Captain
Join Date: Jan 2013
Posts: 4,335
# 21
06-21-2014, 04:15 PM
Quote:
Originally Posted by virusdancer View Post
Then you get into defining viable, no? Are you talking viable DPS? If so, then what is viable DPS? Are you talking some other role? Then you're talking a lot of changes to the game and potentially creating the requirement for a ship with a similar layout, no?
Well I generally define viable as anything that a min/maxer is willing to seriously use. Though note that I'm not a min/maxer myself, so I'm not biased toward that playstyle. But generally, if everything is approved by the min/maxer demographic(with some wiggle room), it's safe to assume they're well-balanced and reasonably fair.

Of course, that definition relies on subjective elements, but IMO is still reasonable.


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Last edited by orangeitis; 06-21-2014 at 04:48 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 22
06-21-2014, 04:25 PM
Quote:
Originally Posted by virusdancer View Post
It gets into what rank did Worf have before the Ent-D crashed into V-III. He was a LCdr, so shouldn't the Fleet Gal-R have the option of having that LCdr Tac there? It also gets into how some of their missions went - might have been focusing more on Science or Engineering in that sense, so perhaps they only had an Ensign there if anybody at all.

As for the 3rd Tac console instead of the 5th Eng, that's getting into the time period sort of thing - sure, the earlier Ent-D may have been built for one thing - but as timeline progressed, things got more dangerous. It's how we got from the Galaxy to the Sovereign.

Honestly, I'm kind of surprised they didn't go with a Universal Console for Fleet Vessels. Let the player put it where they wanted it along with however they did their Universal BOFF.

Think they could have done that without worrying about folks tripping over ships and skipping purchases.
and with it you could create an also ran tac cruiser, inferior to the excelsior, regent, avenger and monbosh, that all turn better and have more tac consoles. or you could make it a good healer with just a ENS tac, and the LTC for sci. one maybe as good as a recluse. so, the galaxy would be improved, but still be mid pack if used for dps. people would still buy new releases like always, people bought the avenger after the regent was release, and people bought the refit patrol after the akira was released.
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Rihannsu
Join Date: Jun 2012
Posts: 846
# 23
06-21-2014, 04:37 PM
Is it possible to make it's BOFF seating change when it separates it's Saucer?
Sorry for any strange typos, I'm cursed with this spell check...
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Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 24
06-21-2014, 04:41 PM
Quote:
Originally Posted by stomperx99 View Post
Is it possible to make it's BOFF seating change when it separates it's Saucer?
it was possible on the dyson ships, so that tech is out there, waiting to be reused. there are so many good ways to improve the ship, its never been hard to think them up.
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Captain
Join Date: Jun 2012
Posts: 719
# 25
06-21-2014, 04:44 PM
Could make a new Cmd Engineering power that gains boosts from both the amount of Engineering console slots AND the amount of other Engineeering BOff slots.

So something like the Galaxy would actually gain the most from it, while other Cruisers would still get a benefit.
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Survivor of Romulus
Join Date: Sep 2012
Posts: 5,824
# 26
06-21-2014, 04:57 PM
I'm just waltzing in to thank askray for his personal initiative and sensibility to open this thread for all of us.

My opinion on the Galaxy Class issue is widely known, so I'll leave it at that for now.
Captain
Join Date: Nov 2012
Posts: 2,478
# 27
06-21-2014, 05:02 PM
Quote:
Originally Posted by shpoks View Post
I'm just waltzing in to thank askray for his personal initiative and sensibility to open this thread for all of us.

My opinion on the Galaxy Class issue is widely known, so I'll leave it at that for now.
Agree! Good call on keeping this open until CM weigh in.

I still feel the most realistic improvement is the simplest one. Make the ensign engineering universal which is a single change in the database along with some text descriptions. If they really want to make it something special (not likely to happen) they could do something more unique:

Cmdr Engineering
LtCmdr Science
LtCmdr Universal
Lt Tac
Captain
Join Date: Jan 2013
Posts: 5,025
# 28
06-21-2014, 05:13 PM
I want to see a bridge layout that reflects the show, with lots of junior officer stations

XXXX
XX
XX
XX
X
X

That would allow it to be used in a wide variety of roles, but would not be able to run high-level tactical or science abilities.

However the Dreadnought should get the LtCmdr tactical layout

XXXX
XXX
XX
XX
X

...loses a uni ensign
Captain
Join Date: Feb 2013
Posts: 754
# 29
06-21-2014, 05:23 PM
I would like to see engineering powers at Lt. Cmdr and Cmdr that do more than just heal the ship or add a little bit of shield bleedthrough or dump green gas out the back.


Here's one:

First, make tractor beam an engineering power. Tractor beams don't come from the deflector anyway.

Second, let's have a wide-angle tractor beam.

In TNG we have seen the Enterprise use it tractor beam to push a small moon. So the tractor beam is obviously quite powerful and can cover a wide area, even if it wasn't quite up to pushing a planetary body.

So what about a top tier engineering power that works like tractor beam, but covers a 90 degree cone in front of the ship out to 10km and stops all targets from moving?

Just off the top of my head.
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Rihannsu
Join Date: Jun 2012
Posts: 846
# 30
06-21-2014, 05:29 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
it was possible on the dyson ships, so that tech is out there, waiting to be reused. there are so many good ways to improve the ship, its never been hard to think them up.
Yeah, when it's Saucer is attached BOFF seating is more, science'ish, when it's Saucer is detached more tactical and more bonus weapons power. This could also improve the Odyssey and the Multi-Vector Escort and the Odssey.


HERE DAT CRYPTIC?
Sorry for any strange typos, I'm cursed with this spell check...
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