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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
02-23-2010, 12:57 PM
Quote:
Originally Posted by ITF_Cho
Well, I just reached the first grade of rear admiral last night - and I can honestly say that the only time combat has been hard - discounting being ganked by a fleet at spawn point in a dse - is when I get complacent, don't pay attention, and use crap tactics. If you can take down a photonic fleet spawning Keldon without using torpedos (damn bug, please fix this btw, cryptic) I don't see how anyone can claim that space combat is too hard. And my ship isn't a dps behemoth escort, or anyting either. During the Keldon encounter I was running a T4 science vessel with the following weapons:
No one has said it's too hard. We're saying it's just right.

Quote:
Originally Posted by ITF_Cho
So taking out my torps removes a huge part of my dps. But through all the missions up to Rear Admiral, if you can't stop your shields being shredded in the first enemy attack... well, it's not the game, it's you.
Your statement is invalid. If an enemy can take down your shields that are up to par in one pass, that means they're doing a ton of damage to your shields through their own powers. It has nothing to do with how one plays the game. It's strictly numerical.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
02-23-2010, 03:42 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
Your statement is invalid. If an enemy can take down your shields that are up to par in one pass, that means they're doing a ton of damage to your shields through their own powers. It has nothing to do with how one plays the game. It's strictly numerical.
Second tier engineering skill, available on all ships at Commander or Cruisers in general. Reverse Shield Polarity. Makes you effectively invincible.

Second tier science skill, also available at the same levels, Scramble Sensors. Also makes you effectively invincible by making all the enemies shoot each other instead of you.



Scramble sensors, once it wears off reverse shield polarity, once that wears off scramble again. That's like 60 seconds where the enemy can't even touch you. Plenty of time to destroy the biggest threats in the group.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
02-23-2010, 11:19 PM
Quote:
Originally Posted by LDSkinny View Post
Second tier engineering skill, available on all ships at Commander or Cruisers in general. Reverse Shield Polarity. Makes you effectively invincible.

Second tier science skill, also available at the same levels, Scramble Sensors. Also makes you effectively invincible by making all the enemies shoot each other instead of you.



Scramble sensors, once it wears off reverse shield polarity, once that wears off scramble again. That's like 60 seconds where the enemy can't even touch you. Plenty of time to destroy the biggest threats in the group.
or just pack two copies of scramble sensor... we proved two to three copies effectively nerfs the crystalline entity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
02-24-2010, 07:18 AM
Quote:
Originally Posted by DreamGoddessLindsey View Post
No one has said it's too hard. We're saying it's just right.
Are you serious? I've read posts beyond count by you specifically stating how combat is too hard. Apparently, you've changed your tune some, mostly I suspect in the face of mounting evidence that you're just plain wrong. Frankly, I've been wondering if you're just trolling.

Quote:
Your statement is invalid. If an enemy can take down your shields that are up to par in one pass, that means they're doing a ton of damage to your shields through their own powers. It has nothing to do with how one plays the game. It's strictly numerical.
What that means is that you're aren't using your abilities. Or your equipment choices are unwise. I've rarely lost my front shields completely - certainly not on a regular basis in the opening attacks. Reinforce your shields - that means during the attack, not after you've made a pass and think, "Oh my, shields are down, guess I better do something."

Now, I will concede that I pilot a science vessel, so by ship type I have the best shields in the game. I can afford to play with my food some and not use my abilities to the fullest. But even escorts, with the worst shields in the game -- btw, anyone piloting escorts should NOT be using those crap capacity resilient (regen-type) shields, imo -- have plenty of abilities to negate damage up front. Not to mention the high dps they dish out should be shredding their opponents much quicker than my poor dps sci vessel can.

Lastly, once you do hit Rear Admiral, the combat seems to ramp up somewhat in difficulty - not that you'll start losing all of a sudden, but I've noticed that I start to come out of some fights with significant shield, and some hull, damage. Whereas before I could routinely take on the 3 frigate group and never even use EPTS even (let alone Sci Team III), and still come out of the fight with negligible shield dmg, I'll now come of the fight and need to use those skills to quickly regen my shields to get ready for the next fight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
02-25-2010, 03:48 AM
Maybe if you are wondering why the enemy seems to be able to down your shields so quickly and then start working on your health... maybe the problem is not in your stars but in yourselves.

Here's the deal.

If you had no shields to begin with, If you started the fight under cover or running for cover and then had to continue by taking down the greatest threat. Or your crew had to save their captain from certain death...

If standing in the middle of the room and letting them shoot at you were a thing of the past and tactics and strategy were the orders of the day.

If you were playing Star Trek Online without personal shields and someone were looking over your shoulder exclaiming "Damn you're good. Can you show me how you do that?" would that be something that you're interested in?

Or are you content with mediocrity. Well are you?

Mediocrities of the world. Here is your champion. They absolve you. They absolve you.

They absolve you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
02-27-2010, 01:43 AM
Quote:
Originally Posted by ITF_Cho
Are you serious? I've read posts beyond count by you specifically stating how combat is too hard. Apparently, you've changed your tune some, mostly I suspect in the face of mounting evidence that you're just plain wrong. Frankly, I've been wondering if you're just trolling.
That's nonsense and not true at all. YOU ARE A LIAR. I have said on numerous occasions now that combat is just right now, but that it was too hard before the patch in open beta. Get your facts straight before you go telling lies about people. You're the troll around here, not me.

Quote:
Originally Posted by ITF_Cho
What that means is that you're aren't using your abilities. Or your equipment choices are unwise. I've rarely lost my front shields completely - certainly not on a regular basis in the opening attacks. Reinforce your shields - that means during the attack, not after you've made a pass and think, "Oh my, shields are down, guess I better do something."
First off, I have the best gear available for my level. Second, I'm in Alpha Centauri now and the challenge level has jumped up considerably. Against trios I routinely lose shields and end up at 90% hull. Against escorts, I lose my shields pretty damn quickly to their attacks and I end the fight with around 60% hull. I'm using all my abilities the best they can be. I have Eng. Team I and II, EPTS I, Jam Sensors, and High Yield I. I use all of them in combat. The enemies, especially the ones I'm fighting right now at +1, are more than enough of a challenge. I use every ability I have at optimal times and I know how to play the game. Anyone who says they can AFK win at this point in the game is most definitely lying. I have to pay close attention to not get killed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
02-27-2010, 09:20 AM
The content in this game is not difficult.

Welcome to the world of just give me what I want because I have been taught that I don't have to work for anything.

I suspect people put points all over the board so they are not good in a specific skill set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
02-27-2010, 09:21 AM
Lol there she goes with the "LIARS" again ha.

anywho interesting post proving t2 combat still too easy.
http://theenginescannaetakeit.wordpr...d-and-evasion/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
02-27-2010, 09:41 AM
Quote:
Originally Posted by DreamGoddessLindsey View Post
First off, I have the best gear available for my level. Second, I'm in Alpha Centauri now and the challenge level has jumped up considerably. Against trios I routinely lose shields and end up at 90% hull. Against escorts, I lose my shields pretty damn quickly to their attacks and I end the fight with around 60% hull. I'm using all my abilities the best they can be. I have Eng. Team I and II, EPTS I, Jam Sensors, and High Yield I. I use all of them in combat. The enemies, especially the ones I'm fighting right now at +1, are more than enough of a challenge. I use every ability I have at optimal times and I know how to play the game. Anyone who says they can AFK win at this point in the game is most definitely lying. I have to pay close attention to not get killed.
I was doing some testing of the effects of speed on defence recently. At Lt Commander-1, in a Tier 2 Science Wessel with the default Mk II common gear and shield power at 65, two even-level Birds of Prey spent 20 minutes shooting at me constantly and couldn't take down a shield facing.

I appreciate that the enemies do get harder, but they're still a complete walk-over in every mission I've played up to Captain-4 (the current rank of my main).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
02-27-2010, 02:14 PM
Quote:
Originally Posted by BigBadB
I was doing some testing of the effects of speed on defence recently. At Lt Commander-1, in a Tier 2 Science Wessel with the default Mk II common gear and shield power at 65, two even-level Birds of Prey spent 20 minutes shooting at me constantly and couldn't take down a shield facing.

I appreciate that the enemies do get harder, but they're still a complete walk-over in every mission I've played up to Captain-4 (the current rank of my main).
Yet my experience tells me differently. Since we're talking about their ability to dent shields, skill is obviously a moot point here. You claim you didn't have to balance shields or use EPTS, so there is no skill involved in your test, therefore there will be no skill involved in my test.

At Lt. Cmdr. 9, fighting Romulan Birds of Prey, they ALWAYS knock out my shields within about 20 seconds, usually through the use of heavy plasma torpedoes that I can't shoot down because my phasers won't switch targets fast enough (and they usually fire them point blank, and they can out-speed and out-maneuver me easily because I'm a cruiser running 75/50/25/50. If my auxilary was any lower, I wouldn't be able to turn AT ALL. Yet with their shots, especially with their torpedoes, they can and do take my shields down. Since there is no skill involved by virtue of your very words (you CLAIM they couldn't dent your shields for 20 minutes), that means that either you're playing a different game or you're lying. Since the former is obviously impossible, I have to side with the latter. I'm using the BEST shields I can get my hands on, and they ALWAYS knock out my shields. I end such battles usually with 90% hull. With the Mogai Escorts, they usually hit hard enough to take out my shields and get me down to 75% hull. The Apex Battleships with their Viral Matrix ability can destroy my shields in SECONDS and usually knock me down to 50% hull by the end of battle.

You claim you didn't adjust your shields or use EPTS, so you're claiming that without any skill, they can't damage you. Yet I'm playing WITH skill and they're still damaging me. So yeah, I'll say it again, you're lying.
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