Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Let me get this straight...
02-11-2010, 08:35 PM
After looking over the release notes:

Unless it is specifically said otherwise, any and all content updates are for feds only? You have to point out the stuff you put in for klingons? At this point, almost everything should be for klingons. Not that any devs even glance at the klingon forums anymore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-11-2010, 08:43 PM
We got a few nerfs, so we were not entirely ignored.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2010, 08:50 PM
Klingon forums?

This is Klingon AND pvp section, we don't have our own forums
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2010, 08:53 PM
Quote:
Originally Posted by Jinker View Post
After looking over the release notes:

Unless it is specifically said otherwise, any and all content updates are for feds only? You have to point out the stuff you put in for klingons? At this point, almost everything should be for klingons. Not that any devs even glance at the klingon forums anymore.
I play Federation, but I completely agree with you. Having played WoW as Horde for years, I know the feeling.

I think this was VERY poor PR/Marketing on Cryptic's part. I realise that the DEVs are so busy busy busy attempting to fix things that they barely have time to scribble some Release Notes, let alone any proper documentation. But some more thought should have been provided by PR/Marketing before content releases get posted on the web site.

Even if there were equal content for both factions, having a single separate line at the end saying, 'By the way, Klingons now have access to this too' only re-emphasises the 'after-thought' feeling.

Cryptic, please think more about how you release this kind of stuff. I have friends -- potential customers, who would probably subscribe for years! -- who are waiting for more Klingon content before even trying the game. I also don't want to lose my hunter/prey supply in PVP.

Don't antagonise your dwindling player base.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-11-2010, 08:55 PM
Quote:
Originally Posted by Ankah View Post
Klingon forums?

This is Klingon AND pvp section, we don't have our own forums
Going to disagree with this and re-iterate what Sevensided said about this. Unless each faction gets their own forum separate from everything else, having a separate Klingon forum only reminds us that Klingons are an after-thought.

Personally, I think Klingon feedback should be posted in equal measures in all existing forums. So 'Combat' feedback, for example, should apply to everyone, and not just be labelled a generic universal 'Combat' yet imply only Federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-11-2010, 08:56 PM
Quote:
Originally Posted by Rasmussen View Post
We got a few nerfs, so we were not entirely ignored.
where do you see nerfs?

Quote:
The Borg Return

Level 43+ Federation players now have access to missions versus the Borg. Talk to Admiral Quinn and use the transwarp conduit in the Risa to rendezvous at the Fleet Staging area to begin.

These missions include:
- 3 new Borg related episodes
- Repeatable Star Cluster mission against Borg threats
- Deep Space encounters with Patrolling Borg fleets
- A Daily Star Cluster mission which grants Marks of Exploration for use at an exclusive store in the Staging Fleet to gear up for upcoming Raidisode content.

In addition, level 43+ Klingon players now have access to repeatable Borg related Klingon Defense missions.

Level 43+ players of both factions also gain access to Daily PVP missions which grant Marks of Honor which can be redeemed for exclusive top end gear at stores on K7/Ganalda respectively.

This update sets the stage for additional Borg conflicts which will be released in coming weeks.

Now on to Release Notes

General
The pre-order bonus Borg Bridge Officers should now display their traits. They were always there, but they were not visible.
You no longer receive an error message when clicking the "Call for Help" button after dying when you are not on a team.
Added the ability to filter the types of PVP Queues displayed when looking up what Queus are available.
Updated instructions given during game play on how to assign Bridge Officers
Closing the mail window no longer prevent you from interacting with objects and contacts until you walk away from the mailbox.
We've improved framerate when viewing the Skills window and reduced the lag when decreasing the rank of a skill.
The Character Rename button should now work properly

Missions
Borg missions are now available to Fed players when they arrive in the Borg Sector
New Daily missions are available for level 43+ players that offer Marks as rewards which can be used in special stores in the Staging Fleet, K7 and Ganalda. To to your remote contacts for details.
Added repeatable Star Cluster and Deepspace hunting missions versus the Borg for both Fed and Klingon players
Updated the Klingon Player introductory mission progression to help get players to Ganalda
Federation PvP missions have been added
Updated Miral Paris' following/combat AI on Regulus IV ground to be more robust;
Fixed some bugs in the Klingon daily PVP missions - players with ground objectives (kill X captains on ground) might not have seen this complete if they were in an indoor PvP map
Fixed some text bugs with the Klingon daily PvP missions
Fixed the number of Klingon PvP missions required at each rank to be 3 per rank
Made all repeatable Star Cluster missions have a 30 minute cooldown from start of mission instead of from turn in.
Made all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.

Powers and Skills
The ability to skill up captaining the Negh'Var is now available in Klingon skill trees.
Some space weapons tooltips were reporting 5% chance, when the chance was actually 2.5%.
Disruptor damage resistance proc now works correctly
Tri-cobalt mines dropped correctly now
Mines only slot in aft weapon slots as design intended
The primary explosion from abandon ship no longer affects friendly targets. The resulting delayed warp core breach will still affect friendly targets.
Field Logistics is now correctly listed as an Admiral skill
The Engineering ability Aceton Field had a bug that caused it to appear as a ground power on Bridge Officers even though it's a space power.

UI
Added a missin icon for the Anesthesine gas applied power.
Corrected a bad description on one of the Tribbles.
Corrected a bad display name on the Pre-order Automated Defense Turret.
Added the missing icon for Vulcan "Logical" trait.
Updated message text when renaming characters to be clearer
Added a Crew button to the inventory window that opens your status assignment window
Updated the the Cancel and OK buttons
Rearranged elements of the Ship customization window to match the layout of the character customization window.
Updated the headshot displayed for a saved costume
Added proper indentation to objectives displayed in the mission journal.
Spending skillpoints on your captain, then attempting to spend skillpoints on a bridge officer without first hitting accept will no longer trigger an error message to be displayed.
Upon deleting a Klingon character, if the next character in character selection was a FED, the UI no longer remains in the red-Klingon scheme.
Updated the power tray sensitivity so that you must drag an element completely off the tray in order to remove an item. This prevents losing an item when trying to move it to another slot and dropping it accidentally.
Add lots of additional information to the character selection screen.
Purchase and Cancel buttons are now always available when customizing a costume.

Visual and Sound FX
Hooked up correct beam up fx for some critter groups
Fixed Plasma sniper rifles so that the laser sight no longer comes out of the player's foot
Adjusted shields on Borg ships that were sticking out strangely
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-11-2010, 09:00 PM
Release notes were in error tbh should have read

Level 43+ Federation players now have access to missions versus the Borg. Talk to Admiral Quinn and use the transwarp conduit in the Risa to rendezvous at the Fleet Staging area to begin.

These missions include:
- 3 new Borg related episodes
- Repeatable Star Cluster mission against Borg threats
- Deep Space encounters with Patrolling Borg fleets
- A Daily Star Cluster mission which grants Marks of Exploration for use at an exclusive store in the Staging Fleet to gear up for upcoming Raidisode content.

In addition, level 43+ Kazon or whatever players now have access to repeatable Borg related The green ship dudes Defense missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-11-2010, 09:03 PM
Quote:
Originally Posted by Jinker View Post
After looking over the release notes:

Unless it is specifically said otherwise, any and all content updates are for feds only? You have to point out the stuff you put in for klingons? At this point, almost everything should be for klingons. Not that any devs even glance at the klingon forums anymore.
I know what you're saying, but... take a look at all the STO promotional stuff. Previews, articles, videos, screenshots, etc. Essentially all of it is based on the Federation. In Open Beta, the laughable "Headstart," and Live version of the game, where was all the content at? Federation.

The more I play the game I'm amazed at how blatantly short changed the Klingon faction is. I like the PvP focus but at the same freakin' token, I need a variety of things to do. There's also entire aspects of the basic game that is absolutely useless, pointless, just outright impossible for Klingon players (i.e. ground based game, using your BOs). It's become more and more mind-numbingly dull as I gain ranks & grades.

And the high level Federation Admirals were complaining about how little there was to do. I can't even imagine what it's like for the even fewer Klingon players that got to General.

Still waiting on that Mythical Klingon Tier 2 Cruiser, BTW, even though I've ranked past that now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-11-2010, 09:03 PM
Quote:
Originally Posted by Fiss View Post
where do you see nerfs?
Cryptic rarely if ever posts them, you get to discover them on your own.

The devs wield a stealthy nerf bat.

Durations have changed namely CC skills, as well as several cooldowns for Vo'Quv.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-11-2010, 09:15 PM
Quote:
Originally Posted by Rasmussen View Post
Cryptic rarely if ever posts them, you get to discover them on your own.

The devs wield a stealthy nerf bat.

Durations have changed namely CC skills, as well as several cooldowns for Vo'Quv.
Not specific to Klingons, I noticed that the proc chance of different energy weapon types has been halved.
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