Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-08-2010, 08:11 AM
This is the only MMO I have ever played, where I haven't felt a rush to get to the end game. I just made Lt. Commander last night. I got my new cruiser, and I am looking forward to playing a lot of missions with it. I got into the Gorn Fleet Action with a bunch of new people, and I had a really good time.

I know a lot of people bag on the mission system as repetitive (kill x number of ships, interact with x number of objects, etc.), but I find it no worse than other MMOs. In fact, I find that the missions frequently make more sense than quests in other MMOs. They also seem to fit in a Star Trek universe.

For me, this is a game where the journey is enjoyable. I'm in no rush to get to the end.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-08-2010, 08:15 AM
Quote:
Originally Posted by tedgp123 View Post
Again, your problem is you rushed the game, and expect things to be in place for you. This is solely your fault. Cryptic said there wouldnt be any engame content etc till a week or two after launch, to allow players to get to admiral level.
Just to be clear here, there are no rules for how to play an MMO. There is no warning on the loading screen that warns against leveling quickly because the product was unfinished. No one should be penalized for their playstyle, nor should they be rebuked on the forums simply because others play differently than the OP. There are hardcore players, there are casual players. There are people who's schedules allow them time to play more than others. There are people who work from home or might even play at work. I'm pretty sure that the box I bought, as well as everyone else's didn't list any limitations on playstyle or frequency of playtime. We all paid full price for the game and expect that we be able to play at the very least a complete game. As it stands, there is no content for reaching what is intended to be the level at which the majority of the player base will be within a month's time at best.

Obviously, if a patch comes out to remedy this situation quickly, then all is well, but until then we have every right to voice our concerns over the situation until we see the full product we paid full price for. If I order a meal at a restaurant and eat it quickly, its not okay for the meal to be uncooked, simply because I ate it quickly, and that is the argument the majority of you are making, that because we played quickly, it is our fault that the game is incomplete.

FWIW, I have no plans of moving on from the game anytime soon, however, I will personally be vocal about this situation, until a complete product has been presented to me as a customer. And that is my right, as a paying customer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-08-2010, 08:19 AM
One point on the mission system though. I too would have liked to just fiddle about and do some missions here and there, and then return to the storyline missions. But the problem then is that the enemy doesn't scale to level and I end up facing -3 or worse leveled enemies which is, of course, a walk in the park even with friends to make it tougher.

When doing the exploration missions, the NPCs always scale to your level no matter in what nebula/expanse you're at. If the storyline missions would do the same it would encourage more players to not rush the game I think as they have time to do other things before the storyline missions becomes too easy to be enjoyed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
[quote=Kthang]@Aerodi

This game already exists, EVE Online




But when a mission gives you 400 XP and you need 1200 to gain another level, plus the XP you gain within the mission itself, it is a bit easier to level than most MMO's I have played. I wish I could've had more time to enjoy my first Cruiser for example, but after two days (real time, not game time) I got promoted and then it was on to the next one. I was expecting perhaps to use one week real-time per ship when playing on average 6 hours a day. But I am by no means disappointed, I love the game as it is. It's just different from what I am used to, like EVE.


I tend to agree with you on most of your coments. This is the one that I see as the problem for those who are disapointed.

1. You did not have to upgrade your crusier as soon as you could. Tool around in the one you have till you max it out and are ready to upgrade.

2. players who play more than 2 - 4 hours a day really are playing way more than the average person who has to work, do things with there family and other hobbies. So yes you level fast and runout of conent. I play 2-3 hours a day and maybe 6 on sat and sunday thru out the day. I have mixed up all types of play taking my time enjoying them I always fully explore and find all the hidden items in each area. So yes I am only a lowly Lt. Commander 5 about to get 6 tonight, yes I am still cruising around in my first true escort maxing it out and not upgrading it to the next teir just emproving the gear on it. Yes many of the missions take me more time solo this way and give some difficulty. But you know What I am enjoying the content, having fun, the game is not boring me, I am not taking advantage of the tricks to level fast and get to that next more powerful ship. and it is great. Slow down and let the content stay in front of you and you do not hit the wall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25 Game content
02-08-2010, 08:24 AM
I have played EVE online for over 5 years now. I left that to play this. I must say in my opinion I think the ships and combat are much better looking, and visually appealing than EVE. Aside from that the game content is at this time severely lacking. If Cryptic wants to make meaningful improvements to this game they only need to look at what EVE has that has made it such a long term success with its players. Below are some of my recommendations:

Improve / add to the market system and consider implementing a system that allows mining asteriods for minerals or anamolies or whatever that players can then convert to currency, isk, credits whatever.

Improve the market interface. You should not have to search for everything by specific name. You should be able to click on a category and see what is available for sale.

Vastly increase the ship types available, and there various functions.

Big One Here: Players should be able to interact as they can in EVE. If you want to attack another player you should be able to regardless of whether they are federation or klingon. If in warp and you are able to get within say 0.1 light year you should have the option to engage. The attacked player should be able to call for help from other players in his fleet who can join the battle.

There should be a lot more to the unexplored regions of space, and players, fleets and groups should be able to claim ownership or soveriegnty of these regions or places. There should be player owned stations available.

Again if you want easy ideas to a succesful MMO space game you only need to look to EVE for a plethora of ideas that will improve this game a lot. Again I do it give it props for the combat and associated visuals now just add the content needed here guys and you will have a long term blockbuster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-08-2010, 08:27 AM
Quote:
Originally Posted by Kanharn View Post
So you did the game as fast a you could and now have nothing left to do but moan and cry on the forums.

Most people I know who took there time and enjoyed the game have only made it to commander from head start.

Simple solution, go and hang with friends, play a different game.

But please keep your crying and pointless options to yourself or tell a real life friend if that's possible.
That is exactly what my whole guild is doing. Nobody is power leveling... we are taking our time and having a blast!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-08-2010, 08:29 AM
Quote:
Originally Posted by Adalwulff View Post
Its your own fault, did you really think there would be hundreds of other players like you who maxed out in the first week of play?

That is why your bored, if you had enjoyed the game a bit more and socialized, you wouldnt be so far ahead. Now you will just have to wait until there are more people at your level.

ts not rocket science, and its not Cryptics fault, there is no way they can keep you power players happy, its impossible.
you realise that there are hundreds if not 1000+ of admirals already right?

Wont be long till these forums will change from : GET A LIFE NUB to OMFG WHERE IS THE CONTENT.

i always see this

Good luck tho
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-08-2010, 08:35 AM
Quote:
Originally Posted by Stardragon1963 View Post
I tend to agree with you on most of your coments. This is the one that I see as the problem for those who are disapointed.

1. You did not have to upgrade your crusier as soon as you could. Tool around in the one you have till you max it out and are ready to upgrade.

2. players who play more than 2 - 4 hours a day really are playing way more than the average person who has to work, do things with there family and other hobbies. So yes you level fast and runout of conent. I play 2-3 hours a day and maybe 6 on sat and sunday thru out the day. I have mixed up all types of play taking my time enjoying them I always fully explore and find all the hidden items in each area.

So yes I am only a lowly Lt. Commander 5 about to get 6 tonight, yes I am still cruising around in my first true escort maxing it out and not upgrading it to the next teir just emproving the gear on it. Yes many of the missions take me more time solo this way and give some difficulty. But you know What I am enjoying the content, having fun, the game is not boring me, I am not taking advantage of the tricks to level fast and get to that next more powerful ship. and it is great. Slow down and let the content stay in front of you and you do not hit the wall.
1. If I did that I would run in to the issue I posted a few posts up. If I had stopped there, and just fiddled about, done some odd missions there with friends, done some protect sector and such then when I would go back to the storyline missions I would have out-leveled them and they'd be at best -3 to me. Thus the wish that the NPCs would scale to level just like in Exploring missions Also, my cruiser was maxed out the same hour I got it as I had lots of credits at that time already

2. I didn't complain about running out of content, I just answered the OPs post. I am content with the game and its content really, I just wish as I said before that NPCs would scale to level. If you slow down, as you say, you will run in to the issue of overpowering your enemy later on which is not so fun either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-08-2010, 08:36 AM
Big One Here: Players should be able to interact as they can in EVE. If you want to attack another player you should be able to regardless of whether they are federation or klingon. If in warp and you are able to get within say 0.1 light year you should have the option to engage. The attacked player should be able to call for help from other players in his fleet who can join the battle.

There should be a lot more to the unexplored regions of space, and players, fleets and groups should be able to claim ownership or soveriegnty of these regions or places. There should be player owned stations available.

Your other comments do make sense, however you should never be able to attack other Federation players, Klingon yes as they have a Clan/caste Society. But this is not any other MMO it has a scripted universe based on a 40 year history. Cardasians, Klingons, and Romulans are known for inter faction strife that becomes outright battles. The fed that is a very rare exception (not counting evil aliens taking control of individuals) It would ruin the flavor of the MMO to allow this on a large scale. If you want that type of play they have it play a Klingon.

Same with claiming territories and holding them for yourself totally out of character for the Star Trek universe as a whole. I am not fixated on keeping the MMO a perfect true Star Trek univers and strict cannon but I do see that to have this be the unique and fuin game based on Star Trek that we all bought the game for some things in other MMO's just do not belong in this one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-08-2010, 08:36 AM
The connection issues are the worst in this game. It's been since Anarchy Online that I've had this many issues with it. Before the bs starts, no it isn't my connection, it's without a doubt the game servers. Hope they resolve this ASAP as it is extremely annoying having to try to keep logging in and getting that spam message of "Server not responding".
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