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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
03-04-2010, 09:52 AM
Quote:
Originally Posted by faithborn
(this post is a work in progress)


ENGINEERING CAREER
  • Miracle Worker
    ~hard counter: n/a
    ~soft counter: kill as much crew as possible.

That's too damn funny.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
03-06-2010, 09:01 AM
Would it be possible to add a description of the visual effects for these different situations? For example:

Viral Matrix: Small purple torpedo followed by purple cloud encompassing ship.
Feedback Pulse: Blue teardrops with ring tails returning from ship you just fired at.

What would be even better is some screen shots of what effects look like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
03-06-2010, 11:25 PM
Quote:
Originally Posted by BobATrek View Post
Would it be possible to add a description of the visual effects for these different situations? For example:

Viral Matrix: Small purple torpedo followed by purple cloud encompassing ship.
Feedback Pulse: Blue teardrops with ring tails returning from ship you just fired at.

What would be even better is some screen shots of what effects look like.
I would be more than happy to do this, I will be fairly busy this week but I will try to get around to it in my spare time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
03-26-2010, 02:10 PM
this is a bump, I will be updating this to fit the big three tomorrow, and a couple of typo fixes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
03-31-2010, 10:12 AM
So, to get this straight, after I am hit with target subsystems shields and my shields get knocked out, I use emergency power to shields to regain at least some of my shield strength which i can then use sci team?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
03-31-2010, 10:21 AM
Quote:
Originally Posted by radiumz0rz View Post
So, to get this straight, after I am hit with target subsystems shields and my shields get knocked out, I use emergency power to shields to regain at least some of my shield strength which i can then use sci team?
partially correct, your emergency power to shields should restore the power to the shield subsystem (it isn't putting strength into them on a physical defensive level, it rather gives additional power and puts the system back online), although when your shields will come up with the same amount of strength as when they dropped. most of the time

TSS will continue to drain against your system until the debuff is removed, that is to say that once your shield power has gotten disabled, you need to put enough power back into the system so that you have a greater amount of shielding than the drain, i.e.: your opponent drains for 90 so you need to have a total power greater than 90. If you use emergency power to shields but it still isnt enough power to offset the drain, your shields will temporarily raise for about 2-3 seconds and then drop again.

this is why multiple stacks of tss can be particularly deadly. as to the best of my knowledge, you really can't get 140+ power into a subsystem easily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
03-31-2010, 10:25 AM
Yeah, I'm running fleet escort/tac with EP to Engines as a GTFO ability w/ evasive maneuvers. Do you think it is viable to replace EP to Engines w/ EP to Shields because of the growing prevalence of TSS Shields attacks?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
03-31-2010, 10:32 AM
Quote:
Originally Posted by radiumz0rz View Post
Yeah, I'm running fleet escort/tac with EP to Engines as a GTFO ability w/ evasive maneuvers. Do you think it is viable to replace EP to Engines w/ EP to Shields because of the growing prevalence of TSS Shields attacks?
if you change from a weapon setting to an engine setting (full power to engines), then evasive manuevers should be able to carry you at least 10+km away from your current location. An engine battery can also provide similar, if not better results (but on a longer cooldown).

so, I would say yes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
04-04-2010, 10:44 PM
Quote:
Originally Posted by coldflow View Post
A whole bunch of stuff doesn't need to have a counter listed because to waste a power on countering it would be madness!

For example Tactical team. Counter : SmilIe, for this poor sucker just left himself without science team for 20 seconds! Finally a target which viral matrix and jam sensors will work on!
.
Not if someone else casted it on him. Tactical Team is extremely useful as a counter to Boarding Party and it heals your crew, or your allies' crew. So I usually use it *after* I kill someone and their explosion pwns a bunch of my crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
04-05-2010, 06:55 PM
Good stuff Faithborn.
We need more posts like this and less posts crying about some skill/ship/weapon/race being OP.
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