Joysticks once again work as they did prior to the Season 9 launch.
Telekinesis can once again be slotted as an active trait for the races which have this trait.
Active traits will no longer appear in the Powers list unless they are slotted in the Traits window.
Fleet Featured Projects are now set to a new rotation:
Dilithium Mine, Embassy, Spire, and Starbase Fleet Holdings will all have 1 Featured project apiece to slot and will rotate every 2 weeks.
In addition, Fleet Starbases will have a second featured project always available; Room with a View.
These are all projects which have previously existed.
If your fleet has already completed these projects, they will not appear in the list of special projects to slot.
This began with the launch of Season 9 but was not noted in release notes.
The audio for the Fluidic Beam Burst for the Fluidic Antiproton Wrist Lance now syncs up with the FX.
Resolved an issue which was causing Federation captains to not be able to complete promotion missions.
Resolved an issue which was blocking completion credit to all Fleet Action daily missions such as The Big Dig, Gorn Minefield, and Klingon Scout Force.
Resolved an issue which was blocking the replay for the episode “Fluid Dynamics”.
Episode “Where Angels Fear to Tread”:
Resolved an issue where the VO did not always match the gender for the Romulan Prisoner.
Created infected Romulan Republic and Tal Shiar Commander costumes for the npcs in this episode.
Undine Space Battlezone:
Rewards for defeating all 3 planet killers will now be given right after they are defeated, instead of after the Voth Invasion is completed.
Resolved an issue where a floating Aenar would eerily observe captains fighting in the Voth stage of the zone.
Resolved an issue where rewards were not being properly given out for completing the Voth Invasion open mission.
Resolved an issue where players would randomly be rewarded for completion of a Federation point, even if they had not participated in it.
Resolved an issue during the Planet Killer boss fight where the Klingon stage would be skipped.
Resolved an issue that was causing Hourly XP Projects to have far longer cooldown periods than intended.
When this fix is applied, all cooldowns will automatically recalculate to 20 hours from the appropriate cooldown start period.
8472 Counter-Command Reputation:
Added text to the Item and Project descriptions for each piece of the Ground Set.
You must obtain all 3 pieces of the set in order to earn a Tailor Unlock that will allow you to display the armor visuals.
Also added this information to the Info contact, accessible from the Reputation UI.
Resolved an issue that caused the player Undine Bio-Warship and Undine Bio-Cruiser to not benefit from Improved Hull Regeneration.
These ships now correctly benefit from a minor out of combat hull regeneration.
You might have to transfer maps at least once before this power takes effect.
The door to Quinn’s old office has now been hooked to a new location on new ESD for Foundry missions.
The door has been moved to the Bridge Officer Requisitions Office in the lower level of Ops.
Foundry objects and doors have been renamed around ESD to be more descriptive of what they are now.
New kit modules and frames do not have their own search category in the Exchange.
Captains cannot equip more than one of a non-unique duty officer at once.
Active Reputation Powers are not placed into your tray when selected in the Traits window.
They can be slotted by dragging them from the powers list into the tray.
Some backgrounds in interact windows with NPCs on new ESD still show old ESD backgrounds.
Kits in your inventory cannot be equipped by double-clicking on them.
You can drag and drop slot them.
Morrigan "LaughingTrendy" | Community Management Specialist
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