Klingon ships don't make sense to me. I don't play as Klingons too much, but I do love the Bird of Prey, the problem is that none of the ships really make sense to based on canon. The first Tier 1 ship, the Bird of Prey feels about right, although turning slow, but having looked at a list of the other ships, it occurred to me it doesn't fit, and that the other ships don't fit even in game balance.
I can see that the Bird of Prey tiers are anything goes so it could be science heavy, and the Raptors are combat, and the last set are engineering. But, it doesn't seem right somehow. I'm left wondering why the last set have so many engineering stations, and why not even one anything goes station, why not give the tier 1 BoP three forward weapons and no rear which would fit awesomely, why is the Raptor in every tier and forward heavy despite not having big BoPping space guns, why was the Raptor used instead of a made up vessel or the K'T'Inga? Shouldn't the BoP be the combat heavy ship? I guess it can be since every station can be a combat specialist, that's right?
Raptors are pretty much equivalent to Fed escorts, with the sames strengths and weaknesses. They don't really shine because unlike the feds, ALL of the klingon ships with an eye towards offensive ability and the Raptor doesn't bring anything else to the table.
Birds of Prey are even more fragile, but have battle cloak and more flexible bridge officer set-ups. You COULD stack it with nothing but tactical officers to out-do the Raptor, but that's not really a viable build.
The battle cruisers are similar to fed cruisers, but more agile and a bit more fragile. They can mount cannon, unlike a fed cruiser, and have more forward weapon slots.
raptors are good but the bop out does them if the raptor had more forward weapon slots in the higher tiers it might be worth using but it dosnt so its not te bop can do a better job dpsing
so that leaves the bop and the cruiser
the bop can be used as a dps shild but where its really good in the higher teirs is as a sci ship
and the cruiser is ofc a tank one thing about mounting cannons on the cruisers cruiser have the worst turing othere than the carrier so it makes mounting large numbers of cannons impossible for the following reason
sci ships and escorts if they are good will be out of your fireing arch quickly only cannon you might have a chance using effective in large numbers is the 180 degree cannons wich do only a lttile dps more than beam arrays yet the beam arrays have a 250 arc compaird to a 180 arc and over time the beam arrays will out dmg the 180 arc cannon build as th beam arrays will be able to keep fireing longer. now what does make since thou is for mounting 1 singel heavy cannon(45 arc) in front this wepon ads a large amount of dps over 1 more beam array and as kligons get to start the fight pointing twards the enemy this 1 cannon build out dpses a full beam array build even over time so when you see a kligon cruiser using the 180 arc cannons just get behind him and laugh at him i know i do when im playing fed
and to the above poster about 5 cross healing cruisers that build is beatable but you need 2-3 sci ships to do it
the sci ships can run a couple differnt builds to counter a remort reping tank team and basicaly once you stop 3 of the cruiser reaping you can kill 1-2 before they can be reaped and then you can kill the rest but it takes good teamwork and generaly voice coms to do
Both raptors and BoPs become quite obsolete in T4. Anyone who disagrees has never faced a cruiser only, cross healing Klink group.
Guilty as charged. One thing to remember is the klingon side works better as a team than the fed side does right now is one thing that has really stood out to me. I have "some" healing and repairing abilities which work on me and someone else in the group with me. I know right from the start if the group will work or not work based on if a group is actually formed. I do random groups alot with people I have PvPd with or done something with before. So, I have an idea on their playstyles and have adapted mine to suit the groups needs. If someone needs a good heal, I can do that. I am not a dedicated healer, but I don't have to be. I have 2 shield and 1 hull heal I can cast on myself as well as a group member not including my other ones.
I am not saying you have to get group oriented skills to be successful. I am saying, if you want to win a larger percentage of matches (be it klingon or fed) you will invest in getting skills such as:
Science Team 1 and/or 2 = shield heal for yourself or ally
Engineering Team 1 and/or 2 = hull heal for yourself or ally
Hazard Emitter 1 and/or 2 = hull heal over time (best hull heal if you upgrade it)
Those are the best group skills you can invest it, and you can use them on yourself as well. As a klingon though I have noticed that our side is lacking in the science officer slots on our ships, just an observation I think the devs need to take notice on. It is a severe disadvantage for klingons, because we do not have the same access to higher end science skills that the feds do. Feds get all the loving it seems, but when it comes to pvp they seem to have the potential to be unbeatable (and on certain maps they are).
Both sides are great, but only one side plays out how I like it to.