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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-09-2010, 01:10 AM
Quote:
Originally Posted by LordTareq View Post
Teams:
Federation: 3 cruisers, 1 science vessel, 1 escort
Klingons: 5 T2 Bird of Preys

The Klingon team was cloaked for nearly 15 minutes initially. We tried flying around in zig-zagging patterns with sensor sweeps etc but couldn't detect them. Then they finally attacked, took out 1 escort in the blink of an eye, then cloaked again.
We waited another 10 minutes.

The Klingon team attacked again, this time they took out the science vessel and the escort, while we managed to destroy one bird of prey before the entire team cloaked again.

We waited another 10 minutes

The Klingon team attacked again this time from way above our position so we couldn't allign torpedo's in time. Again they took out 1 ship, then decloaked.

We waited another 10 minutes.

This continued for over one and a half hour until the match ended with a score something like 15 - 8 for the Kingons. Although sniping one ship at a time was sound tactical play from the Klingons and I'm sure they had a great time, the over the top lengthy pauses between the attacks made it mind blowingly boring and frustrating for the Federation team.

Obviously for the betterment of the game, this needs to be changed. The easiest (and imo best) solution would be a timer on the matches, and if the match objective isn't reached before the time runs out it results in a draw even if 1 side has more points than the other (to prevent the Klingons from sniping 1 ship then all cloaking for 15 minutes or however long the match lasts to claim a "win").
Another possible solution would be a slight nerf to cloak, by making it very slowly drain weapons power when active. That way staying cloaked for an over the top amount of time would result in lesser combat effectiveness for a short while after decloaking.
actually a timer and at the end who has the most would be better. I would not want to sit in a match and have it at 14/13 after 30 minutes and have it be a tie.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-09-2010, 01:19 AM
If the feds were in a typical fedball, it's perfectly reasonable and logical for the klingons to gank one ship and then try to escape and recloak again before the fedball wrecks them.

That is tactics and it is a direct result of the fedball you see in every arena match.

Fedballs are pretty overpowered with even remotely competent players, the klingons were either waiting for one of your people to get impatient and leave the fedball to go looking for them, or were waiting for someone to leave the map so they'd have a numerical advantage so the fedball couldn't **** them as quickly when decloaking.


PVP in this game needs more depth put simply, the fedball and cloak ganking gets so old, it's not even fun anymore. Theres no sense of accomplishment when you win, and no sense of respect for the other team when you lose. It just lacks depth for all sides.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-09-2010, 01:30 AM
I agree with the second post if I log in and find myself out numbered 5 v 1 I just leave. If no one does anything and just stays cloaks I just leave. If I am not having fun guess what I just leave. No point in wasting an hour and being annoyed by it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-09-2010, 01:35 AM
Quote:
Originally Posted by LordTareq View Post
I never run from a good challenge.
Then why post if it was a good PvP match ?

Did it really take an hour and a half? I would have left myself (as a Klingon) if it took that long. I'm tempted to believe Star*Dagger's time of a little over half an hour (if indeed, as he assumes, he was in that match).

I've been in some good fights. They can last 20 minutes. I can see really good ones lasting half an hour. But at that point, both teams are good, they both know it, and they certainly won't complain about it.

Going much over half an hour is just pointless, although if there are disconnects the Klingons may wait to fill up. If I saw the opposing team using severe stalling tactics, I would just leave. They won't win the match. Another group will start to fill the match from the queue. I know because I came into several matches that were 14/8 and were over before I got a shot in.

I'm not at all saying that you're fibbing but it may have seemed a lot longer than it actually was.

Now, as for those who play Klingons to get their jollies by cloak griefing, well, hopefully such undesirables will leave STO quickly. How much fun can that actually be?

To those who are misguided and think they will level faster this way (wait until current Fed group leaves and then pick of newcomers one by one), you will not. You will level faster by doing many quick suicide matches (not that I encourage this).

I believe that there should be a "Summon GM to Arena" option so suspicious behavior can be monitored and dealt with if needed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-09-2010, 03:14 AM
10 minute timer on all pvp arenas - whoever has best score at end of 10 mins wins.

Thinking this through to conclusion though would still cause klingons to alpha one escort then stealth for 9 minutes, doesn't solve the problem.

Hate to say it but stealth needs to be changed to avoid this - something like a 3 minutes stealth with a 4 minute cooldown, and a seperate 30 second battlecloak for BOP's only for example.

/stands back
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-09-2010, 03:19 AM
Quote:
Originally Posted by To3cutter View Post
10 minute timer on all pvp arenas - whoever has best score at end of 10 mins wins.

Thinking this through to conclusion though would still cause klingons to alpha one escort then stealth for 9 minutes, doesn't solve the problem.

Hate to say it but stealth needs to be changed to avoid this - something like a 3 minutes stealth with a 4 minute cooldown, and a seperate 30 second battlecloak for BOP's only for example.

/stands back
How about no.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-09-2010, 03:38 AM
Quote:
Originally Posted by AlwaysRemember
PVP in this game needs more depth put simply, the fedball and cloak ganking gets so old, it's not even fun anymore. Theres no sense of accomplishment when you win, and no sense of respect for the other team when you lose. It just lacks depth for all sides.
The singlemost intelligent post in this thread.

Both sides are imbalanced in their own way.

My question for you is: 1) What fun is it to fight an enemy who can go afk for 10 minutes while you drool on your keyboard in preparation? 2) What fun is it to fight an enemy who will obliterate you if you don't stay cloaked long enough for them to drop their guard?

These two questions are the root of unhappiness with both sides. What kind of pvp is it when nobody is happy? Unbalanced.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-09-2010, 03:41 AM
Quote:
Originally Posted by To3cutter View Post
10 minute timer on all pvp arenas - whoever has best score at end of 10 mins wins.

Thinking this through to conclusion though would still cause klingons to alpha one escort then stealth for 9 minutes, doesn't solve the problem.

Hate to say it but stealth needs to be changed to avoid this - something like a 3 minutes stealth with a 4 minute cooldown, and a seperate 30 second battlecloak for BOP's only for example.

/stands back
It's not your skill and your gameplay isn't based around it, so why not? Just wait for FvF and you cloak hating Fed's can see how fun it is to go up against another fed-ball. Enjoy!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-09-2010, 03:44 AM
Quote:
Originally Posted by Slamz
This is why "deathmatch" is the lowest form of PvP.

Cryptic needs to get a game designer who isn't mentally stuck in 1996 to work on their game for them. It's 2010. Time to start making some more advanced games. Tribes 1 had something like 5 different objective based games back in, what, 1998? In those games, if one team ran into a corner a hid, they lost -- quickly.
This is the problem. Just remove those stupid dm arenas and whine-factor will sink to a minimum
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-09-2010, 03:48 AM
Quote:
Originally Posted by Ardekke
It's not your skill and your gameplay isn't based around it, so why not?
I'm sorry I just don't understand what you mean here, what are you asking?

Quote:
Originally Posted by Ardekke
Just wait for FvF and you cloak hating Fed's can see how fun it is to go up against another fed-ball. Enjoy!
I'll be curious to see if there is a fedball in fvf, as previously stated the ball is the only viable tactic against a team of stealthed enemies - in kvk do both teams sit stealthed waiting for one team to show a bit of leg?
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