Lt. Commander
Join Date: Dec 2007
Posts: 120
I just cant say WHY its that in it ?
It makes absolutely no Sense.

Everyone who invests skillspoints to get an III should be able to use it. Its already restricted
with Level of BO Consoles.

So why torture player with that limit ?

If you are going to use the same captain and ship type, you got over 36 of the same type at the end
and you dont need to train any III skills because the player ones raise too.

On the other Hand, if you mix captain and ship type its very bad for you, no level III skill for the different BOs from you Class and only one III spell from same class, BUT you must chose the admiral ship with more Consoles from your char archetyp.

To be honest thats a total failure.


So just remove the restriction to train different BO classes than yours.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-07-2010, 03:25 AM
Just make some friends. They can train your crew for you, and you can train theirs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-07-2010, 03:29 AM
Quote:
Originally Posted by Tennyson360
Just make some friends. They can train your crew for you, and you can train theirs.
You can only train boffs that have already joined you and are not waiting to join/train. And once they join you, you can't trade 'em.

Anyway, you can get every skill from rare boffs anyway right? It just takes more work than if you could train every skill yourself. Something to do to advance your character imo. I don't mind it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-07-2010, 03:36 AM
Quote:
Originally Posted by 0850
So just remove the restriction to train different BO classes than yours.
There is no restriction because you can train a skill 3 from a bought or found BO to your BO.
I'm an engineer captain using science vessels. I recently found a science BO with Viral Matrix 3 and trained it onto my existing science BO. You can do the same and can have any BO skill 3 you want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-07-2010, 03:36 AM
Train others' officers was something an idea Cryptic toyed with, but never made it into the released game.

I'm perfectly ok with it, it helps give flavor to your chosen class and prevents everyone from being able to do everything. I want to be prized for my Science Team III as a science officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-07-2010, 03:41 AM
aslo viewn from an other side

You just can select your captain archetype from 3 classes: tactical, science, engineering

But from the skill system, 3/4 from the skills you can spend on, influences the skills from your BOs and your Ship
Mean you get 5 BOs at the end from which you chan choose their skills and the captain archetype skills are non choseable.

Its all about the Skills and the BOs, the captain stuff is a bonus !

So why is the main part of your Team setup/skill restricted to this ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-07-2010, 03:43 AM
Actually i thought the first time i played the game that you could max all the skills the BO's have.

Not like 1 lvl1 skill, 1 lvl2 skill, maybe 1 lvl3 skill
I thought if the guy has lvl1 Tachyon beam that you could just put 10 skillpoints in it and get a lvl2 Tachyon Beam in the same Slot...

having 3 Bridge Officer Slots but all ensigns is kind of pathetic.
Having one but with 3 or 4 lvl3 Skills would be much better but it should be hard to get there and take a long time.
Can't remember ever seeing 3 tactical Officers pressing the Buttons on Worf's Console and Worf surely knows more then two or three Tricks.

Putting 9 Skillpoints into your captain so you can train a lvl 3 skill seems like a waste if you can use that skill one time and not even train it to other BO's or trade them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-07-2010, 04:02 AM
Keeping such a restriction in makes people different instead of everyone doing everything? Unfortunately that statement is wrong. What it does is literally force everyone to not mix player class and ship class.

What happens if an engineering player wants/wanted to play an escort class ship offsetting its lack of survivability with his personal engineering skills, thereby adding more diversity to the game/player/role-base? Or a tactical player on a cruiser?
None of this is feasible anymore now as such captains will not be able to use any meaningfull level III skills. Those of their own class won't be available due to their ships' stations not supporting a high enough rank (highest tac. BO station on cruiser = rank 2, highest eng. station on escort = rank 2 etc.) and they won't be able to train their ship-specific level 3 skills either because they would have to be the corresponding profession themselves. So that tactical captain on the cruiser won't be able to get those emergency power to xy III skills and that engineering officer in his escort will never be using HY torp III.

Getting those skills trained by other players as a sollution, well, it can be argued that this would solve the problem, but then again the player skill tree doesn't suggest any kind of restriction as we see it now, nor would I see a whole lot of arguments support that. While this could be discussed and argued about, it would be a pointless discussion as it is simply not possible/implemented to train other people's BOs.

Getting those level III skills from rare reward- etc. BOs: that is not possible either.
Those rare BOs that can be found do NOT have any level III abilities on their "loot table" that are unlocked by players. The III skills that you see on them are all rare-BO-exclusive, meaning they only offer special skills that do not exist in any other form than on the "loot table" of those rare BOs.

Everyone can verify this easily on their own: when you rank up and receive the option to requisition a free new BO as a level-up reward keep opening and closing the claim reward-dialogue. The abilities of the BO being offered to you will change, not every single time you re-open the dialogue but often enough to see what different rare-/level III abilities there are available.

A few days ago I told a friend of mine that I was going down the cruiser line and that my only regret was that I would never be able to use HY III. He then claimed that eventually I might be able to do so as reward-/rare BOs would have highend skills at lower ranks, namely he claimed we would be able to get HY III in the slot of a rank 2 ability. At firstl my own wish to get that blinded me from the truth and I believed him, but fact is, this, or anything similar will never happen, it will never be available.

Bottom line: the only level III abilities that can be unlocked by players that anyone will ever be able to have on their BOs will be those unlocked by oneself and corresponding to the player's own career path.

Time to abandon my captain-class <--> ship-class mix-match and go pure tactical captain in an escort ship. There goes the diversity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-07-2010, 05:50 AM
Quote:
Originally Posted by Z3R0B4NG View Post
Putting 9 Skillpoints into your captain so you can train a lvl 3 skill seems like a waste if you can use that skill one time and not even train it to other BO's or trade them.
That's not the only thing putting skill points into that skill does. Putting points into Torpedoes to get High Yield III, for example, has the added bonus of increasing torpedo damage. Some would say that's actually the main advantage of putting points into that skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-07-2010, 05:55 AM
Quote:
Originally Posted by Admiral-Flint View Post
Keeping such a restriction in makes people different instead of everyone doing everything? Unfortunately that statement is wrong. What it does is literally force everyone to not mix player class and ship class.
If that was literally true, you'd never see a Tactical Officer in anything but an Escort, never see an Engineer in anything but a Cruiser, etc. But that's not true, I've seen lots of people flying ships not of their class. My Tactical Officer, for example, loves his Cruiser. So you're literally wrong. It seem no one is forcing anyone to fly anything.

What you're arguing is that everyone should be the same. Then what's the point of having three different classes? Just for getting Attack Pattern Alpha, Sensor Scan, etc?
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