If Torps have a 1 second CD, then why am I still seeing 3 & 4 photon volleys from a single ship? Not the AoE ones but the bam-bam-bam-bam...
In the same vein, How are Romulans able to fire off more Heavy Plasma Torps (ie from Torpedo: High Yield) than they have ships. It is not uncommon for me to encounter a flight of Romulan BoPs and have 1 or 2 extra Torps in the air (as it were). 3 Bops, 4 torps... 2 Bops, 3 torps... sometimes I get 4 torps from 2 BoPS.
If Science vessels can detect cloaked ships better, when does this happen? I picked a Science vessel for my first character, because of this and sub-system targetting. BoPs still uncloak 7-8K away and start wailing on me or they cloak 3k away when I'm wailing on them. I thought it might have been Aux power so I've kept that pretty high. Just curious as to what circumstances, cause I aint seein it (literally).
My T:HY enable torps dont like to fire with a not so trivial percentage. I activate the ability and time my shot for the moment the shields drop... and... nothing. No Torp (heavy torp for plasma, double torps for regular). I get a CD on the launcher, my T:YH power up icon goes away. Of course 6-8 seconds later, I'm out of position, the shields are up blah blah blah... Worse... T:HY is still on it CD.
What the heck?
Also, My heavy plasma torps like to stop and do nothing. I thought it might have been the area I was in; my enemy ducked behind an asteroid (annoying but fair I guess). But I'm getting this in clear battle zones. The torp fires and doesn't do anything. Sometimes it fires and travels halfway there only to stop. Target still exists. Target is still shooting at me.
Which is the strangest part.... My heavy torps get shot down constantly. EXCEPT when the torp 'stalls' as it were. OR when the Targets shield miraculously regenerate even though I'm pounding on that very shield facing. Its like the AI knows the torp will stall out or it plans on regenerating enough shields (despite incoming fire) to get the 'shield damage' discount (for lack of a better phrase).
This might seem simple to you people... but I'm missing something.
If you time it just right, using two torpedo launchers to the fore or aft, you can get two High Yield Torpedo volley's off in rather quick succession.
I typically however enjoy first firing a volley of the dispersal torpedo's followed no less than three seconds by a volley of High Yield torpedo's. Lights up the "sky". :p
I'd also say it depends what skill level the High Yield torpedo's are at. The high levels fire more than two at a time.
The Plasma torpedo's should never fire more than one when you're talking about the High Yield. I'd say, given that the weapon description states, that it is a bug.
How do you get an aft torp fired without turning. The Romulans will regularly decloak, fire off their torps. I'm not detecting any facing change.
T:HY 2 on an ensign ship? I guess.
more plasma torps than ships... I'll have to bug it next time I see it.
Problem I have sometimes is I can't seem to shoot em down.... I target it but all my beams, without fail, will be on CD.
I'm not dieing, so right now its an annoyance. I was hoping to develop some strategies. Or duplicate the strategies... Right now the only time I die is against the NPC spawn camping fleets in the Deep Space Encounters and to the Crystalline Entity.