Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-09-2010, 04:25 PM
Quote:
Originally Posted by Sir_James_of_Cadiz
i am game for open war - but the way cryptic has it set up it wont and cant be that way - they use instances to divde people for server load and sharing...how would they then implement a server wide war zone? they cant. simply due to the architexture setup they have now.
if the war zone was all open and not instanced - then i would be all for it - but as it is, even IF a lower person wanted to - they could end up in an instance where they could be vastly underpowerd and then be killed at the benefit of the opposing team.
since they cannot do an open all for one and one for all war zone, this concept then falls flat very quick.
They can instance the combat areas...but have only one instance of each area and if necessary, limit the number of players in each.

Who cares if Im level 11 and there is a level 34 in the combat area...this is war, think and operate as a group. The whole idea of worrying about how "I" stack up against some lone high rank boogey man...the very fact one's mind goes there already means they are planning a losing strategy.

What do I care if there is a lvl 34 out there if Im with 2x lvl 26s and a lvl 7? May be there is no lvl 34, instead its a lvl 19. Its war. Choose an objective and seek to acquire it for the faction. Why would anyone expect to do it alone? If the enemy presence is to much...leave and seek another objective someplace else(in the system or in another system in that or another sector)...or fight them anyway...its your call.

If you really want that objective but feel you cant fight the enemy presence, indterdict targets of opportunity into or around the area. Maybe you minimize the enemy build up as you wait for more friendlies to provide enough firepower to oppose the enemy presence.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-09-2010, 04:27 PM
I don't see that klingons could possibly hold a zone from feds, population being what it is - but I agree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-09-2010, 04:31 PM
Quote:
Originally Posted by Meat_Machine
I don't see that klingons could possibly hold a zone from feds, population being what it is - but I agree.
They cant hold them all...plus we have to fight our fight. Let them fight conventional...you know we are going to fight guerilla.

Who is going to do a better job of logistical interdiction than us(especially if we can get those silly NPC freighters moving back in force in sector to actually affect bonus distribution...hey, that could be our PvE content)?

The U-boat almost did it to Great Britain...US Fleet subs did it to the Japan Imperial Navy.

What is a BoP if not a Fleet Sub? What is a Raptor if not a Raider? It'll give science ships something to do in sector space(scan for cloak anamolies)...it'll give Escorts and Cruisers somethig to do...recognize the combat instances created when we jump a Ferengi freighter and jump in to save it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-09-2010, 04:49 PM
Quote:
Originally Posted by cocoa-jin View Post
...recognize the combat instances created when we jump a Ferengi freighter and jump in to save it.
Save Ferengis! Does not compute!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-09-2010, 05:45 PM
Love the op's idea.

Meaningful open pvp eventually between 4 factions would give this game lasting appeal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-09-2010, 05:57 PM
Agreed and bump!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-09-2010, 06:15 PM
Quote:
Originally Posted by El Cid
I agree. We're a PvP faction, so it makes sense for there to be a persistent PvP environment. The waits for instanced PvP are increasing and varied due to the dependency on Fed player interest and numbers. Making it persistent would lessen that side effect.
The waits for PvP are increasing for the Klingon side because a majority of Federation players have simply given up on PvP or have rolled Klingon alts for PvP.

This if because of game balance issues, it is perfectly normal for a player to stop playing a particular aspect of the game when there is no reward for doing so, nobody likes to lose consistently. If the game balance is tweeked so that Federation players have an equal chance of winning they might play the PvP aspect of the game more and the wait time would be significantly reduced.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-10-2010, 12:57 AM
Quote:
Originally Posted by cocoa-jin View Post
They can instance the combat areas...but have only one instance of each area and if necessary, limit the number of players in each.

Who cares if Im level 11 and there is a level 34 in the combat area...this is war, think and operate as a group. The whole idea of worrying about how "I" stack up against some lone high rank boogey man...the very fact one's mind goes there already means they are planning a losing strategy.

What do I care if there is a lvl 34 out there if Im with 2x lvl 26s and a lvl 7? May be there is no lvl 34, instead its a lvl 19. Its war. Choose an objective and seek to acquire it for the faction. Why would anyone expect to do it alone? If the enemy presence is to much...leave and seek another objective someplace else(in the system or in another system in that or another sector)...or fight them anyway...its your call.

If you really want that objective but feel you cant fight the enemy presence, indterdict targets of opportunity into or around the area. Maybe you minimize the enemy build up as you wait for more friendlies to provide enough firepower to oppose the enemy presence.
dude - im not arguing about levels in general - im saying that cryptic does not have the load out situated to do this right now.
even as of today they instance enemy contact missions...and we went into one as a group and got seperated due to the nature of cryptics setup. now tell me then how they could even think of implimenting a larger instance where teams would want to join, either cant or get seperated due to the way cryptic works.

i dont care about levels really, that is mute, id play for the fun of it, but your avoiding the main issue - cryptic does not employ larger instancing or "war zones" as such to make it work as you describe. at least not now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29 OPEN PVP w/ SYSTEM
02-10-2010, 01:11 AM
I am definitely in agreement that there needs to be an open PvP system in place.

It only makes sense that in a time of war that you have the ability to go to enemy systems, but with the risk of being intercepted.

Above all, straight out battlegrounds will not cut it. Sure, they're great and I love them for what they are but after a while...it gets old.

People want to be able to raid Fed areas or have to defend against their raid including myself. I understand that some want to stray away from Open PvP all together with the thought of being "ganked". It's understandable, but there has to be a balance.

Take the "Neutral Zone" and make it an Open PvP area along with the option of raiding major areas of the game such as Qo'nos, SOL, DS9 but make it difficult and consensual toward the friendly opponent team if they wish to jump in the fight. In other words, they're not flagged until they decide to start attacking...the opposing attackers would be fighting the NPCs and the leaders of that area beyond the regular players. This would include both space and ground combat. Plus, add random (uncommon and above depending on the NPC) loot from the kills.

In short, an open PvP system with the proper reward ladder system is REALLY needed and needed SOON!!!!

I would almost beg for one if I knew it would help get the point across...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-10-2010, 01:27 AM
Quote:
Originally Posted by bulldog_y2k
I am definitely in agreement that there needs to be an open PvP system in place.

It only makes sense that in a time of war that you have the ability to go to enemy systems, but with the risk of being intercepted.

Above all, straight out battlegrounds will not cut it. Sure, they're great and I love them for what they are but after a while...it gets old.

People want to be able to raid Fed areas or have to defend against their raid including myself. I understand that some want to stray away from Open PvP all together with the thought of being "ganked". It's understandable, but there has to be a balance.

Take the "Neutral Zone" and make it an Open PvP area along with the option of raiding major areas of the game such as Qo'nos, SOL, DS9 but make it difficult and consensual toward the friendly opponent team if they wish to jump in the fight. In other words, they're not flagged until they decide to start attacking...the opposing attackers would be fighting the NPCs and the leaders of that area beyond the regular players. This would include both space and ground combat. Plus, add random (uncommon and above depending on the NPC) loot from the kills.

In short, an open PvP system with the proper reward ladder system is REALLY needed and needed SOON!!!!

I would almost beg for one if I knew it would help get the point across...
it would be kewls if all feds got a system wide msg (or those that sign up for it) that DS9 was under attack - all hand to battle staions - warp 9 to DS9 to engage the enemy...
have it set up where when you get into DS9 map, you a bir away from the action (so as not to get camped) and you must defend the space staion....make it a two to three hr event...
rewards could be given per class and tier based on either dmg or heals, or something else....but there needs to be classed based awarding.
even though DS9 may be a bad place, since obvious it is in the story line for the feds, if a side won, they could have say an additional buff option or a base modifier to stats for a week or until the next emergency msg...
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:38 PM.