TC: Over the course of the development, did the space combat tend to pull one way or the other towards being more actiony, or more staid and strategic?
CZ: We probably wanted it staid and strategic. A little bit more positional. A little bit more like the shows. But when you say that out loud, people are like, "Well, that just sounds boring". So you want to make sure it's very engaging, so that while it's strategic and positional, you are constantly making decisions.
That's why they wont' add auto fire. It makes combat less "ENGAGING".