Commander
Join Date: Nov 2012
Posts: 489
# 11
06-18-2014, 05:22 PM
Quote:
Originally Posted by pwecaptainsmirk View Post
Will have to wait for more info to confirm/deny that
Will have to wait until launch to see if this applies
Pretty sure this ain't gonna happen
- Maybe not from the lockbox but you can bet a new DOFF PACK will It's already happened before
Not gonna happen - Again, it's been done with Doff Pack
Not gonna happen - See above comment

~CaptainSmirk

There... fixed your post for you Smirk.....
===Member of the "Disenchanted"===
Quote:
Originally Posted by drowrulesupreme View Post
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that enough people would buy KDF items to make it worth Cryptic's while.
Co-host of Tribbles in Ecstasy, Check us out!
Career Officer
Join Date: Jul 2012
Posts: 193
# 12
06-18-2014, 06:11 PM
I will repeat today what I said yesterday. This is the fourth time since launch that the crafting system has been revamped.

After maxing out every time so far, I will be damned if I am spending the time and effort to do it this time just so down the road they can wipe all progress again and we have to start over from scratch.
Remove GECKO from the game!
Captain
Join Date: Jun 2012
Posts: 2,250
# 13
06-18-2014, 07:17 PM
Quote:
Originally Posted by pwecaptainsmirk View Post
Will have to wait for more info to confirm/deny that
Will have to wait until launch to see if this applies
Pretty sure this ain't gonna happen
Not gonna happen
Not gonna happen

~CaptainSmirk
Thank you for assuaging some of my fears, at least for now.
Ensign
Join Date: Jul 2012
Posts: 7
# 14 Crafting Again???
06-18-2014, 11:28 PM
Lost interest in crafting back in season 7 when items available to craft were not as good as items that could simply be purchased on the exchange. Seemed easier just to gather up ec to buy rather than gather up data samples to craft. Hope they bring the incentive to craft again with the rework.
Starfleet Veteran
Join Date: Jun 2012
Posts: 230
# 15
06-19-2014, 03:15 AM
Personally I'm hoping it will be somewhat similar to the one used in Neverwinter. More so if they link it up with Gateway so you can work on it via a browser and not have to be in-game.

This would also link in nicely with monetization, with profession packs on the C-store which would have rarer materials and Doffs used for crafting. It works pretty well in Neverwinter and think it could port over to STO nicely.

What I would like to see is a few items that are pretty much BIS (Best in Slot) available from crafting which are none tradable, so that people that take up crafting get a genuinely useable reward. Or failing that, give maxed out crafters an ability to add a mob (enchant) to a high end item, that way as new items get released, crafters arn't left feeling they leveled their crafting skills for nothing since they could still make their items slightly better.

I'm actually really looking forward to seeing how all of this works out and how it gets integrated with the DoFF system (which I think needs a bit of love too). Maybe we'll even see the DoFF and BoFF system finally get integrated together as well which was the original intent of that system!

My views are my own and may not represent those of Perfect World Entertainment
Career Officer
Join Date: Jan 2013
Posts: 70
# 16
06-19-2014, 09:36 AM
I did once like to craft my own gear as I moved up the ranks. One of the things about STO that made it superior to other games was the ability to craft useful items appropriate to what you needed. Then came the Aegis Set. Then went the Aegis Set. Then came the Reputation change after change after change after .....

I have not bothered crafting in at least a year - maybe longer, because there is nothing worth crafting. Including Duty Officers only tells me it is going to be a long drawn out and complicated process with side excursions. The additional cost of dilithium to make anything also reduced any interest I had in crafting. Since I can't craft anything worth while anyway, what is the point in upgrading a system that has become meaningless and irrelevant. Are we going to be able to craft Mk XII Advanced or Elite gear? Are we going to be able to link items into already existing sets that are incomplete? (Breen, Borg, Romulan, Reman, etc.) Are we going to be able to combine the technologies of convenience from various game changes into equipment we want? (For instance can I make a Borg engine of the kind I want, a Reman Deflector Dish of the kind I want, a Dyson Shield Array of the kind I want, a Cutting Beam of the energy type I want, ...)

While there are certainly improvements that could be made in the crafting arena, my expectations of it being something I, as a person who liked the original crafting fit in the original release of the game, will find useful, comparable, and entertaining seem very low. However, I would like the Dev.s to feel free to impress me.

Quote:
Originally Posted by suricatta View Post
This would also link in nicely with monetization, with profession packs on the C-store which would have rarer materials and Doffs used for crafting. It works pretty well in Neverwinter and think it could port over to STO nicely.
The Crafting system in Neverwinter of Pay real money or you can't craft anything of value or higher level is exactly why I never bothered developing crafting in Neverwinter. It is one of the reasons I don't find any reason to play Neverwinter.

Last edited by wudwaen; 06-19-2014 at 09:41 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 3,274
# 17
06-19-2014, 12:30 PM
Quote:
Originally Posted by pwecaptainsmirk View Post
Will have to wait for more info to confirm/deny that
Will have to wait until launch to see if this applies
Pretty sure this ain't gonna happen
Not gonna happen
Not gonna happen

~CaptainSmirk
I believe the not gonna happen and the pretty sure this ain't gonna happen falls in the same lines of many dev's that stated federation players would never have access to carriers on their federation characters but look now if you complain enough you can get atleast one hangar on any new ship if you hold out long enough. To the point now that the carrier becoming a KDF thing went to the federation has access to more hangar using ships than we do in the KDF lol. On top of that some of the tech out there labeled as nausicaan tech like siphon pods there are no nausicaan ships with a hangar roflmao. So I know you are new but there is a reason why there is always a communication blackout when Mr. D'Angelo takes the helm

Any of us that have seen neverwinter's crafting system we know its just a copy and paste of it and that the only fun that comes out of it is the person on the other side of it pulling out the quarters it cost to move an inch in the crafting system there. I guess the point now is to bring STO on par with NW where the exchange rate goes to the highest it can possibly be and feels like a ghost town lol. Odds are though for people who are all geared out this system won't provide much of anything for us though I figure its design is more toward newer players because once you fall into the old player category and you own pretty much everything in the c-store you are no longer a valued player/customer.

Last edited by zeuxidemus001; 06-19-2014 at 12:37 PM.
Captain
Join Date: Oct 2013
Posts: 1,573
# 18
06-19-2014, 03:18 PM
Quote:
Originally Posted by sunseahl View Post
There... fixed your post for you Smirk.....
Lockboxes are not DOff packs.

What DOff pack came with Crafting specific DOffs?

What DOff pack came with Crafting material?

What Crafting items are only sold in the Lobi store?

~CaptainSmirk
Captain
Join Date: Jun 2012
Posts: 2,530
# 19
06-19-2014, 05:44 PM
Quote:
Originally Posted by pwecaptainsmirk View Post
Lockboxes are not DOff packs.

What DOff pack came with Crafting specific DOffs?

What DOff pack came with Crafting material?

What Crafting items are only sold in the Lobi store?

~CaptainSmirk
You got times wrong. The question is "What ... will come ...?"
TOIVA, Toi Vaxx, Toia Vix, T'vritha, To Vrax: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, T'Vira, To'Vrak: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Commander
Join Date: Nov 2012
Posts: 489
# 20
06-19-2014, 08:00 PM
Quote:
Originally Posted by pwecaptainsmirk View Post
Lockboxes are not DOff packs.

What DOff pack came with Crafting specific DOffs?

What DOff pack came with Crafting material?

What Crafting items are only sold in the Lobi store?

~CaptainSmirk


Question 1: Any duty officer assignment that takes any material(EC or otherwise) to generate an in-game item is inherently a "crafting" project. All Duty officers used to craft weapons(space or ground), warp cores, singularity cores, consoles, shields(space or ground), engines, and Combat Armor are doffs used for crafting by use of their specific duty careers and or additional traits.

Question 2: The use of the Alien Artifact in any duty officer assignment(whether to power the artifact or to prototype the artifact into a console) is(as above stated) considered a Crafting Project Material.

Question 3: Doff Packs containing Lobi as a promotion on top of acquiring any other promotional item is to intend the use of Lobi for any and all items present or future to be intended for the Lobi store.
===Member of the "Disenchanted"===
Quote:
Originally Posted by drowrulesupreme View Post
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that enough people would buy KDF items to make it worth Cryptic's while.
Co-host of Tribbles in Ecstasy, Check us out!

Last edited by sunseahl; 06-19-2014 at 09:18 PM.
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