Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-13-2010, 02:30 AM
Unfortunately i use science ships but i'm an engineer, so i don't have the sensor scan ability, the best i can do to make up for it is to use the charged particle burst which does an aoe cloak disable as well as reducing shields, its not bad and its good to use to counter the combat cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-13-2010, 02:42 AM
Quote:
Originally Posted by Captain_Danar
Unfortunately i use science ships but i'm an engineer, so i don't have the sensor scan ability, the best i can do to make up for it is to use the charged particle burst which does an aoe cloak disable as well as reducing shields, its not bad and its good to use to counter the combat cloak.
damn, stop using that skill !!!

i usually go next to the target we start with (like 1km away) and just start pounding

its really bad if i get cought that near
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-13-2010, 02:42 AM
Haha! Excellent
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-13-2010, 04:12 AM
Quote:
Originally Posted by faithborn
I played with a fed science ship that could see cloaked ships from 20km away. I sware to god it was amazing, he pointed and fired then an escort evasived in and cracked CPS and revealed two or three of them. I don't know how he did it, but the Klinks were calling hax
Nooooo...
Its common knowledge that cloak cant be broken outside of 3k... You should know this nub, and stop protecting OPd Klingons.

/ironymode off
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-13-2010, 05:33 AM
I've only seen a few PUGs smart enough to realise this, but I definitely plan to do this regularly if I ever set up a Fleet premade.

Kolvoord Starburst Maneuver, from TNG 'The First Duty'. Involves an initially spread formation (loose diamond slot can work too), then collapse, Eject Warp Plasma, spread back into tighter formation around it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-13-2010, 05:40 AM
Quote:
Originally Posted by Matt_Dravis
I've only seen a few PUGs smart enough to realise this, but I definitely plan to do this regularly if I ever set up a Fleet premade.

Kolvoord Starburst Maneuver, from TNG 'The First Duty'. Involves an initially spread formation (loose diamond slot can work too), then collapse, Eject Warp Plasma, spread back into tighter formation around it.
No, no no..no

You cannot make practical use of your best strenghts... You must stick together in a close ball, since we Klingons are supremely overpowered..

TBT, nice to see someone that atleast consider alternative means of achieving their objectives.. /tiphat
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-13-2010, 05:43 AM
Also, I didn't notice the original post mention the basics of Fed initiative in arena matches: Sensor Scan followed by Charged Particle Burst (upon successful detection).

Merely opening fire on a detected target defeats your initiative since the rest of the team won't be able to focus fire (unless your entire team is Science).


By the way, if you don't see me personally doing this, it's because my cruiser loadout is all about support and not initiative. I expect to complement a group that already has initiative abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-13-2010, 08:40 AM
Quote:
Originally Posted by Ardekke
I can't believe you told them exactly where to find us. Yes, that's right fed's...we're usually located to your right at about 8-15k. Now we're going to have to come up with a new strategy. :p
It's true, though! You could probably write up a psychology paper on it. Every single Klingon pug I've been in has all 5 ships off to the left (from our perspective) of the fed ball, assuming the fed ball hasn't moved from the start position (which it usually doesn't) -- at least in the deathmatch space maps.

Really, your odds are probably 50/50 of finding us on either a flat plane left or right.


We won't be in front of you because we don't want you to suddenly close with us while we're trying to determine who to kill first.

We're rarely behind you because it's easier to just stop once we're beside you.

We won't be above or below you because those of us who use heavy cannons can't hit targets at too steep of an angle.

So if you had two science vessels with high AUX (and reverse shield polarity on standby) head out on a flat plane left and right, you'd stand good odds of revealing one of us.



I'd try it if I played Fed. :p Anything is better than sitting in a ball letting us analyze it to death. Typical Vent conversation:

"X is a lowbie escort.... no wait, he's an engineer. Y is a lowbie escort tactical, so he should be easiest to kill. Let's kill Y and then X. I'll debuff Z because he's highest level. Everyone ready? .... Okay, here goes!"

You've gotta try something to interfere with our ability to plan our strike to this level of detail.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-13-2010, 01:32 PM
greatest thing is that so many people try to kill me first because im a tactical in an escort, it's become predictable and I know how to survive
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