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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-08-2010, 02:04 PM
Quote:
Originally Posted by Lelutsi View Post

What equipment might that be? Do you realise you can mail items from your federation character to a klingon.
OMG I am so mailing the items.. damn I need to check my bank and do those low level patrol missions that I didnt do yet.


PS. Red fonts are hard to read... Really., it hurts my eyes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
02-08-2010, 02:32 PM
Good discussion so far. I agree with many that its the ability to mount cannons that puts battlecruisers over the top. The battlecruiser higher turn rate and cloak roughly balance with the feds slightly higher shield/hull. But being able to put out insane dps on top of that is a bit much.

Adding the ability to mount cannons to feds might help slightly, but without the turn rate or cloaking ability to line up on targets, I doubt it make much of an impact.

I actually think balancing cruisers would be good for the KDF side if they also buffed raptors a bit at the same time. I'm still in T3, but in most pvp matches I've seen the vast majority of klingons are cruisers, with some BoP mixed in. Raptors are nowhere to be found. Raptors could have more of a role if battlecruisers didn't pump out the dps they do now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-08-2010, 02:39 PM
Quote:
Originally Posted by Parallel View Post
Good discussion so far. I agree with many that its the ability to mount cannons that puts battlecruisers over the top. The battlecruiser higher turn rate and cloak roughly balance with the feds slightly higher shield/hull. But being able to put out insane dps on top of that is a bit much.

Adding the ability to mount cannons to feds might help slightly, but without the turn rate or cloaking ability to line up on targets, I doubt it make much of an impact.

I actually think balancing cruisers would be good for the KDF side if they also buffed raptors a bit at the same time. I'm still in T3, but in most pvp matches I've seen the vast majority of klingons are cruisers, with some BoP mixed in. Raptors are nowhere to be found. Raptors could have more of a role if battlecruisers didn't pump out the dps they do now.

Having flown both, I would say that it is NOT the ability to use cannons that makes a Battlecruiser superior to a Cruiser. It is the increased turn rate.

However, I would not want to buff cruisers to match battlecruisers, aside from the "equipment disparity" and content disparity(which needs to be fixed), there is the lack of dedicated, somewhat survivable, science ships, which can and does make a big difference. It's like the KDF counter to having enemies with more science BO powers is to shoot things a lot more with cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
02-08-2010, 02:39 PM
For me the annoyance is not that they're so uber or anything like that. They have cruisers that hit as hard as escorts... this is true. Even if they have less hull then a fed ship it dosn't matter because by the time you even do half the dmg needed to take them down they've blown up two of your buddies. The problem is not that they are tough to kill but that they put out way to much dps for something as strong as it is. I say leave the klink ships alone and beef up the federation ships a bit more (especialy the cruisers). In my opinion cruisers on the fed side are just flying kills for klink cruisers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-08-2010, 02:53 PM
Quote:
Originally Posted by Lelutsi View Post
You sir, are a massive tool and a giant douche. Firing arc means nothing when you can freely initiate the battle at your choosing. I suppose you simply disregard tools like tractor beam and vm. That allow you to fire from that angle for a long long time. Additionaly high manouverability allowes you to control the fight.

What equipment might that be? Do you realise you can mail items from your federation character to a klingon. If you dont know how to juke a slow turning cruiser in 1on1 with yours, i think you have serious L2P issues pal.

Sure consoles and boffs mean alot, but then again everyone can have exactly same abilities on their boffs.
This is about ships nothing more nothing less.

To conclude, cool story bro, but you still fail to prove anything but the fact that you have l2p issues of your own.
Basically you've proven to be an absolute moron . Yes , I completely disregard Tactors , a little skill called polarize hull, ever hear of it. As for VM , as the the game is currently designed I need to depend on a team I'm fliying with to have Science team 1 or 2 . So your arguing with me and you know nothing of the most elemental combat tactics. Again L2P. You die often because you don't know what you're doing out there , it's becaome painfully obvious.

Fireing Arch means everything in a Cruiser , because you can't battle cloak and when you're fighting a Fedball you better be able to change targets quickly on command , otherwise your team gets wiped .As for being a douche as you descibe me , if knowing combat means I'm one then to you I'm going to be a douche .Move on Troll.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-08-2010, 03:11 PM
Quote:
Originally Posted by Lelutsi View Post
I would like to point out how disengenious you are not admitting that there really is a huge gap in the performance of these ships in question. You say others should go and learn, how about you do the same.

Lets recap what we have learned:
Federation cruiser, 2k more hull
Klingon cruiser, Cannons
Klingon cruiser, Cloak
Klingon cruiser, More turning speed

The real issue IS NOT the skills, as everyone can get them, it is the ships themselves. Additionally you say people dont know game mechanics, based upon your ridiculous statements it is you who dont know jack or just feign ignorance because you want to have better ships than others.

Edit: I have seen klingon cruisers do 300k damage, it is all about how long the game lasts and who heals what.

Yes Klingon Cruisers get cannons BUT they are from the previous tier. Example

T3 Klingon Cruiser can NOT equip MKV or MK VI cannons only MK IV (tier 2) while the BoP can equip the MK V and VI cannons.

Yes the Klingon Cruiser has cloak, but there are so many ways to break the cloak it is not even funny. Just need a support class in your group who can do it.

I have played in pre-made and pugs and can say when it comes down to it, pre-made vs pre-made it is a 50/50 chance to win. PUGS you most likely will lose against a pre-made. PUG vs PUG who cares....

When it comes to balace, those who whine are not in a fleet or always solo and want the best of the best gear. They are the ones who believe THEY alone should win every single time no ifs or buts. This is NOT a solo game in PvP. It is a team game.


As to T5 not been there yet so can not comment, but can say I hear alot of Klingons gripe and complain about how overpowered the Feds are with science vessels, Heavy cruisers and escorts.

Typical Fed set up is 2 science vessels, 3 Heavy Cruisers....curl up in a ball and unleash the mines.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-08-2010, 03:32 PM
Quote:
Originally Posted by Wolve-DL
Yes Klingon Cruisers get cannons BUT they are from the previous tier. Example

T3 Klingon Cruiser can NOT equip MKV or MK VI cannons only MK IV (tier 2) while the BoP can equip the MK V and VI cannons.
Unless it's changed from open beta then battlecruisers can equip equivalent level cannons in any tier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-08-2010, 04:03 PM
Pretty damn sure it's been changed mate, part of a minor blancing pass.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-08-2010, 04:07 PM
Quote:
Originally Posted by KabaalGen
Unless it's changed from open beta then battlecruisers can equip equivalent level cannons in any tier.
It has been changed, tried to equip the MK V and MK VI on the cruiser and says you can not equip this, but can on my BoP. Can put MK IV on it just fine tho.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-08-2010, 04:31 PM
Klingons just have better ships. I'd guess its intended to be this way as compensation for having no other content!

BoPs are better than escorts.
Battlecruisers are better than cruisers.
And between science ships and support BoPs its hard to call. Extra Aux and great shields Vs Greater access to the goodies from Eng BOs and starting in stealth.

Klingons keep bringing up low hull. Hull is totally pointless.
How much extra hull would a Federation escort with a max of one RSP have to have to outlast a BoP with 2 or more RSP's?

All that matters is not being the focus target and how many immunity cds you can pop. BoPs start in stealth, have as many immunities as they can carry and can break target lock at will.
If you gave an escort 40k more hull it would still struggle to outlast a BoP!
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