Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
10-28-2008, 03:10 PM
Good Job. So Far...

That's encouraging news. I hated the EvE orbit and shoot combat. Nice to see they will do something more interactive.

Keep up the good work!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
10-28-2008, 04:11 PM
Quote:
Originally Posted by Chaad Losan
Good Job. So Far...

That's encouraging news. I hated the EvE orbit and shoot combat. Nice to see they will do something more interactive.

Keep up the good work!
OMG OMG it's Chaad! about time you posted!

Only thing I hope they put sufficient amount of in Starship combat are counter measures. Not everything has to have an equal counter measure. some may just stem the max damage you might incur.

but I hope they can use Reverse Tractor beams in game to either break a tractor beam or push somebody away. Let's say from ..... Ramming!

After all, Craig did say that he may resort to ramming if things are looking bad. I'm okay with it as long as I have an option to possibly prevent it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
10-28-2008, 04:54 PM
Quote:
Originally Posted by Razor
Ask Cryptic returns with answers on ship controls, melee weapons and Craig’s goat. Thanks very much to our development team for taking time out of their busy schedules to answer these!



Read more here!
Hi all new hear.But bin trek fan long time.Um not realy got much to say about this part from friking sweet. But i do have one idear 4 u to think ov.If ur ship is badly damiged do's that mean the big "OH NO" come's up.Warp brech and then u have to E-jekt the warp core in to space?"BIG BOOM".And then u have to send out a destres signl to ur frend 4 help.And then thay have to come tow u to a star base with traktor beam fro repair.And the reson for this i coz the ship will have only inpuls engins. Is there eny typ of this thing in the game?If not could it be a pozabiltyt???Thank u 4 ur time.Sab
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
10-28-2008, 05:37 PM
Quote:
Originally Posted by Chaad Losan
Good Job. So Far...

That's encouraging news. I hated the EvE orbit and shoot combat. Nice to see they will do something more interactive.

Keep up the good work!
That goes the same for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
10-28-2008, 06:04 PM
I think this is awesome how we can not only make our own races, but mix and match current ones! Awesome!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
10-29-2008, 01:45 AM
I'm glad ships control will not be point and click.

Quote:
Originally Posted by Ask Cryptic
How will melee weapons be used in the game, if Klingons have them will the Federation have access to the same weapons or their own?

Klingons will be more melee-oriented, but both factions will have access to hand-to-hand attacks using either martial arts or weapons. Our plan is to allow all of the melee weapons to be available to both factions, but it may be more difficult for a Federation character to obtain a bat’leth or a Klingon Empire character to acquire a lirpa.

Your skills will determine how effective you are with melee weapons – a Federation character may be able to pick up a bat’leth and use it, but without training he or she will be less effective than a Klingon who has studied the use of the weapon. And certain martial arts may be limited by faction or race – not everyone can perform a Vulcan nerve pinch.
This concerns me most out of the entire interview, because it can easily be handled very badly and because it can end up as a pretty awesome feature if handled just right. Hand to hand combat is certainly a big part of Star Trek, but only in certain situations, they're either forced, ceremonial, or some situations that's 'just right'. The Klingons try to force melee combat but even they generally know when a gun is the better choice, and opt for a bat'leth mostly for when combat is going to be extremely close quarters.

If I'm not mistaken, in TOS, many, if not all, of the situations where hand to hand fighting is used revolve around the crew's weapons being taken away by a higher power, be that a stronger group, or a godlike being. This results in Kirk having to steal a weapon or use his fists if no weapons are around.

Then you have various ceremonial challenges where only bladed weapons are used. Kirk versus Spock immediately comes to mind, in counter to that to some extent, is Captain Archer on Vulcan, when he enters the desert where technology can't be used, thanks to a natural phenomena, Vulcans chase him with a lirpa of a more sane size, also indicating that the mating ritual lirpa is a purely ritual weapon.

For the Klingons, when General Martok was revealed to be a changeling, not a single Klingon ran at it with a bladed weapon. After a second's hesitation to comprehend what was happening, every Klingon in the room with a clear shot fired their disruptors at the changeling.

When Klingons boarded DS9, they transported in in groups of about five, and only one out of five had a bat'leth, some might have had a mek'leth. In this situation it made some sense because there was a good chance of being transported in right next to an enemy, where a bladed weapon could be quite effective. However, the majority of combat was still at range. Many of the fights did break down to hand to hand, after a while, because of the chaos of the randomly space transports in.

Melee combat can be forced, but it needs to be forced in a way that makes sense. Secondly, melee combat can happen without being forced by the plot, even with ranged weapons around. The danger is in getting over eager for melee combat and designing the ground combat system so melee combat is a frequent occurrence, the worse thing that can be done is to make melee equal to ranged combat.

My point is, in the normal course of ground combat, melee should be rare. What melee is going to be useful for is the situations where you find yourself unarmed, or ambushed at extremely close range. It can definitely be a life saver, otherwise soldiers today wouldn't learn grappling and get a combat knife. A knife doesn't run out of ammo and unarmed fighting skill is always immediately at hand.

As for weapons, as part of Starfleet, you should be able to get a combat knife if you want one. You should also be able to use your phaser rifle, if you have one, as a blunt melee weapon. Lastly, every group should have some sort of unarmed fighting style. One thing to consider is how phasers have been focused to a knife like blade, Riker's transporter clone did it with his phaser to carve art from stone; anyone with a phaser could have a handy bayonet or knife just by pressing a button to automatically make those adjustments on a Type II or Type III phaser. For a bayonet this would be pretty good, but it wouldn't replace a combat knife, remember, knives don't run out of ammo, not that we've ever seen a phaser run out.

Also, I don't see why a starfleet officer wouldn't be able to get a bat'leth or any other Klingon bladed weapon, it's just a hunk of sharpened metal. Any replicator should be able to easily make a bat'leth or mek'leth. There should be replicator patterns on record for enthusiasts. There are also various Earthly swords. But I think that's getting silly, anything larger than a combat knife I think is silly for Starfleet personnel to carry. The real limit should be your rank, because if Indi taught us anything, don't get into a gun fight with a sword.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87 No pointy-clicky movement....
10-29-2008, 03:20 AM
... Yay!

Seems ship-to-ship combat is heading towards a system that requires some thought - I was dreading some "quick adrenalin fix" arcade style combat, but thankfully in this area Cryptic appear to have engaged brain before making choices.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
10-29-2008, 12:19 PM
I completely agree with SAMEET the goat did use up vauluble question space, but the odd joke is aceptable and somtimes need

As for the news with all these new races cryptic will have to force the old ones in somewhere other wise it will not be the same star trek were here for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
10-29-2008, 01:38 PM
More controlls for the ship=awesome,hope noone has Data hands
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
10-29-2008, 07:24 PM
Great news, Razor, thank you! Nothing surprising to me in the revelations, but I know some people have been wanting Official Confirmation(tm) on certain things mentioned for a while now, so it's good to have that for them.

And for those folks so incredibly angry that Snowflake the Empress of Goats got a mention: Cryptic answers what they want to answer; talking about Craig's goat did not "take up a question slot". If the ongoing goat joke had not been mentioned, then there wouldn't necessarily have been anything else in its place.

To put it more directly, if Cryptic had wanted to answer an additional question (or ten dozen additional questions) they would have done so. They're not bound by the format, they _control_ the format.

KOS
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:52 AM.