Lt. Commander
Join Date: Dec 2007
Posts: 120
Alight, I made a similar post in Open Beta, but I see little has changed with the difficulty, so I'll approach this from a different angle. FIrst, a few things:

- I'm a lifetime subscriber. My only stake in this is to make this game more enjoyable. By bringing the game more in line with canon qualities, I think it's quite possible.
- I'm currently at Lt. - Lvl 7. Yes, this means I have a real life.
- Although the game is primarily space combat-based, I would like and anticipate this game will become much more rounded out as it develops, including more storyline/RP
- I am not a powergamer, extremist, or anything like that as proven by the two points above.
- I'm not a whiner
- I'm not a fan of Ship Classes with different levels. Please don't give me this crap about the Negh'Var being an "older" ship that isn't maintained properly by the Klingons. I'm not buying it.
- I know no matter how hard they try, they will never get to a true level of canonness (if that's a word), but I hope they strive to get as close as they can. Yes, I know this is just a game.


Here's an example of my major beef....and at the end I'll attempt to highlight the main things I see wrong with the game as a result:

In my little Centaur-Class Light Cruiser, I wind up battling 3 B'Rel Class Birds of Prey, a Raptor, possibly a K'Tinga, and a Negh'Var. I win...fly on to the next battle and do the same again. Or, I may even fight more of those same groupings without even warping to Sector Space as I orbit the same planet. All ships were either at my level or slightly above.

In an effort to stay away from the argument of this being too easy, I'll approach it from the canon side:

1. Klingons consider it an honor to kill an opponent with a more powerful ship and/or when they are outnumbered. They don't gain any honor for killing a weak opponent. Yes, we know most of that's just talk by Klingons and they'll take any advantage that they can, but there is truth to this in the shows/movies. Klingons would not find any honor in a fleet of ships taking on a single Federation CL. They might send in a BoP to finish it 1 on 1, but no Klingon with any honor would use a Negh'Var Class Battleship against a CL. Which brings me to point 2

2. A Klingon BB should make very short work of a Federation CL. One or two salvos at most should either cripple or destroy a CL. I would hope the Klingons would expect no less. He has 8 weapon slots to my 3. How is it even possible that I can destroy a Negh'Var, let alone a Negh'Var with escorts?

I would expect an Orion ship to be underpowered for it's class size (1-2 classes) due to being more of a "faction" or "syndicate" rather than a nation or empire with complete research capabilities. However, the Klingons are supposed to be "superior" at combat.

3. How come all the ships explode and no one surrenders or retreats? Granted, I would expct the Klingons to fight to the death in most instances, but there were many times in Star Trek where they retreated also. In single instance encounters, Federation ships often only crippled opposing ships. I know this is a feature to be programmed, but in many cases it would make more sense that a ship would retreat once it realized it was outmatched.

Please make AI ships stronger and have fewer of them in encounters. This 1 v 6 and the 1 always wins is getting a bit tiresome. I would anticipate I've killed in excess of 250 Klingon ships with my little CL already. At this rate, the Klingons should just give up.

Please fix this.

Falkon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-06-2010, 07:17 PM
Personally i cannot understand why they aren't changing the game as you detail. If they had as much sense as you they would see the truth of what you say.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-06-2010, 07:36 PM
Quote:
Originally Posted by Falkon View Post
Please make AI ships stronger and have fewer of them in encounters. This 1 v 6 and the 1 always wins is getting a bit tiresome. I would anticipate I've killed in excess of 250 Klingon ships with my little CL already. At this rate, the Klingons should just give up.

Please fix this.

Falkon
Both space and ground combat throughout Lieutenant are rather easy, in order to ease people into the game and get them comfortable with how things work.

You'll find that the AI opposition gets noticeably tougher as you move up through the ranks.

If you want more of a challenge at lower ranks, and more even numbers, try PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-06-2010, 08:19 PM
The problem with the game being FAR too easy is a different matter. This thread is about the game not making any sense!


They call the missions "episodes." How many episodes of Star Trek have you seen where the enterprise destroys ~25 enemy ships by itself?


Most fighting in the start trek universe as shown in the TV shows (besides the dominion war in DS9) is ONE vs ONE combat, with a few scattered cases small skirmishes involving ~5 ships. I want this game to feel more like Star Trek! The concept of my ship being Rambo and destroying entire battlegroups by myself does not at all make me feel like I am playing in the world of Star Trek, and to be frank is just silly.

This is not fun, not immersive, and not rewarding! There should be FAR fewer ships per encounter. In your basic "fly to area [A] and scan this asteriod/mine/ship" level there should only be ONE or TWO enemy ships present.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-06-2010, 09:50 PM
BIgBadB: Owen hit the nail right on the head with what I'm saying. I've made the post before in Open Beta about combat being too easy...there's lots of threads regarding that....so I took a different approach.

Not to say Star Trek is realistic, but space combat is ridiculously not canon. As Owen says, this is not immersive. This is simply any other MMO with tons of pawns and minions being slaughtered like goblins and orcs with the odd Ogre and Giant thrown in - all dressed up in spaceships....but ultimately the same game. I guess I just expected them to be better than those other games and be more "realistic"

EDIT: In fact, if you look at "Defend the XX Sector" as an example, it is EXPECTED that your CL would go out there and destroy 8 other "squadrons" of Klingon ships. Sorry, but the Admiral needs to get off the crack.

In response to my own comment about not being a fan of ship levels.....I'm okay with a BoP having different equipment loadouts/configuration just like our ships can....but to simply increase the "level" and either add more shielding, regeneration, and/or Hull gives it the wrong feel. Give them different capabilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-06-2010, 10:01 PM
There's absolutely no diplomacy or discussion in this game which is pretty sad. A starfleet captain wouldn't fly, gung-ho, into a group of totally inferior ships and blow them to f'n pieces. He/she/it would contact the enemy vessels and demand surrender or retreat. This should be represented more in the combat in this game. Save the massive kill everything style combat to Fleet Actions.

More missions should include "cold" combat, where you intimidate, scare, or talk your enemies away from the area. In fact, those should earn you BETTER rewards than the basic "blow up 5 patrols" because it should take more skill as an officer to diffuse a situation rather than resort to violence (which humanity has claimed to eliminated in the trek universe). Picard wasn't great because he could blow everything up. He was great because he could use diplomacy and non-violent solutions effectively.

Like others have said, I've probably destroyed more ships in ten levels than were destroyed every tv show combined.

This game needs dialog trees. Maybe you screw it up and end up fighting anyway, but the option for diplomacy should be there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-06-2010, 10:11 PM
A related issue is that ships in this game remain 100% capable until the point where they are destroyed.

In Star Trek (and every other sci-fi show), ships in battle became less capable as they took more damage. Systems weaken and go offline, options become unavailable, etc. Part of why the Federation would cripple a ship rather than destroy it is because they COULD. In this game you can't "cripple" a ship. It's operating at full powerful with all weapons until the moment it explodes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-06-2010, 10:16 PM
You have to remember, it is just a game

I remember the galaxy class turnin on a sixpence in the show... Not orbiting a planet just so it could do a 180

but that wouldn't work for the constraints of the mmo, so the galaxy is now cumbersome and turns like a barge.


I understand, appreciate and even at times agree with 90% of these posts, but you have to remember this was put together to fit constraints that a project (that needs to be brought in on time and on or under budget) demands
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-06-2010, 10:22 PM
I agree. I think the lower HP a ship has, the less energy it should have going to it's various systems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-06-2010, 10:26 PM
You all do relized that pretty much all of Alpha and Beta Quadrant are out for blood at moment were stuck in middle its fight are die time folks.
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