Counter-Command Ground Set visual unlock has a few issues from my poking around at it on Tribble.
The base suit and the "accessory" pieces (arm/leg plates, shoulder pads, collar, and even the helmet) use different palettes that makes it fairly hard to match colors across them. Should probably standardize it to one or the other. The Jem'Hadar visuals suffer from that same problem I noticed and probably should be similarly standardized in color choices.
The left arm plate's third color choice, the one for the glowing components, is incorrectly setup and brings up the accessory color choices rather than the glowing component color choices. The other big one is that there is a slight but noticeable gap at the neck seam where the collarbone area doesn't properly meet up with the suit.