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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
02-09-2010, 04:47 AM
Rainbow signatures are just plain annoying.

/s =)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
02-09-2010, 05:08 AM
Honestly I'm so sick of klinky crus-escorts that I've stoped pvp all together untill they release FvF. I think PvP has a lot of balancing... if klinky cruisers are going to hit that hard then all of the fed ships need to be able to tank more. Honestly a captain level defiant-class is almost worthless when a cruiser is rapid firing you while you try to rapid fire it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
02-09-2010, 05:39 AM
T1 -> T3 was all ok

T4, is retarded : weapon dps has gone up the roof ( weapon dps go up x 5 players vs 1 player ship survivality gone up 5% )

Basicly it means T4 has the same problem that we had when fedball word was invented, meaning basicly when Klingon decloaks he dies way too fast even if he turns his 2nd shield towards the enemy, meaning my 6+6 shields and 30k hull went down in 2 seconds and i died before my team mate can push Extend shields.

Its the same problem atm in T4 as we had long time ago in those big 10vs10 or 8vs8 games, too much dps available.

I dont know what the developers had in mind when they introduced the regenative shields with 2.5-3k shielding and 200 regen, when 5 players dish out dps that drops 42k of hp in 2 seconds, then i can only say that Devs have no clue. ( as i see it now T4 is not complete, its done in paper and not tested, i assume T5 has the same problem )

Its completely retarded when compared to T3, in there you could see that one player is focused you can target that player and push Extend shields. => T4 you see that one guy is focused and he is dead before you target him, how is that even possible to heal as Science when your UI is utter crap when handling heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
02-09-2010, 05:43 AM
also the nonstop spamming of Viral matrix is utter BS, Also VM etc jamming etc is always 100% effective, there is no chance of failing it, i dont understand why.

if i have science team boosted to 9 skill points and some player with 0 points in it uses viral matrix, why dont i have a possibility to counter it before it effects me ( 9 points in science team )

Its totally stupid game idea to have 100% working abilities that works EVERY time you use them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
02-09-2010, 07:26 AM
Quote:
Originally Posted by Lelutsi View Post
MelineAaele

My dear friend, the reason i am not dying is because i play in semi-premade teams.
Not because my ship is superior to the klingons in fact it is inferior. I believe the reason for the high win percentage is the fact that we have superior team effort compared to random klingons.

Obviously a premade vs PUG fight will be onesided, as stated elsewhere, whatever imbalance there is isnt significant enough that one side *needs* to have/use exceptionel tactics (you cannot really say its hard making a decent fedball now, can you?) Breaking the fedball for Klingons *does* require a lot more thought.


I have no doubt in my mind that if i were to play klingon with the same kind of people my win percentage would be even higher reflecting the superior quality of the klingon ships.

And my guess is that youll see roughly the same amount of win percentage.. I have and do play both factions, and have seen no notable difference in performance (although the tactics differ)


Let me ask you, can i shoot my phasers at you when you attack behind me and continue to move behind me with your superior manouverability?

Only mounting beams on front of a fed cruiser would be a mistake.. I run two beams front and two rear and a torpedo on either side, Ive considered using dual beams atleast in T3, but I like the amount of broadside firepower I can present.. Yes, my Battlecruiser have higher DPS, but also need to keep you in a 45 degree arc, and since we hit opponents in this order: Escort/Science/Cruiser by the time we "get to you" the battle is all but over. Ill agree that I cannot fly the Fed cruiser like my K't'inka, but Im not supposed to.


Sofar what i have seen in federation space is that there is an imbalance between the representation of the ship classes. So we cannot assume every battle is 2 sci/2 escort/1 cruiser. Thus we have to look the game based on individual ships, i agree it is not really advantageous to do so when its a team game.

I would assume, i can be wrong that the whole scale of things is always a sum of many smaller things. Thus if many smaller things are superior to their counterparts the sum is also greater.

True, it *is* a question of the sum of any collection of data, and its all but impossible to make a perfect balance without making carbon copy PvP.. Klingons have the cloak, Feds have the specialized ship classes

Cloak vs Scienceship, 45 degree Cannon cruiser vs omnidirectional beamboat, versatile BOP BOs vs dedicated escort hunter/killer ships.. In the end a good Fed team beats a poor Klingon team and a good vs good premade team match is a very difficult fight for both sides


My friend, i will gladly give you my hull, even my axe if i can have your firepower and manouverability.

Youd have to give up those dedicated ship classes too.. Meaning Klingons should have same balanced weaponslots in T3, same hull, same access to missionspecific equipment, Scienceships and so on..

The point is that the only way youll see true balance is if we take the Fed ships and make the Klingon ships exactly the same


You might not have the firepower i have when fitted with beams, but you can turn more to compensate and distribute the damage you take to many shields while keeping up the damage.

Well yes and no, I have 4 front slots and 2 rear, obviously designed for front heavy attacks.. It is mandatory for me to face you, therefore I need the improved turning.. Regardless, youll always be able to direct significant firepwoer toward me, regardless of my and your angle.. Sure I could fit beams (and have considered it) but that would defeat the purpose of the ship, I could also use mixed beams and cannons, but would spend more skills on that than a pure beam or cannon setup.

Instead I could use a mix of single and dual cannons (cannot mount same tier of heavy cannons, K't'inka can only use MK IV Heavy cannons) just like I could mix arrays and dual beams on my Fed Cruiser


............
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
02-09-2010, 07:29 AM
Quote:
Originally Posted by Yavin_Prime View Post
Honestly I'm so sick of klinky crus-escorts that I've stoped pvp all together untill they release FvF. I think PvP has a lot of balancing... if klinky cruisers are going to hit that hard then all of the fed ships need to be able to tank more. Honestly a captain level defiant-class is almost worthless when a cruiser is rapid firing you while you try to rapid fire it.
Uhm... Youre an escort, hes a cruiser.. Why do you sit in front of him?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
02-09-2010, 07:34 AM
Quote:
Originally Posted by MelineAaele View Post
Uhm... Youre an escort, hes a cruiser.. Why do you sit in front of him?!
Because momma always said that I should do ta them as I'd like them ta do ta me...I don't like it from behind so's I figure what's good for the goose is good for the gander...Forrest Fed

Lt. Commander
Join Date: Dec 2007
Posts: 120
If Feds are worried about Burst DPS your tactics will not optimally suit your ships and extra science options..

I am assuming that this is dealing with T3 and T4 "balance" issues? You are seriously wanting to put cannons on a Federation cruiser?!?

I am thinking there must be quite a few escort captains trying their hand at cruisers once they find that escorts cannot survive more than a minute in any PvP battle if outfitted like what had been optimal for PvE..

Do not try to match Klingon ships' Burst DPS. That is not where your strengths are or should be. Survive the initial strike as best as you can and support each other. You will win.

You can all but autofire your way to victory by science and engineering buffing the ship under focus fire from the Klingons. How long did it take for the target to pop RSP or another damage resist? You know the first Klingon target will be an escort (if there are any) or science ship. How long did it take your fleet to get extend shields or similar onto the ship being targeted? Did you have the friendly selected even before the Klingon strike? If you are scrambling to target an enemy as your initial response while you have not buffed your ally and you are a Fed engineering or science vessel I would not want you on my team - but I see it in battle after battle.

BoPs, the only real science ship option for the Klingons, have NO staying power and can be quickly driven out of a battle. If you can counter the two or three science major debuffs the Klingons may have available in any one battle the Klingons have a very tough time disengaging when the battle turns against them and will not be able to recover during a sustained engagement. Try keeping that single shield facing up on your Klingon cruiser because you need to keep your weapon arc on your target while it can turn lazy circles to distributes the damage you deal more efficiently.. it is infuriating.

Klingon cruisers can buff themselves to great DPS if they spec for it and give up other areas of strength but they also start with the DPS of an escort 1 tier lower than they are.. that isn't exactly overwhelming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
02-09-2010, 08:02 AM
Quote:
Originally Posted by Gardein View Post
Klingon cruisers can buff themselves to great DPS if they spec for it and give up other areas of strength but they also start with the DPS of an escort 1 tier lower than they are.. that isn't exactly overwhelming.
Let see cruiser has more guns then the fed escort in T4.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
02-09-2010, 08:06 AM
Quote:
Originally Posted by Parallel View Post
And the turn rate of science vessels, and the survivability of a cruiser, not to mention a cloaking device. Honestly, some balance is needed.
you must be on drugs.

T4 Cruisers dont turn, they dont have survivality (no turn = 1 shield facing vs opponent(s) = early death), cloaking device that really dont matter as any enginebattery+evasive user gets into 20km++ range in 1 second anyway so why whine about it and dps is not same as Escorts.

There is indeed balance to be had here, meaning turn rates a bit better and bigger shields for the big ships.
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