Which does not change the fact that it would still be incredibly boring to need 40+ players to defeat a single cube. While it might be correct to canon, from a game standpoint it would be horrendous.
I am not saying we should have 40 ships. 5 should be fine, assuming these are special tactics ships (Omega and whatnot)
I am saying the Borg should have a bigger bag of tricks when it comes to their combat capabilities, and they should be able to adapt to our tactics. They should adapt to energy weapons, to the point of becoming immune and forcing a remodulation on ships weapons. They should be able to scan our shield frequency, and fire right through shields, forcing us to remodulate. They should be able to target more than one ship at a time. They should be able to hold 2 or 3 ships in a tractor beam at a time. This is how the Borg fights, and STO should reflect this, above all else.
If you oppose the Reputation nerf, feel free to use my signature
In summary, if I found myself leaving Star Trek Online at some future point, I'd like to be able to consider leaving my Fleet a dilithium parting gift to recognize all the good times and benefits I'd shared in.
What's the harm in that?
1.) Sell your Dil for super cheap on the Dil Exchange and have a fleet member be the buyer. The ratio is so lopsided that it'd not take much Zen to buy out a few hundred thousand Dil.
2.) Give you ID/PW to a fleetmate (assuming you're a Silver player) and they can use your toon to donate to the fleet.
Sometimes I think I play STO just to have stuff to rant about on the forums!
I don't blame Voyager for what happened to the Borg. If you think back to what Commander Shelby was saying in BoBW she was part of some task force that was building ships to better defend against the Borg. The Sovereign, Defiant, and Intrepid were the results. I can see why they were able to deal slightly more damage and take more punishment, but aside from Endgame 1 and 2...VOyager never really defeated a Cube that was fully functional. Sure, they destroyed a probe, damaged a sphere with a torpedo, and even caused a Tactical cube to self destruct...but Voyager never forcefully beat a cube into submission with Phasers and Torpedos.
Admiral Janeway brought weapons specifically designed to fight the Borg (Transphasics) and they were for shock value. Watching a CUbe explode with one Torpedo was exactly that...the endgame event. It was for production value.
However, The Borg are designed to adapt...and they have adapted since then. They have not been sitting on their hands. They assimilated the Armor technology, so they SHOULD outmatch us again.
STO should reflect this.
the borg do adapt to Transphasics its said so. but before they do starfleet pretty much destroys most of the Borg. also in tng it was said they where working on anti borg phasers etc but they would take years to complete. so being where after both tng and voyager or at least supposed to be assume all your ships have that tec.
all games will bore you eventually, my advice is to continue the less and less time played in order to get more out of things when you do play
letting assets sit inactive is not ever a waste, you just never know what the future holds and whether or not you will return.
the last thing you want to do is give away all your stuff thinking your about done only to change your mind later down the road and invest even more time and effort only to end up right back at the same place.
i would keep your dill or whatever, your intensions are good, but guard your time invested just incase