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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-08-2010, 09:02 PM
This is why "deathmatch" is the lowest form of PvP.

Cryptic needs to get a game designer who isn't mentally stuck in 1996 to work on their game for them. It's 2010. Time to start making some more advanced games. Tribes 1 had something like 5 different objective based games back in, what, 1998? In those games, if one team ran into a corner a hid, they lost -- quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-08-2010, 09:12 PM
One of the major reasons we need time limits of matches. Griefers are gonna grief it is what they do. I would have left after 10 minutes max.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-08-2010, 09:16 PM
Quote:
Originally Posted by Larhten View Post
And remove any chance of tactical game play? Skill , you lack it.
You mean adding another dimension of tactical play by forcing you to keep in mind the remaining time in addition to all other factors?

Comprehension, you lack it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-08-2010, 09:19 PM
If your opponent wants to take that long, leave and get in 2 other matches while they get their tactical win.
Really silly tbh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-08-2010, 09:34 PM
Stealth is just broken, has no practicle counters, no timer needs to be added they need to make science vessels able to counter stealth much easier like they are intended to do
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-08-2010, 10:11 PM
Quote:
Originally Posted by Digglez
QQ
Trolling again, Digglez?

Don't quit your day job, troll.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-08-2010, 10:23 PM
To the OP,

I do agree matches need a timer, but it needs to be thought through a bit. And I'll explain why. If you allow a draw as you suggest for not reaching the goals you then open up another dilemma. If a Klingon team is losing and doesn't want to, they can simply stay cloaked to avoid giving the feds a win. Now obviously not every Klingon will do this as I have fought some good battles with some great klingons, but the if the possibility to use it is there some people will.

Me, I love the PvP, but it has some elements that really needs some work. One thing that might work is add a timer, but base the reward on participation.Winning gives a bonus but without participation you get very little. It's a tricky set of mechanics, but the PvP does need some work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-08-2010, 10:56 PM
theres a reason why there isnt timer in the game good pvp matchs arnt over in 15 min

if you have to premade teams that ACTUALLY KNOW HOW TO PLAY(the caps part being important) in any teir the game can last a long time

in t2 kligons are forced to a hit an run so if the kligons are using 5 bop one would assume its t2 so what the kligons did sounds more than resonable factoring in an exageration on op part at the delays between attacks if there wasnt exageration then why did you sticj around?

now in t3 and on when you have kligon cruiser that are healing eachother and there team mates the game times go way up

and then we look all the way up to t5 2 premade teams that know what there doing

the average attack per palyer can get up in the neighborhood of 500k and avg healer per player 400k in such situations the game just atkes a while even with kligons never cloaking(carrier) which is why there is no timer

secondly i know you havnt thought this though ok 15 min timer gets put in
option a
whoever has high score at the end wins
kligons kill one then claok and wait
option b
if timer runs out no one wins
kligons loose is mad all cloak up everyone looses
option c
end of the timer both wins
kligons shoot at you for a min then go afk

as you can see they can all be exploited thus if some ones greif you and taking all your time us the leave button

now as for the cloak
theres this mystical ship called a sci ship
by getting decent gear and puting sp in to sensors then acutaly having your power in auxilary wammo you can see cloaked kligons at 8km in t2 and further in higher teirs i know it means doing less dmg but your a sci ship not an escort
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-09-2010, 12:40 AM
I dont get you guyz, for the sake of balance and to prevent these long tedious matches, there shouldnt be a timer on the match itself, but instead ON THE CLOAK of Klingons.

Why not make it that when a Klingon, when he cloaks, he gets a random time between 2 or 3 minutes to position himself and to attack before his stealth runs out.

This would:

Prevent long tedious waits.
Grant the playstyle more of a fight or flee situation for the klingons.
Faster and more FUN PvP since the timer isnt exact every time you cloak, could be 2 mins 2 secs or 2 mins and 58 secs.

PS: Imo, 2-3 mins stealth/batttlestealth is enough to either postion yourself or flee to a safe distance from the fight as intended. But if i really had a say, id would for for a timer between 2-3 mins for 'normal stealth' and 1-2 mins for battlestealth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-09-2010, 12:57 AM
Klinks = FAIL.

Actually, I'm a proud supporter of those kinds of klinks. While some of those do that, my Fed team gets the idiots that don't team up well. Its awesome. I can do six PvP matches in an hour.
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