Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ramming Speed Shenanigans
02-08-2010, 05:31 PM
Now I want to say this first, this post isn't about Ramming Speed being OP or anything. Everyone has access to it so it doesn't really lead to an advantage to one side or the other. I still get a chuckle every time I die to a drive-by ramming.

However, I will say that it kind of ruins the since of immersion I feel when I get rammed 3 times in a single match. When it gets out of hand, I feel more like I'm in a Benny Hill skit rather than playing Star Trek. You'd think that there would be huge plows built on the front of these ships considering how often it's employed. Instead, that's where they put their observation rooms and sometimes their gathering places (10-Forward anyone?).

For this reason, I think it should be toned down or at least do more damage to the rammer to dissuade a perfectly fine ship from ramming another. I always thought of the tactic as a last ditch effort by a doomed ship rather than a first strike tactic like it is now.

I'd like to hear everyone else's thoughts on the matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-08-2010, 05:50 PM
let me guess, you fly an escort and you're not bright enough to use evasive maneuvers to avoid cruisers ramming you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-08-2010, 06:01 PM
Quote:
Originally Posted by Digglez
let me guess, you fly an escort and you're not bright enough to use evasive maneuvers to avoid cruisers ramming you
Yay! One post in and I've already been insulted.

Like I said, this isn't an argument about it being OP, it's an argument about destroying immersion. If they made the animation for cannons fire a bunch of baby kittens rather than colored light would that be cool, too? It wouldn't be OP but it would still take away from the feeling of the game. The same is true for a perfectly fine ship ramming another ship as the preferred tactic as opposed to opening fire with their weapons.

edit: Actually, now that I think of it, I know there's actually a portion of the gamer population that would enable the baby kittens if it were an option. To those people I guess Ramming Speed is fine as is...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-08-2010, 06:08 PM
I can understand what you mean. If people are using it any chance they can then that is wrong. It should be a last ditch effort. Not a general tactic that is used all the time. I also agree about it destroying the whole immersion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-08-2010, 06:22 PM
Just wait, one still has not encountered abandon ship in the middle of the Fedball yet (testing still in progress but it looks good).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-08-2010, 06:22 PM
Ramming should be a debilitating maneuver for the user. Since we cant cripple a ship,(destruction symbolizes loss of combat viability), ramming should either kill the user or reduce the user's shields to near nothing, reduce hull to ~20%, shut-down all weapons for 2mins, reduce engine power to 1/4 impulse max and disable cloak for 2 mins. The ramming cool-down should be 5 or even 10 mins.

The damage it does to the target should be no more than 50% of whatever shield and hull the target has...of course brace for impact should reduce crew loses(I havent decided if the 33% reduction in kinetic damage should apply).

But allowing it to be used as a spam attack bites...we warned of this forever ago when they announced its inclusion into the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-08-2010, 06:33 PM
you didnt try to manuever, tractor beam, tykens rift, gravity well, use your own brace for impact/aux to structure

maybe instead of crying about a valid tactic you should try and think up a counter. Of course a cruiser 5x the size of an escort is going to devastate it if it gets hit. god forbid you pick up some 'useless' skills

maybe if your science vessels had tractor beam instead of viral matrix you wouldnt have gotten rammed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-08-2010, 06:48 PM
Quote:
Originally Posted by Digglez
you didnt try to manuever, tractor beam, tykens rift, gravity well, use your own brace for impact/aux to structure

maybe instead of crying about a valid tactic you should try and think up a counter. Of course a cruiser 5x the size of an escort is going to devastate it if it gets hit. god forbid you pick up some 'useless' skills

maybe if your science vessels had tractor beam instead of viral matrix you wouldnt have gotten rammed
The results of the ramming on the target isnt so much the issue...just the lack of consequences or deterent for the user to use it. Ramming needs to have dire consequences to the user for its use. Since you choose the skill as an option, you should be willing to accept its draw-backs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-08-2010, 07:01 PM
Quote:
Originally Posted by ElmerJr View Post
Just wait, one still has not encountered abandon ship in the middle of the Fedball yet (testing still in progress but it looks good).
Its all about the Super Ram for 250k+ damage

If your that afraid of being rammed , get tractor beam repulsors. Works wonders when your in a carrier....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-08-2010, 07:09 PM
Quote:
Originally Posted by Digglez
you didnt try to manuever, tractor beam, tykens rift, gravity well, use your own brace for impact/aux to structure

maybe instead of crying about a valid tactic you should try and think up a counter. Of course a cruiser 5x the size of an escort is going to devastate it if it gets hit. god forbid you pick up some 'useless' skills

maybe if your science vessels had tractor beam instead of viral matrix you wouldnt have gotten rammed
Quote:
Originally Posted by Larhten View Post
Its all about the Super Ram for 250k+ damage

If your that afraid of being rammed , get tractor beam repulsors. Works wonders when your in a carrier....
Hmmm, let me state this a 3rd time since you guys seem to have read the title and nothing else before replying:

THIS IS NOT ABOUT RAMMING SPEED BEING OVERPOWERED!!!
THIS IS ABOUT DESTROYING IMMERSION IN THE STAR TREK UNIVERSE!!!

I know there are counters, and if they put the Death Star or Cylon Basestars in then I'm sure there would be counters for those.
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