Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Space Skill List (PDF Sheet)
02-12-2010, 07:32 PM
Hi,

the last couple of days I tried to optimize my character build and started to collect some data. Because I couldn't find anything which cleary showed what skills are good for which powers I made an Excel sheet. I quickly realized this could help others aswell, so I put some work in it and are proud to share the result. It isn't perfect yet, but I think it's good enough for a release. Be free to share it and message me, if u have found errors or want to enlight me in some things

You can download it from here: http://sto.nexsoft.de
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-15-2010, 11:28 AM
Thanks, very usefull
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-15-2010, 05:08 PM
This is a great start, especially with the consoles. I have no Idea what does what for where with the sensor and deflector type stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2010, 05:19 PM
Small Update to Version v1.1:

- Enginnering Team Skills were wrong, they should be right now (the skill text ingame was wrong "Starship Subystem Repair" don't enhance this skill. It is "Starship Engine Maintenance")
- added some missing Tactical Skills
- marked skills you get with your captain (Lt., Lt.Cmd., Cmd., Cpt.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-24-2010, 01:47 AM
Update Version v1.2

- done some more testing

Download: http://www.file-upload.net/download-...-v1_2.pdf.html (v1.2)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-24-2010, 08:19 AM
i'm unable to view this file in either a pdf or html view using adobe, adobe mobile, or html view in firefox or chrome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-24-2010, 12:02 PM
I just downloaded it and it opens up just fine in Adobe Reader 9. Maybe try downloading it again?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-24-2010, 03:58 PM
When you put "tested and checked", I'm curious what you mean by that. I assume that at a very minimum you've looked at the detailed info for the powers. Have you compared the powers with different skill levels too to see if there's an actual difference as well?

Looks like a good consolidation of information.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-24-2010, 04:37 PM
I first looked at the descriptions of the skills ingame.
Than I tried to test if the info there is correct.
I did this by taking notes of the numbers which each skill shows (from the overlay when you move the mouse cursor over the skill)
After that I used some skill points and checked the skills again.
Another test I did was buying different Consoles/Deflectors and switched them in/out to see which of them changed the numbers of the skills.
That way I could test pretty much of the skills. Some I can't like Photonic Fleet or Feedback Pulse.

There could still be errors in the list, because I am far from perfect. But I contantly keep testing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-25-2010, 11:41 PM
just minor errors in it atm and confirm stuff also. ill list em off as i go

*Spatial probes for Viral Matrix, not induction stabilizer

*feedback pulse is correct(tested and checked)

*all tactical abilities are correct (tested and checked)

*Tactical Consoles: +Beam weapons/ +Cannon Weapons/ +Torpedo weapons/ +Mine weapons can be added to the list (Speculation if they enhance tactical abilities at all)

ill leave the rest in your hands
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