Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-12-2010, 01:28 PM
Quote:
Originally Posted by Rasmussen View Post
The only thing that will quiet all the OP threads is a symmentrical PVP system. Give the Feds carriers and their MES back, it's not going to change the fact that a pug stands zero chance against a couple of people on TS.

Until the queue can differentiate premade groups from solo players their will always be a PVP imbalance.
I just destroyed a premade with my pug some premades are just bad

and I love symmetrical pvp, its what made GW's pvp so awesome. I can't wait for fed pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
02-12-2010, 01:31 PM
Quote:
Originally Posted by cocoa-jin View Post
That is a ludicrous amount of fighters...but it makes carriers actually matter. I mean there is nothing worse than picking a carrier class and get hoodwinked with only 5 little buzzards circling you.

Man those things are our own personal KDF balls...nice, perfect for onjective based missions.

The things alone justify the need to have open PvP war areas and spread out objectives...nothing worse then being forced to stay in the bull's pen.
Sadly only 8 of the 26 do anything productive. Fighters should be the last thing equipped as they account for 95% of your damage. By the time Bop's are in range, fighters have usually killed your target.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-12-2010, 01:32 PM
well lets see you let the carriers drop outa combat and when you do poof out comes all there stuff carriers are not bugs expoited ect if you have a clue and are working as a TEAM you will kill them if you are set up to but from the way your ship is set up its obvious you are a solo pvper and thus you will loose to team pvp builds

5 epople set up to heal eachother all using voice coms will always beat people who arnt we could do the same thing to people set up like the person in the video if we where all runing negvars but we would heal eachother and you wouldnt
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
02-12-2010, 02:04 PM
Quote:
Originally Posted by Savaage
well lets see you let the carriers drop outa combat and when you do poof out comes all there stuff carriers are not bugs expoited ect if you have a clue and are working as a TEAM you will kill them if you are set up to but from the way your ship is set up its obvious you are a solo pvper and thus you will loose to team pvp builds

5 epople set up to heal eachother all using voice coms will always beat people who arnt we could do the same thing to people set up like the person in the video if we where all runing negvars but we would heal eachother and you wouldnt
So your point is that Escorts should heal more... interesting.

Quote:
Originally Posted by Larhten View Post
Heals are your friend , use them
Science Team on cooldown. Emergency Power to Shields wouldnt have mattered much. And I'm not going to Reverse Shield Polarity vs PETS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-12-2010, 02:12 PM
Quote:
Originally Posted by Kalecgos View Post
And I'm not going to Reverse Shield Polarity vs PETS.
I have, gave me enough time to firebomb a carrier and evaporate the pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-12-2010, 02:17 PM
Quote:
Originally Posted by Kalecgos View Post
So your point is that Escorts should heal more... interesting.


Science Team on cooldown. Emergency Power to Shields wouldnt have mattered much. And I'm not going to Reverse Shield Polarity vs PETS.
Your STILL using Emergency skills?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-12-2010, 02:20 PM
Quote:
Originally Posted by Larhten View Post
Your STILL using Emergency skills?
I tried Engineering Team, but I didn't like how it was interfering with Science Team and Tactical Team (you know to remove debuffs and add able crew? not for damage)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-12-2010, 02:37 PM
Quote:
Originally Posted by Kalecgos View Post
So your point is that Escorts should heal more... interesting.


Science Team on cooldown. Emergency Power to Shields wouldnt have mattered much. And I'm not going to Reverse Shield Polarity vs PETS.
yes when i run a fed escort i have heals on it bc otherwise your gunna die

and humm try things like hazard emitiers/extend sheilds for example instead there much better heals but omg you have to work as team to use em effectivly bc extand sheilds only works on team mates and enginnering team is one of the best hull heals in the game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-12-2010, 02:37 PM
Quote:
Originally Posted by Kalecgos View Post
I tried Engineering Team, but I didn't like how it was interfering with Science Team and Tactical Team (you know to remove debuffs and add able crew? not for damage)
Try Hazzard Emitters if you've trained Emitters Science skill, its a good HOT with a resistence buff and it doesn't interfere with Science Teams cooldown.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-12-2010, 02:41 PM
Quote:
Originally Posted by Larhten View Post
Your STILL using Emergency skills?
emergency power to shields at my level gives +21 shield power setting in addition to about 700 shield health, and the -9% damage debuff. I would consider it a good skill considering it doesnt share a cooldown with RSP
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