i think the t5 cruisers/carriers are designed as "admiral" ships.
admiral ships don't dogfight, thus turning rate is not their selling point.
their role is more strategical than tactical: they are a point of fixation for team, and a magnet for enemy ships.
it acts like a real tank.
plus, fitted with so many beam slots, that ship can hit anything at almost 360degrees.
not mentioning the hangars and the little ships that help u repair, spawn fighters etc.
but having more than 2 in a team might cause problems: they cant catch up ppl that flee, they cant turn well to face another shield. thats why a carrier complimented with BoP players is the way to go.
my suggestion :they should add simultaneous multi targetting for those kind of ships. make the weapon slots target multiple nearest enemies.
Um no...everyone cannot agree here. If you don't like flying a sailing stone DON'T ...
Kind of like not listening to radio that offends you...
OMG I Don't like slow turning craft...
Um so don't pilot the slow turning stuff...
This made me laugh, and was spot on also. For everyday PVP I think the Carrier isn't ideal for. But for some other endgame content like these raids I been hearing about. One can only assume the thing will rock at. I think it will be highly useful in large scale fleet action tho. Thats what capital ships are for anyways.
T5 is pretty much untested for the most part. And unfinished. Let's wait for a bit, and let them add some more content, and tweak things some more. Then talk again about how Carriers are. I must admit the thing looks awesome if nothing else, lol.