In terms of selecting a profession, picking racial traits, alotting skill points, purchasing equipment, what things have you done wrong (or discovered to be misguided) since you first started on STO. I thought it might be nice to hear what others have learned and what they won't do again when they make a new character.
Not realising that a good portion of my ship skills require emitters, rather than deflector dish, didnt I feel stupid when I realised i was going around with the wrong deflector array for several days ><
I rolled as Vulcan (already saddled with two useless Ground traits) and then took Nerve Pinch (because, c'mon, it's a Vulcan). This wasn't a mistake so much as me shrugging and accepting that my character will be somewhat less effective than a custom alien with Efficient, Astrophysicist, Warp Theorist and Techie.
I held off on putting points into a particular torpedo type (since I wasn't sure what I'd be using on my ship at endgame) and now don't have enough leftover points to put into Starship Quantum Projectiles.
I put 9 points into Starship Hazard System, and have since switched out all the Bridge Officer abilities I had that operated off Hazard. Whoops.
Originally Posted by Digglez
skilling/ranking up an engineer BOFF with the bugged aceton field ability! I had him executed by way of the airlock