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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-08-2010, 01:14 PM
Quote:
Originally Posted by KabaalGen
The reason people think of Battlecruisers dishing out tonnes of damage is quite simply due to Cannon Rapid Fire not having a counterpart for beams. Without Rapid Fire the cannons don't do particularly astonishing damage just as beams don't, when overload beams gets fixed/changed as has been promised then i doubt there will be as many queries, complaints etc.
I can see it now!
---Beam: overload--- 20 second duration, 35 second cooldown@9
for 20 seconds your beams deal double damage, after 15 seconds one of your beams breaks down and incinerates itself.


but in a serious mode, just make beam overload deal increased damage with a small chance to fry out your beams for 30 seconds to a minute.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-08-2010, 01:20 PM
Quote:
Originally Posted by Bos22
@cocoa-jin

Fed balls because klingons are cloaked. I won't respond to yours posts anymore, too long to read.
Ah come on...thats part of the investment. Research my prospectus.

It also suites their omni-directional firing arcs....think about it, what geometeric volume is the result of omni-diectional rays from a point? A sphere...hence the Fed ball...you guys fell into it and didnt realize why it was so effective for you?

KDF cannon mounters are mainly unidirectional...we have two choices of attack. The wedge..which gives us a sweeping cone/swath of destruction into the ball(like dolphins, seals, sharks, tuna, etc hitting a swirling school of mackeral). Or a collapsing bubble which we all come pouring into the ball from all sides...like an anti-thesis of the sphere.

The wedge is easier to coordinate with a PuG(probably why many social/PuG predator groups use it in nature...its easier to coordinate with imited communication options )...but makes it too easy to recognize the threat vector and bolster the defensive fire(something mackeral cant/wont do...fight back). But I suspect there might be some advantage to the collapsing bubble if the group is able to coordinate the move with utmost precision.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-08-2010, 01:25 PM
You guys want a challenge - play Klingons and only use a BoP. When those things get hit they are dead really really quickly.

It's a challenge to try and keep off multiple opponents in a vessel with less HP than a Fed Escort and isn't as quick at making turns.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-08-2010, 01:26 PM
Quote:
Originally Posted by Lelutsi View Post
I would like to point out how disengenious you are not admitting that there really is a huge gap in the performance of these ships in question. You say others should go and learn, how about you do the same.

Lets recap what we have learned:
Federation cruiser, 2k more hull
Klingon cruiser, Cannons
Klingon cruiser, Cloak
Klingon cruiser, More turning speed

The real issue IS NOT the skills, as everyone can get them, it is the ships themselves. Additionally you say people dont know game mechanics, based upon your ridiculous statements it is you who dont know jack or just feign ignorance because you want to have better ships than others.

Edit: I have seen klingon cruisers do 300k damage, it is all about how long the game lasts and who heals what.
You're and idiot any Klingon Cruiser equiping more than one Canon on his Hull is basically useless . The firing arch is to restricted to be effective in anything less than a head on run . I've flown a Raptor in T-2 and a K'tinga in T-3 and am in a Vor'cha in T-4 . In T-3 I regularly did damage in the 40 K and 150 K depending on whom the opposition was concentrating on and if I was in Attack setting or defence. Since most groups I flew with had BoP Tac DPS the buffs went to them They would score upward of 200 K DPS , regularly .

Cloak is of no advantage once the fight starts. Turning Speed minor given the firing arch of the Fed ships. I've gone 1v1 on Fed cruisers and a I was would generally lose to a well equipped knowledgable captain everytime . They would be drawn out lenghty fights but in the end a loss is a loss. There is certain equipment and items that Klingons just can't get , which will give the Fed an edge in 1v1 , to deny it is delusional.

Consoles and Boff skills are hugely important as are deflectors . So far I haven't seen anything out of you other than rhetoric . L2P.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-08-2010, 01:27 PM
Quote:
Originally Posted by radiohazard View Post
You guys want a challenge - play Klingons and only use a BoP. When those things get hit they are dead really really quickly.

It's a challenge to try and keep off multiple opponents in a vessel with less HP than a Fed Escort and isn't as quick at making turns.
Ok, fed escort is a lot slower at turning then a birdie. And I did all of T2 in a escort as a science officer. If I did't get focused I'd melt a lot of faces. I am going BoP t1 and t2 then battlecruiser at T3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-08-2010, 01:27 PM
Quote:
Originally Posted by radiohazard View Post
You guys want a challenge - play Klingons and only use a BoP. When those things get hit they are dead really really quickly.

It's a challenge to try and keep off multiple opponents in a vessel with less HP than a Fed Escort and isn't as quick at making turns.
dude, in tier 4 the extra hull doesnt do jack squat. your going to die under focus fire REGARDLESS of hull in a matter of seconds. Also, Birds of Prey have the highest turning rate in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-08-2010, 01:38 PM
Quote:
Originally Posted by faithborn
dude, in tier 4 the extra hull doesnt do jack squat. your going to die under focus fire REGARDLESS of hull in a matter of seconds. Also, Birds of Prey have the highest turning rate in the game.
After a certain point, the turn speed doesnt really matter, its not like anything can move fast enough to avoid a 25 turn speed... but BoP has higher (unless they downed it?) O_o

And actually, if you stack the right resist BO powers, hull makes a difference. Its when those BO powers arent affecting you that you go *pop*

Its wierd and annoying sometimes, but if you chain them properly, you can run around with like 20-30% extra shield/hull resists most of the time. (and then stack them when being FF'd for like 50-60%)

Unfortunately, most of them are engi BO skills... so most escorts can only have 2 or 3. (T5 escort 3 for one of the fed ones, 2 for kling raptor, tons for BoPs but they wont do much else but self-buff doing that)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-08-2010, 01:42 PM
Quote:
Originally Posted by Vuk View Post
You're and idiot any Klingon Cruiser equiping more than one Canon on his Hull is basically useless . The firing arch is to restricted to be effective in anything less than a head on run . I've flown a Raptor in T-2 and a K'tinga in T-3 and am in a Vor'cha in T-4 . In T-3 I regularly did damage in the 40 K and 150 K depending on whom the opposition was concentrating on and if I was in Attack setting or defence. Since most groups I flew with had BoP Tac DPS the buffs went to them They would score upward of 200 K DPS , regularly .

Cloak is of no advantage once the fight starts. Turning Speed minor given the firing arch of the Fed ships. I've gone 1v1 on Fed cruisers and a I was would generally lose to a well equipped knowledgable captain everytime . They would be drawn out lenghty fights but in the end a loss is a loss. There is certain equipment and items that Klingons just can't get , which will give the Fed an edge in 1v1 , to deny it is delusional.

Consoles and Boff skills are hugely important as are deflectors . So far I haven't seen anything out of you other than rhetoric . L2P.
I wouldnt say a all cannon equipped KDf cruiser is useless...but its usefulness would certainly be highly restricted if used properly. It would basically be the biggest, baddest T1 BoP ever

Yes, BoP, even inspite of it slack of maneuvering...because if you think the BoP's maneuvering is an asset during a fight while uncloaked, you are mis-using her. BoPs are slashers, they are barracuda, tuna, cheetahs, the mako or leaping white sharks of the battlefiled. When the attack is on, when the target is engaged, its a fast, nearly straight line with minimal maneuvering lightening strike that plows through the enemy like a javelin. You only turn around to collect your battered prey. If he isnt floating dead in the water...extend away and cloak. Turn her around and look todoit again, or pick another(better) target.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-08-2010, 01:44 PM
Quote:
Originally Posted by Vuk View Post
You're and idiot any Klingon Cruiser equiping more than one Canon on his Hull is basically useless . The firing arch is to restricted to be effective in anything less than a head on run . I've flown a Raptor in T-2 and a K'tinga in T-3 and am in a Vor'cha in T-4 . In T-3 I regularly did damage in the 40 K and 150 K depending on whom the opposition was concentrating on and if I was in Attack setting or defence. Since most groups I flew with had BoP Tac DPS the buffs went to them They would score upward of 200 K DPS , regularly .

Cloak is of no advantage once the fight starts. Turning Speed minor given the firing arch of the Fed ships. I've gone 1v1 on Fed cruisers and a I was would generally lose to a well equipped knowledgable captain everytime . They would be drawn out lenghty fights but in the end a loss is a loss. There is certain equipment and items that Klingons just can't get , which will give the Fed an edge in 1v1 , to deny it is delusional.

Consoles and Boff skills are hugely important as are deflectors . So far I haven't seen anything out of you other than rhetoric . L2P.
You sir, are a massive tool and a giant douche. Firing arc means nothing when you can freely initiate the battle at your choosing. I suppose you simply disregard tools like tractor beam and vm. That allow you to fire from that angle for a long long time. Additionaly high manouverability allowes you to control the fight.

What equipment might that be? Do you realise you can mail items from your federation character to a klingon. If you dont know how to juke a slow turning cruiser in 1on1 with yours, i think you have serious L2P issues pal.

Sure consoles and boffs mean alot, but then again everyone can have exactly same abilities on their boffs.
This is about ships nothing more nothing less.

To conclude, cool story bro, but you still fail to prove anything but the fact that you have l2p issues of your own.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-08-2010, 01:49 PM
Quote:
Originally Posted by Lelutsi View Post
You sir, are a massive tool and a giant douche. Firing arc means nothing when you can freely initiate the battle at your choosing. I suppose you simply disregard tools like tractor beam and vm. That allow you to fire from that angle for a long long time. Additionaly high manouverability allowes you to control the fight.

What equipment might that be? Do you realise you can mail items from your federation character to a klingon. If you dont know how to juke a slow turning cruiser in 1on1 with yours, i think you have serious L2P issues pal.

Sure consoles and boffs mean alot, but then again everyone can have exactly same abilities on their boffs.
This is about ships nothing more nothing less.

To conclude, cool story bro, but you still fail to prove anything but the fact that you have l2p issues of your own.
Are you thinking of a 1 vs 1 engagement of a team vs engagement...because thats how PvP in STO is set-up.

Ive never entered a fight from cloak and had the ability to linger unless its was the rare 1 vs 1 engagement or my team held the numbers advanatge in the engagement.
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