Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,415
Some of you may remember the time-lapse images I made during the creation of New Romulus.

Well, I figured it was time for a new set. This time, the focus is on the New Earth Spacedock.
I tried to take one image per work day, between January 29th 2014, and April 8th, 2014. This covers the time from the finalized/approved whitebox, to it's essentially completed state last week. I did miss a day here and there, but the images are still pretty representative of the process.

  1. View from the Transporter
  2. Entrance to Ops
  3. Ops/Admiral's Office
  4. Ops/Earth
  5. Central Ramps
  6. Tailor Window
  7. Requisitions Atrium
  8. Exchange Entrance
  9. Exchange/Shuttlebay
  10. Docking Bay
  11. Concourse from Above
  12. Mezzanine Windows
  13. Mezzanine
  14. Transporter/Concourse
  15. Shipyard/Docking Bay
  16. Turbolift/Mini Lounge/Docking Bay
  17. Concourse
  18. Club/Infirmary Entrances
  19. Infirmary
  20. Concourse/Club Lobby

WARNING: These are larger images than the New Romulus batch, so you probably want to take them one at a time. Please be patient and give them a little time to load first.

As before, this only reflects what was in the game on any given day. These images are not showing you all of the hard work done on models, textures, materials, etc done outside of the game.

I was a little smarter about it this time, and set up the shots when I started, so that I could just take an image a day. However, that means that as things changed, some of the positions had to be shifted around a little. I also upgraded my monitor a couple days into the process, so you'll notice a jump in image size at one point.
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Empire Veteran
Join Date: Jun 2012
Posts: 10,411
# 2
04-14-2014, 09:51 AM
Super cool.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,687
# 3
04-14-2014, 09:52 AM
That's awesome! I appreciate you taking the time to give us a sneak peak behind the curtain.

Edit: I have a question. Prior to whiteboxing, how do you guys figure out the layout of the space. I assume you knew early on that you were going to sandwich the area between the docking bay and outer hull, but how do you take it from idea to the first modeling pass?


Last edited by thegreendragoon1; 04-14-2014 at 09:59 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,508
# 4
04-14-2014, 09:57 AM
This is super cool.
Thanks very much for sharing stuff like this with us.

My personal favorite is the look at the infirmary coming together.

Last edited by hippiejon; 04-14-2014 at 10:02 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,048
# 5
04-14-2014, 10:00 AM
These are awesome! Thank you TacoFangs.
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# 6
04-14-2014, 10:02 AM

That looks awesome
Join Date: Jun 2012
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# 7
04-14-2014, 10:04 AM
Very nice to see the process.

Btw. I see you tried to make the shipyard more reminiscent of a galaxy bridge (at least it seems so to me). If anything, the resulting one is a bit dark, but still fitting with the overall theme.
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Join Date: Jun 2012
Posts: 11,107
# 8
04-14-2014, 10:16 AM
It's beautiful. :')

I wish more Devs would show their processes like this. These are super cool.
Join Date: Jul 2013
Posts: 1,511
# 9
04-14-2014, 10:27 AM
Very cool, I liked #11 Concourse from above, I noticed that the shipyard went from three separate 'kiosks' to one big one, can I ask how the thinking for that came about and why it was changed?

As I said on the Tribbles thread the new ESD looks fantastic.

Join Date: Jun 2012
Posts: 16,256
# 10
04-14-2014, 10:36 AM
I love it!

BTW... is there any chance of getting the 29-jan-2014 variant(or something similar) as a foundry map? It looks cool and is suitably generic that it wouldn't be immediately recognizable as ESD.

I can haz joystick!
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