Lt. Commander
Join Date: Dec 2007
Posts: 120
I guess dogfighting isn't the best way to describe what I do, but since I have not played with anyone else I am not sure what to call it.

Once I engage an enemy, be it one or three I tend to work on one vessel, keeping in constant motion and trying to stay inside his maneuvers and on his "6". This way I am not trying to knock all four of his shields down, but just one or two.

I really like the style because it seems to work... until I go Leeroy Jenkinsing into a big fleet, and it's a lot of fun to keep maneuvering and firing like I was in a fighter... a big lumbering fighter.

So is the approach a good one? Please tell me why it is or isn't!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-07-2010, 02:01 AM
I kind of like the maneuvering sort of fight as well...it's a pity that the more direct "smash 'em and grab the drops" approach that I see the tactical/escort types employing seems to be most common...

Haven't tried pvp much yet...maybe its different there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-07-2010, 04:24 AM
With my Kilingon Bird of Prey, and especially in PvP, then dogfighting the target to hammer away with the forward cannon is the way to go. Still working on my techniques with the battle cloak to add to that mix.

For my Fed cruiser, trying to out-turn my opponent is a waste of time. I'm still turning, but it's about bringing either forward or aft torpedoes to bear when a good shot presents itself. Both types of combat require maneuvering the ship, but they're very different styles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-07-2010, 04:41 AM
No, because I play a cruiser, and it isn't practical or possible.


If you're in an Escort, it works- if you play like a fighter making attack runs on a bomber formation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-07-2010, 09:26 AM
sevensided hit the nail on the head. That's a perfectly legitimate playstyle, as long as you pilot a ship that works with it - you'll want to pick Escort when you're in the upper ship tiers, they're built for that sort of thing. Birds of Prey are also good for it on the Klingon side.

Me, I like the lumbering broadsides and aft torpedo tubes, so I'm going cruiser, but I can certainly understand the excitement in zipping around. I get my fix for that on my Klingon character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-07-2010, 10:57 AM
err dbl post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-07-2010, 10:59 AM
I am very much a "dog fighter" in my Escort.

You can also do "bombing" runs on larger ships either with mines or aft torpedo tubes.

If timed right the salvo can hit the same shield facing that took a beating on your approach.

Makes for a nice finale to an attack run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-07-2010, 11:45 AM
I tend to slow to about 1/3 impulse and then unload on one ship at a time, keeping the target in my forward arc. I pop most people pretty quick.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-07-2010, 11:56 AM
I've thought about fitting a T2 bop with 3 torps in the front arc with high yield 2 for hit and run hull death surprise. Anyone know if this is even remotely viable before i make a knob out of myself in space?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-07-2010, 12:23 PM
Thanks for the replies, everyone. Right now I am just closing in on Lt. Cmdr. so I haven't had experience beyond the first class of ships. Thanks for posting your replies, I am learning and hop to keep learning!
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