Captain
Join Date: Dec 2012
Posts: 3,271
# 21
04-23-2014, 11:11 AM
It's not a stealth nerf, it's an overt nerf. It was announced on Tribble and in the S9 patch notes.

That being said, I'm really ticked off about consumable devices being put on cooldown when they're equipped. Kits and other reusable gear I can understand, but consumables is ridiculous.
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Career Officer
Join Date: Jan 2013
Posts: 677
# 22
04-23-2014, 11:19 AM
Quote:
Originally Posted by mightybobcnc View Post
It's not a stealth nerf, it's an overt nerf. It was announced on Tribble and in the S9 patch notes.

That being said, I'm really ticked off about consumable devices being put on cooldown when they're equipped. Kits and other reusable gear I can understand, but consumables is ridiculous.
I must have missed it the wall o text patch notes from yesterday.
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Career Officer
Join Date: Jul 2012
Posts: 106
# 23
07-18-2014, 12:06 PM
The application of this cooldown to tribbles in particular is ridiculous, considering that they already remove all previous tribble buffs as their very first action.

I understand that it was probably easier to just code it to apply the cooldown to ALL equipable devices, but I can not think that the action is reasonable.

Cryptic, please rethink the cooldown of these devices, and the tribble cooldown in particular.
I understand removing exploits, but with tribbles, there was nothing to expoiit to begin with.

Upping the cooldown from 6 seconds to 15 with season 9.5 only makes this worse.
Career Officer
Join Date: Jun 2012
Posts: 2,759
# 24
07-18-2014, 12:09 PM
Google zombie! Kill it with fire!

*activates plasma flamethrower*
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Quote:
Originally Posted by sinn74 View Post
Maybe if the expansion was as great as they claim, people wouldn't be anywhere near Japori. Just sayin'.
Captain
Join Date: Jun 2012
Posts: 6,879
# 25
07-18-2014, 12:11 PM
Quote:
Originally Posted by hypl View Post
Google zombie! Kill it with fire!

*activates plasma flamethrower*
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