Lt. Commander
Join Date: Dec 2007
Posts: 120
Well then, you need some tips. Share these simple rules around and maybe we can start beating the damn thing.

OK. The shards:
Normal shards: Do not heal it, just do a lot of damage to you. Killing them does NOT damage the entity.
Large shards: Released when the entity is below 30% health. These act like normal ones except that when they die they release Small shards (see below) which is BAD.
Small shards: Return FAST to the entity and heal it for around .5% each?

So you can see that breaking large shards is BAD if we want to kill the entity.
And since the normal ones don't affect it's health, we don't need to kill those either.

This leads to one conclusion:
AVOID Normal and Large shards. Avoid large ones at ALL costs. Don't forget evasive manuevers, jam sensors, etc.
The shards have no weapon other than ramming. This means that you can out-run them. And that you should do.
If you see a small shard, KILL it, making sure first that you don't end up maneuvering into a collision course with other shards by doing this. Nothing worse than going after a small shard, hitting a large one and releasing 3 more!

How do I avoid them?
You have power presets, and you can manually change them in the 3rd viewing option. Do this now.
Set full power to your engines, this will speed you up, even a cruiser can out-run them in this setting.
Yes you'll do less damage to the entity with your energy weapons, but by avoiding the large shards, you will heal it less. If it can't heal, and we keep pounding it, it will die.
As well, try to circle in the same direction as everybody else. Think of an ice rink, if you go the other way, you'll likely bump into someone. In this case, shards. Bad times.
Don't forget to keep an eye on things around you and in fornt of you. Turn early away from shards. They turn fast. Up and down are your friends. Left and rigth either take you out of firing range, or towards more shards.

Mines.
NO. NO NO NO NO NO.
You set mines, a group of large ones fly into them, you've just released about 10% hp back towards the entity via small shards, and you won't kill them all in time.
NO mines =]


So what have we learnt?
Ignore the shards, fire on the entity.
If you are in range of small ones, fire. A single torp can take out 3 since they fly so close together.
Set engines to full.
Circle in the general direction everyone else is, it does help calm things down.
NO mines.

Spread the word. We have to work together for this one.
If you see someone just sat still shooting shards, whisper them and tell them off! lol. (calmly)

I believe this information is correct. Message me if I'm wrong at all and I'll correct it.
Please do this and let others know to do it too. I really want to be able to start killing the thing.

Remember.
Engines, Circle, Shoot entity, ignore shards, Entity goes boom, me happy, you happy, we're all happy.

Thanks for reading =]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-12-2010, 05:17 AM
I agree with you on that but how many people will actually read and follow those smple insructions....Hell I spent over one hour on the mob....it was very painful to see it go from 27% to 64%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Added Information
02-12-2010, 05:54 AM
There's a little more information that needs to get out.

Crystalline Entity has a natural regen rate of about 3% every 30 seconds. DPS has to be more than this to win.

100% - 67%

Entity will shoot crystalline fragments. Above poster is correct about them. They do only hull damage to you, they can be outrun, they do NOT heal the entity when they are killed. Kite or kill the fragments, damage the entity down to 33%. Entity will fire a energy beam at highest threat target. Beam does massive shield damage, does very little hull damage.

67% - 33%

Entity will shoot crystalline fragments as above. Entity stops shooting beam at highest threat.

33% - 0%

Entity begins shooting large crystalline fragments. Large fragments do 2 - 3 times more damage than crystalline fragments. They typically will 1 shot a T2 escort. ANY destructable (anything that can be targetted, mine, heavy plasma torpedo, tricobalt device, boarding party) will break a large crystal into small crystalline fragments. These small fragments have little health, but will fly back to the CE and heal it for about 1% a piece. Each large can break into 3 - 4 small fragments. BTW do NOT use boarding parties, they do nothing to the CE and only serve to reduce your crew and break large crystals.

Mines, and heavy torpedoes CAN and SHOULD be used when the CE is over 40%, but NEVER below, to allow time for them to despawn or blow up before larges are produced.

Shooting crystals is OK to do with beams and normal torpedoes, HOWEVER this is DPS that is removed from the CE, and maximum DPS should be on the CE to keep the fight as short as possible due to the natural regen rate.

There is a method of controlling fragments by using Scramble Sensors on the CE. This causes all fragments to become harmless, and not explode. HOWEVER, larges WILL still break into smalls if they hit a destructable object OTHER than your ship. That is why mines and heavy torpedoes should NEVER be used under 40% no matter what strategy is being followed.

The fragments can be permanently locked down using Scramble Sensors by either a group of 3 - 4 LTC captains in science ships, with their Sci BO LT skill Scramble Sensors I, rotated every 15 - 20 seconds, then fired on cooldown expiration until the CE dies, OR by a CPT or RADM captain in a sci vessel with 3 Sensor Scrambles trained, and rotated through their cooldowns.

If you're lucky to be in a lockdown instance, get close to the CE to maximize energy weapon damage (under 2km), max power to weapons, and burn it down. Ignore all the fragments. If they're locked down properly, they will not hurt you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-12-2010, 09:22 AM
If you have a decent group out for this mines are great until you start seeing the large shards. Mines instantly take out a shard. Bad for Large shards good for the beginning. It can get a little crazy if you go from 100% to 30% without killing or kiting off some of those shards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2010, 09:49 AM
And here we go again... Just like in game..

We have one guy saying avoid large shards and mines, and one guy saying kill large shards, and one guy saying mines are ok.

As long as people have different opinions this thing will never die.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-12-2010, 09:54 AM
The strategy you have is bang on its just a shame that others cant read, although i think more people are catching on there is still the same 2-3 that keep dyeing and repeatedly respawn and do exactly the same again. I wish these people would just leave and make it easier for everyone else who know what to do because it doesnt matter how many times you try to tell them what there doing wrong they keep doing it. Because it only takes 1-2 people doing it totally wrong to rep it up it ruins the expereince for the rest, I would not mind that at all if i had the ability to create a raid group and invite all the people to it and had the ability to remove those that kept messing up this is a common feature for most mmo's and lets face it it is no fun have 1 -2 people wipeing a raid constantly because they cant listen or read up on the instance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-12-2010, 09:59 AM
What I think would be the best is to give the option to create closed instances like in PvP. So you can invite people yourself so you get people you know will listen and you know will use the same tactics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-12-2010, 01:04 PM
This action has turned into an epic farce, mind you, it was not great before the 'fix' but at least you could complete it. 80% of local get the idea, unfortunately it only takes one or two of the guys in local to screw it up. This needed to be looked at again, I feel sorry for the guys who've not completed it already.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-12-2010, 05:32 PM
I agree with OP, I get so frustrated by all those ******* thinking that "they've got the power". Even insults don't help, because they can't read, or don't want to. Closed instance would be great, o at least ability to kick a person from an instance with voting.

Also, to add to the OP, ESCORTS - go back to base and grab phaser arrays, don't use cannons, because you wont be able to go around! I see all these morons in escorts sitting there, no move at all, and just tapping space at shards, and making idiots of themselves, as well as frustrating others.

As to the power settings, USE 3rd option, set SPEED to max first, then click lock icon above, to keep it maxed, and max out weapons in the same way. You don't need shields and aux power for the most of the fight, so don't bother using them.

Maneuvers - when you've got shards on your tail, try not to maneuver too much, so that your speed is at max. Gain distance = at least 1.5km, and then maneuver. Remember, shards will blow at ~1km distance, so try to always keep them at least 1,5 km away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
from Ngaio
[quote][I agree with OP, I get so frustrated by all those ******* thinking that "they've got the power". Even insults don't help, because they can't read, or don't want to. Closed instance would be great, o at least ability to kick a person from an instance with voting.

Also, to add to the OP, ESCORTS - go back to base and grab phaser arrays, don't use cannons, because you wont be able to go around! I see all these morons in escorts sitting there, no move at all, and just tapping space at shards, and making idiots of themselves, as well as frustrating others.

As to the power settings, USE 3rd option, set SPEED to max first, then click lock icon above, to keep it maxed, and max out weapons in the same way. You don't need shields and aux power for the most of the fight, so don't bother using them.

Maneuvers - when you've got shards on your tail, try not to maneuver too much, so that your speed is at max. Gain distance = at least 1.5km, and then maneuver. Remember, shards will blow at ~1km distance, so try to always keep them at least 1,5 km away. /QUOTE]

Ok .. I Pre ordered STO fro Amazon and it never came so I started on the official release date, obviously from your rude and condescenending tone yours came early.
This makes me a Noob, NOT A MORON !!!.... my first toon here is a Tactical Officer in an escort.. why because I fancied it best and had no info to push me another way. Why sit and fight in the way you describe.. because the STO manual suggests it.
With a great deal more respect to you than you have shown me I ask that maybe you take a little time to help new guys rather than sit there arrogantly criticising them with no real base to do so.
Why have I decided to say anything here rather than just shrug and let it pass, well i have come here from POTBS, a once great game that has been ruined by the rudeness and insulting behaviour such as yours that is rife in its forums.
I would guess that if you are here you like this game and want it to grow and get better then maybe helpfull advice and encouragement to newbs would be preferrable to calling us morons.
You are right about one thing ....insults don't help.... so why do you use them?
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