Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Respawn and Classes
02-07-2010, 04:19 AM
I want to ask you all about classing , why you would pick a class because its a bonus to you or not.

I am asking as 90% of ships i see are Escorts , why is noone picking Cruisers? why are there differant classes etc when you can respawn for free?

Its a little strange isnt it? lets say i pick a Escort (like most lol) but its a crappy build , who cares? if i die i hit respawn and charge straight back in , if i take damage then so what coz ill only hit respawn again and repeat.

Very strange , at least make it so you wait for a few more minutes till you respawn and spawn with minimal crew etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-07-2010, 04:25 AM
You're asking for a death penalty. I don't think the game needs one personally. There's several threads on the whole death penalty pros and cons on the forums. If you search for them you can probably find the main ones and ad your voice to those. It seems to be a ... controversial ... topic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-07-2010, 04:32 AM
It is nice to not have one isnt it , but maybe a longer wait till respawn or something , at the moment theres no fail , no way you can fail any mission or need help etc. A science ship could respawn quicker if they had the correct skill for it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-07-2010, 04:36 AM
I'd like to see something a bit more prolonged (well I'd actually like to see xp loss, you get it too fast anyway). But it'd be nice if they had escape pod all ejecting from the ship then flying off to safety for a period of time, then maybe have a ship beam you aboard before respawning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-07-2010, 04:37 AM
Nah personally i think time sinks in a game are stupid. Not everyone has time in their play sessions to sit around waiting out a 5 minute respawn timer. Keeping things moving is more important than punishing people for dying. Let's face it. Sometimes things happen beyond someone's control, dc due to conn issue, warping into a empty Deep Space action and getting pwned by the Enemy Flagship and it's escorts before you can even react etc.

Fun > time sinks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-07-2010, 04:40 AM
Quote:
Originally Posted by Dreadscythe
Nah personally i think time sinks in a game are stupid. Not everyone has time in their play sessions to sit around waiting out a 5 minute respawn timer. Keeping things moving is more important than punishing people for dying. Let's face it. Sometimes things happen beyond someone's control, dc due to conn issue, warping into a empty Deep Space action and getting pwned by the Enemy Flagship and it's escorts before you can even react etc.

Fun > time sinks.
The point is feel is ,whats the point without a death penalty then , if theres a over powerful boss then no fear there is not a penalty , so rush on in , levels are meaningless , for pve anyways.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-07-2010, 04:41 AM
you guys are just still novices, this is why you havent noticed that large ships like the galaxy and klingon dreadnaughts with their 4000 crew take over 5 minutes to get their crews back without special abilities that assist in the process (so far all i know that helps for sure is tacticle teams get knocked out crew back in action, dead still take a long time) when your crews are down and out your repair rates are atrocious, heals do less over time ect. also in the kill 15 others ship combat pvp you really dont want to give the other team free kills. engies should fly cruisers, they have the most engineer support slots. science ships or bops in the case of klingons can hold the most science support slots, and escorts should never be flown by non tacticle captains, we are the only captains will the support skills to make an escort lethal enough to kill its enemy before it kills the escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-07-2010, 04:44 AM
Or make it like CS style re-spawn when last man dies.. that be interesting enough
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-07-2010, 04:45 AM
Quote:
Originally Posted by KhansWrath
you guys are just still novices, this is why you havent noticed that large ships like the galaxy and klingon dreadnaughts with their 4000 crew take over 5 minutes to get their crews back without special abilities that assist in the process (so far all i know that helps for sure is tacticle teams get knocked out crew back in action, dead still take a long time) when your crews are down and out your repair rates are atrocious, heals do less over time ect. also in the kill 15 others ship combat pvp you really dont want to give the other team free kills. engies should fly cruisers, they have the most engineer support slots. science ships or bops in the case of klingons can hold the most science support slots, and escorts should never be flown by non tacticle captains, we are the only captains will the support skills to make an escort lethal enough to kill its enemy before it kills the escort.
So are you saying as we grade up etc to more powerful bigger ships the crews are lost quicker? if so then thats a unique way really and not that bad a idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-07-2010, 04:50 AM
Quote:
Originally Posted by Fewzz View Post
The point is feel is ,whats the point without a death penalty then , if theres a over powerful boss then no fear there is not a penalty , so rush on in , levels are meaningless , for pve anyways.
Having fun is the point for me.Timesinks are not fun. If i want time sinks and grinding gameplay i'll go back to WoW. Days of corpse runs, xp penalties when you die and such are (imo remember) antiquated and punitive mechanics that cause player frustration. yes i've endured through them and i am bloody glad not to have to sit through them in this and newer games.
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