This has been said before, but now that the game has officially lauhced, I want to say it again. As many of you know, one of Cryptic's previous MMOs City of Heroes recently released a system that allows players to create their own missions:
While these systems are certainly NOT, I repeat, NOT a replacement for Dev-made content, they do give players a way to occupy themselves and their friends in the "dry" periods in between new content updates. Players have asked for the holodeck, and that is exactly what this is. You create the story, and then you and your friends play it. If your a really good story teller, then maybe other people will be interested in buying your program on the exchange.
Cryptic already has these tools availible internally; thats how they create the missions we play. Just make them availible to the players to enjoy. The possibilities are endless
Presumably the tools that the STO designers use are external to the game so they'd have to be rewritten to work ingame which sounds like a lot of work, but I hope I'm wrong because I would love this feature. It seems like it could be a solution to a whole range of complaints about the game so I really hope Cryptic are considering this.
It is a really good idea, i wouldn't doubt that it is in the making, but i think it's still to early to release anything like this right now.
I admit that at "first glance", this seems like the kind of system to add to a game later in its life. However, considering the fact that STO is getting alot of "lack of content" complaints, both from players and reviewers, this might actually need to be something they add early on.
There are good chances to get players created content in STO because Cryptic already said that they want it. In this interview for instance, Jack Emmert said :
- How and when was your MMO engine made and what are its capabilities?
- We created a brand new engine to power Champions Online, Star Trek Online and other projects for the foreseeable future. It's a flexible engine capable of working in multiple genres, but, most importantly, the engine does two unique things:
1) Allows us to create content quickly. Star Trek Online was developed in 2 years.
2) Is ready for user generated content.
A lot of players are worried about the side effect of players created content to the game. Indeed, in COX, a large amount of those missions were XP farming galores used to level up ultra fast and to get rich in no time, destroying both the fun and the economy. Strong anti-farming measures were taken and the game is now slowly recovering. But there is no reason to be afraid of that, because there are many ways to prevent large scale farming. For instance the players created missions could get only moderate XP rewards and only the FIRST players created mission of the day would give you XP. You can play them all day long but get XP only once a day. It's just one example.