We all know ramming speed is ...rediculous.
If you can 1 hit kill anything, its broken, if you can do so with no real penalty its really broke.
I propose a simple change.
- Skill can only activate when player is at %5 hull.
- Skill temporarily grants user high resists or lower chance to hit etc ( need to be able to get to target)
- Skill does damage equivelant to a high yield torpedo.
- Ship explodes doing its normal ship explosion damage.
so basically if your about to DIE its a way to do a reasonable amount of damage on the way out,
but is not a insta kill weapon with no penalty.
It's definitely frustrating to get killed by it in 1 shot when I have full health and shields like some Galaxy class ship did to my BoP in a PvP game the other day but overall its not a big deal.
You do say you can avoid it, but even with my 50 aux I couldn't turn away in time as he full impulsed in and hit ram. Saw it coming all the way, but I can't speed up quickly enough to avoid it when I'm already in combat. As long as he got his line right there was nothing I could do, killing me in a single hit. It probably did 10k hull damage or about half his life, but his shields were, of course, unaffected, so that helped them a lot in the fight.
Ironically he was not even aiming for me and he said "LoL Ramming Speed does nothing its so worthless" in zone chat after one-shotting me with a 25k damage ram, but I guess not all players are paying much attention to what's going on...
Right now I'm not sure about it but it could become an issue considering how deadly it can be at the start of a fight. The other team is all balling up? Just send your Cruisers crashing into their escorts and you'll probably have a lead in a few seconds. Then its smooth sailing.