Captain
Join Date: Nov 2012
Posts: 1,081
# 21
06-20-2014, 04:44 PM
Is tribble still down???
AKA "Comrademoco" Join Date: February 20th, 2012
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Cryptic Studios Team
Join Date: Jun 2012
Posts: 198
# 22
06-20-2014, 04:52 PM
We're having problems with our Tribble server at the moment. Hopefully it will be up shortly.
Captain
Join Date: Nov 2012
Posts: 1,038
# 23
06-20-2014, 04:53 PM
Quote:
Originally Posted by virusdancer View Post
How long do folks think it should take to finish out Level 20 in a school? A month? A couple of months? A week? A weekend? An evening?
Well, since it's a Rep style slider game now, a month without using Finish Now. At least that's my opinion on a reasonable time frame. On the other hand... I just don't like very much about the system as it stands, so it'll take me much, much longer. I'm waiting for designated [Mods] and quality before I'll say it's even close to meeting what I expect out of a crafting system... variability is what random drops are for, not crafting. All that (and more) is in the last bit of feedback I posted elsewhere, though, so I'll leave it at that for now
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Delicious bread and circuses time again!
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Originally Posted by iconians View Post
I do enjoy my bread and circuses, Cryptic.
Sure it's out of context, and I don't work for Cryptic... but thanks!
Career Officer
Join Date: Jun 2012
Posts: 845
# 24
06-20-2014, 04:56 PM
Quote:
Originally Posted by virusdancer View Post
It's not that difficult to level on Tribble if you've stored samples over the years. There's also the free Dil from Drozana so you can spam the Finish Now. The Aegis shield is there in shields (or was, not sure if it's still there since this patch) and it provides 36k XP. So you can hit level 20 in Shields pretty fast even though it requires 2,070,000 XP for Level 20. But it you've got the samples, kicking out 57 some shields is pretty fast. Finish Now! Finish Now! Finish Now! Lol...

How long do folks think it should take to finish out Level 20 in a school? A month? A couple of months? A week? A weekend? An evening?
That's Shields. What about everything ELSE? Beams has nothing like that. Nor any of the other schools.

As for how long it should take, it shouldn't be instant by any means, but it also shouldn't take nearly as long as a Reputation. Personally, I feel like you should be able to level it as you level a character, able to keep pace with you as you climb the ranks. This system can't do that because of the gross amount of time it takes to gather the materials, craft the components, and make ONE item for some token XP. However, assuming you HAVE hoarded Crafting materials (not everyone has - indeed, I either scrapped my samples or dumped them into my Fleet Bank some time ago, my samples for Conversion testing coming from the aforementioned Fleet Bank), it shout take no more than a weekend, assuming you don't "Finish Now" every item you make. After all, you're already maxed leveling the character, so this would just be another Reputation-like grind.

My question is, where are the rewards for people who, like me, already maxed the old crafting? They said they would be giving those people a leg-up, but I'm not seeing it. Unless the minor stockpiles of materials is supposed to be it and have fun grinding. Which is crappy. I wouldn't mind a permanent Crafting XP boost based on your level in the old system. Make tiering up in the new one less of a pain while not unfairly harming newcomers.
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Rihannsu
Join Date: Jul 2012
Posts: 237
# 25
06-20-2014, 05:01 PM
Good notes here, most I was having issues with. I bet there will be lots of updates next week.
DAY 5: Finally the problem is solved, no more "server not responding"!
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Captain
Join Date: Nov 2012
Posts: 1,081
# 26
06-20-2014, 05:02 PM
Quote:
Originally Posted by coldsnapped View Post
We're having problems with our Tribble server at the moment. Hopefully it will be up shortly.
Arighty, be sure to let us know when it's up...
AKA "Comrademoco" Join Date: February 20th, 2012
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Career Officer
Join Date: Jun 2012
Posts: 845
# 27
06-20-2014, 05:06 PM
Quote:
Originally Posted by breadandcircuses View Post
Well, since it's a Rep style slider game now, a month without using Finish Now. At least that's my opinion on a reasonable time frame. On the other hand... I just don't like very much about the system as it stands, so it'll take me much, much longer. I'm waiting for designated [Mods] and quality before I'll say it's even close to meeting what I expect out of a crafting system... variability is what random drops are for, not crafting. All that (and more) is in the last bit of feedback I posted elsewhere, though, so I'll leave it at that for now
Except fgor how long maxing should take, I agree here. It wouldn't even be that hard to add mod definition - put an option dropdown next to the success/crit bars. And while I also agree that quality shouldn't be as variable as it is, you're having DOffs do it, so what you could do would be like this:
  • Define what kind of item.
  • Define mods.
  • Select a "target quality" with chances based on the DOff, the Catalysts, and the target quality.
  • If the quality isn't what you want (something goes wrong and your DOff produces a lower-quality item like with DOff "Review Bridge Officer Applicant" assignments), introduce an Upgrading mechanic. That would also allow us to customize existing items, which would be nice.

This system has the potential to be the best Crafting system I've ever seen. But it is flawed. Fix the flaws based on player feedback. It could be perfect. Make it so.

The Picard Make It So ensures that it will happen. ;3
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Survivor of Romulus
Join Date: Jun 2012
Posts: 385
# 28
06-20-2014, 05:07 PM
Quote:
Originally Posted by chrisolliec View Post
I think I read somewhere that the old particle traces and data samples could be traded in for the new ones.
Is this already possible and if so, where?

The new UI is quite nice, though I miss the sorting functions when assigning a doff to a mission.
And that you have to click on the "i" button to see the traits of the officers is a bit laborious.
Double click on the materials i.e traces and you get a pop up window
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=42320274000&dateline=  1389855523
Cryptic Studios Team
Join Date: Jun 2012
Posts: 198
# 29
06-20-2014, 05:48 PM
I apologize but we were unable to get the new build up on Tribble as we have come accross some unforeseen issues with the build.

We will try and get this sorted out early next week but for now, we are going back to the build that was previously working ST.42.20140609a.9
Career Officer
Join Date: Jun 2012
Posts: 411
# 30
06-20-2014, 05:51 PM
Quote:
Originally Posted by coldsnapped View Post
I apologize but we were unable to get the new build up on Tribble as we have come accross some unforeseen issues with the build.

We will try and get this sorted out early next week but for now, we are going back to the build that was previously working ST.42.20140609a.9
So is this one of STO's first actual gamebreaking bugs? Also, the build it has been reverted to, is that yesterdays one, or the one before that?
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