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Join Date: Dec 2007
Posts: 148
# 71
11-21-2008, 10:53 AM
Blame my paranoia, but I keep seeing the Nova class getting tossed around and think I'm being referred to

I really don't have any delusions of grandeur as far as the longevity and servicability of smaller classes of ships, but I wouldn't mind having the opportunity to have the dude on the other end of that Vorcha thinking "man that little ******* gave me a good scrap" after I have been thorougly vaped
Join Date: Dec 2007
Posts: 148
# 72
11-21-2008, 11:05 AM
Quote:
Originally Posted by DrD
I do see your point, and anybody who thinks they'll be able to get a Nova to fight like a Galaxy is day dreaming. And while I agree there are folks around here who seem to want that, i think the majority of people who talk about not being forced into a larger ship are people that LIKE the smaller ships because of the things they do better than the larger ships naturally. Smaller ships are generally faster, more agile, and often more flexible than their larger counterparts.

I think what people what most is the ability to upgrade their smaller ships, not necessarily to the point where they can go toe to toe with a Galaxy, but rather so they can continue to excel in the roll that smaller ships play without feeling "hamstrung" because they DIDN'T move on to a bigger ship. That's what I was referring to when I said that it sounds like that's the direction things are going. The ability to upgrade your current, smaller ship so that it becomes better and better at the functions it's supposed to be performing is what I think most people in that category are looking for.

This is very long winded, and I'm not sure if I'm making all that much sense, so if not, I do apologize!

here here, you said it better than i did. I too like the middleweight classes .... particularlly like the Intrepid, Akira, and Prometheus. and with the exception of the prometheus (that small ship IS as powerfull as a sovereign) i dont expect a smaller ship to be able to take a ship the size of a sovereign or galaxy.

however, i would very much not want to feel left behind because i chose to keep a smaller ship till my character maxes out. So i would like to be able to upgrade my smaller ships system so it can "compete" or hold its own with other player of similar experiance. I would hate to be an admiral or captian in rank with a very experianced crew and have some dumb LT jg with an inexperianced crew stomp me JUST because he has a bigger ship than i do.
Join Date: Dec 2007
Posts: 148
# 73
11-21-2008, 11:24 AM
To address a few things.

First to address refits and the idea of "re-engineering" a ship. I am fine with this idea, but there must be limits. The "refitting" cannot change the role of a ship. I'll give a real life example. The Military will often take older aircraft and put new "parts". The most common parts being electronics. This changes the aircraft to a degree, but you will never see an A-10 become an F-16. They have different roles and they have different aerodynamics, they are different aircraft. So refitting to me is fine, as long as you don't alter the physicalities of the ship.

On the idea of upgrading components vs. upgrading ship. I think there will be times when we are forced to upgrade to a new ship. For instance it has been said that we will start out with a ship roughly the size of a shuttle craft (GI article), no one is going to keep that ship. My suggestion is that ships are divided into "tiers" kind of like how SWG unofficially did things. So there will be a list of Escorts for the Feds that have a "tier" range and once you hit the end of that range you'll face "gimping" yourself or upgrading. Now there should not be any drastic differences between all Escorts, but a tier 1 escort should not have as many module slots as a tier 3 nor should it have as good of stats. In addition, a Tier 3 Escort should not have the same number of slots as a tier 3 Cruises/Explorer, but it should have stats that compare, but with a different focus.
Join Date: Dec 2007
Posts: 148
# 74
11-21-2008, 11:41 AM
yes no one should be able to "moddify" their norway class ship into a galaxy class ship, no matter how many parts combinations their are.

i think something along the lines of SFC3 would be inorder. Ever Class or typr of ship has a minimum and maximum mass. you should not be allowed to exceed either limit, but you would be allowed just about any modds within those parameters. for example maybe lower your sensor pallet 1 lvl to free up mass for more weapons. or lowering your weapons 1 lvl to give the mass to bigger engines for a faster ship.

that kind of modding would be acceptable to me.
Join Date: Dec 2007
Posts: 148
# 75
11-21-2008, 12:38 PM
Indeed, I liked the SFC3's upgrade ideas. Where you can have a fast, but lightly armed ship. Which in you be harder for you to be attacked. Or load up your ship for pure combat, but be slow.

But with STO, you got other variables as well, like more sensor pallets for exploration. Perhaps something like from the Starship creator where you can specify crew quarters, which could spare room for other equipment, or have leg-stretching room and have your crew happier.

That sort of thing.


Hopefully we will soon learn more about this possibility.
Join Date: Dec 2007
Posts: 148
# 76
11-21-2008, 12:59 PM
I made a reply to your thread(http://forums.startrekonline.com/showthread.php?t=11526) and my post seems to be gone. Do you have any record of why this was removed? The question was regarding ship/crew management and the possibility of being apart of another ships crew.

PS: Please clear or make room for private messages.

Thank you,
Mike W
Join Date: Dec 2007
Posts: 148
# 77
11-21-2008, 01:41 PM
I was kinda surprised how much Craig embraced the many non-combat aspects. The last statement about the generated combat taking it where no other game has really caught my attention.

I think it's a wake up call for alot of people who keep claiming this is just a shoot-em-up.
Join Date: Dec 2007
Posts: 148
# 78
11-21-2008, 02:27 PM
Hmm, not sure how I feel about a 50/50 space/ground distribution. I hope this is not enforced harshly because sometimes I will just want to get in my ship and fly.
Join Date: Dec 2007
Posts: 148
# 79
11-21-2008, 02:33 PM
"Exploration is almost endless! Players will be visiting major Trek locations like Vulcan and Deep Space Nine, "

Now that's what I'm talking about! I can't wait to visit DS9! Great read and answered some burning questions for me
Join Date: Dec 2007
Posts: 148
# 80
11-21-2008, 03:37 PM
Quote:
CZ: We don’t want to focus on making an MMO so much as bringing the Star Trek Universe to life. The biggest obstacle may be reaching the incredibly high bar that we, as Trek fans, have set for ourselves. I’m confident that the talented, dedicated team we have working on Star Trek Online is up to the task.
This was my favorite response.
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