think of it as a beam overload that cant be resisted. The valdore console allows this, and many other warbirds to be tanky but this ship can use the two piece bonus and NO other ship can. This means with the right gear, your weapon power nearly NEVER drops. I have noticed during my alphas that my weapon power is almost static during sustained fired. i was quite disturbed by this. but in a good way. Where the Dyson has Finesse and the Arkif is a ninja, the mogai is the Workhorse. She can vape, be fast, use hit and run tactics, fight her way out if she has to, and take a pounding, and live to tell the tell. she has good hull and if you find yourself in the fleet version, good shields too. The fleet version is also easier to get, needing a teir4 starbase while the fleet arkif needs a teir3 spire. She hits hard, and can tank well enough to get out of a fight. In pve, there isnt much that she cant take alone. Even Tac cubes havent been a worry for me. Currently this is the ship i am using and honestly, i find myself always coming back to this ship. Sure she turns at 14 and if ANYONE thinks this ship has a bad turnrate they should feel bad.
Captain
Join Date: Oct 2012
Posts: 4,236
# 18
04-05-2014, 08:29 PM
Quote:
Originally Posted by chrisbrown12009 View Post
but to get the plasma set bonus not the arkif you have to use the "horrible is pvp" quad cannons.... no quads, no set bonus. Also, the out arkif console RARELY ever fires for the entire time. it is usually cut off midway through. after a while both are taken off if youre going to pvp and removing the two, in addition to removing said plasma bonus, means youre in a weaker hulled mogai with a hanger. sure you hit harder if in the fleet version, but you die faster too. i will trade fire power for surviving..... cant kill if youre dead.
You don't need the quads to get an advantage, the simple matter of using the ar'kif beam causes a massive plasma punishment along with the romulan 3pc. beam giving a huge DR debuff against your assault, pop off some good old fashion BO3 for a finisher or opener, either way you cannot go wrong.
[Combat (Self)] Your Lunge deals 3252 (1916) Physical Damage(Critical) to Heavy Tactical Drone.
If you have come to the forums, to complain about the AFK penalty, than it is WAI.
MACO/OMEGA/KHG Accolade Bug Link
Praetor of The Romulan Tal Shiar fleet
Captain
Join Date: May 2013
Posts: 714
# 19
04-05-2014, 08:59 PM
Perhaps, but i prefer the extra crit from AP. I figure with my 25% crit change and over 100% serverity BEFORE the weapon's mods come into play, i am getting that extra DMG and then some.
Captain
Join Date: Oct 2012
Posts: 4,236
# 20
04-06-2014, 02:19 AM
Quote:
Originally Posted by chrisbrown12009 View Post
Perhaps, but i prefer the extra crit from AP. I figure with my 25% crit change and over 100% serverity BEFORE the weapon's mods come into play, i am getting that extra DMG and then some.
Yeah but I highly enjoy quite literally watching their hull melt away, while all that plasma is burning a gaping hole in them.
[Combat (Self)] Your Lunge deals 3252 (1916) Physical Damage(Critical) to Heavy Tactical Drone.
If you have come to the forums, to complain about the AFK penalty, than it is WAI.
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Praetor of The Romulan Tal Shiar fleet

Last edited by shadowwraith77; 04-06-2014 at 07:50 PM.
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