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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
02-10-2010, 03:20 AM
Quote:
Originally Posted by minionsoldier View Post
Really a 1.5 hrs pvp match ...?

so your saying 5 klingons whose only profit and advancement in this game is pvp grinding sat around for 1.5hrs to win a meagre reward boost from a single pvp match rather than finish 8-9 matches they could have pulled off easily in that time? knowing how much they have to grind for every tiny inch of advancement not just in rank but in medals for equiment these klingons sat in a single pvp match for 1.5 hrs to win a mere 28-33 medals instead of 18 for a loss?

is that really what happened ? honestly?

im going to call this an internet first : exagerating circumstances to support a lame argument
You are right, I may have exagerated. The match may instead have lasted only 1 hour and 20 minutes.

'Tis easy to be brave from behind a castle wall. Or in your case, it's easy to bravely spew out accusations protected by the anonimity of the internet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
02-10-2010, 07:25 AM
I can totally see a match going for a long time. No problems with that. The Fed blob vs the cloaked Klinks, I have to agree it's getting old and tiresome. There really need to be 3 things I think:

1) Better crowd control abilities.

2) Timer on cloak so that it debuffs and gets more detectable over a period of time but ONLY if the feds are actively searching and doing something.

3) Have a way to target ships and not mines. It's stupid the way targeting is working and you wonder WHY it takes the klinks 10 minutes to setup an attack on the blob?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
02-10-2010, 08:28 AM
OK, feds, how about this...

Sure, let's put cloak on timer or whatever you envision for making klings ineffective. At the same time, how about some sort of debuff on feds when they get closer together to prevent fedballing. What? Don't like that solution? Sound a bit unfair? It's just as unfair as crippling the cloak on the klingons.

Seriously, the strategy of the two sides doesn't really make "deathmatch" a good option for anyone. I agree with those who want to see better scenarios with more of a "real" world flavor. How about feds escorting a freighter somewhere with klingons trying to take it out. There's your built-in timer. If the freighter gets where it's supposed to go, feds win. If the freighter blows up, klingons win. Simple. If Cryptic needs to balance the scenario, they can adjust things like the hitpoints of the freighter or its speed.

That's my one scenario idea. With just the people responding to this thread, I'm sure we could come up with at least half a dozen good ideas for scenarios instead of the pointless deathmatch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
02-10-2010, 08:34 AM
i would anyday trade cloak for more survivality.

cloak is a cool factor nothing else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
02-10-2010, 08:47 AM
Quote:
Originally Posted by Hausenwulf View Post
How about feds escorting a freighter somewhere with klingons trying to take it out. There's your built-in timer. If the freighter gets where it's supposed to go, feds win. If the freighter blows up, klingons win. Simple. If Cryptic needs to balance the scenario, they can adjust things like the hitpoints of the freighter or its speed.
Sorry, a little OT, but I thought that might be an interesting way for Cryptic to offer STO for free. Those with a Free subscription, are part of a Merchant Fleet, and can only pilot freighters. Then, those people would have to buy the game and regular monthly fees would apply, if they wanted to play Fed, Kling, etc...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
02-10-2010, 10:32 AM
Quote:
Originally Posted by Angamarth
But using a timer to force them to suicide charge the fedball does equal skill? I'm sorry, but it sounds like they used a great deal of skill and tactics, much better than most Klingon groups I've been in that uncloak and then stick around and die. Kill one target and pull a fade is exactly what a pack of BoP should do.

The claim that it needs to be changed because it's not fun for the Federation players is kind of funny... do the Federation players think that just charging the Fedball and dying is fun for the Klingons?
Of course it's no fun grouping into a big ball and waiting to be attacked. But the fact of the matter is, that's about all you can do if you want to have any hope of winning in PVP as a Fed. That's why PVP needs to have some fundamental changes made to it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
02-11-2010, 08:12 AM
maybe they need to add a real way to detect cloaked ships. Science ships supposedly do but I've played science since CB and have never one single time seen it happen. I have spoken with other science ship pilots and neither have they.

The charge particle burst or whatever that drops cloak is a joke too. It has a range of 5km so the odds of flying around a map where you have no clue whatsoever where the other ships are and actually getting lucky enough that someone happens to be cloaked within 5km of you is insane. No BoP hovers 5km in cloak, they aren't that stupid. They do the obviuos of hanging back far enough that when they do uncloak they get to fire at you on the entire approach instead of just for 5km.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
02-11-2010, 08:53 AM
As more Klingons realize Scramble Sensors is a ball killer, matches will go much faster.
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