Career Officer
Join Date: Jun 2012
Posts: 206
So I did some testing, and here's the mods I found so far:


  • [Snare] to target: reduced turn and flight speed
  • [Pvp Res] +5 (I think) Bonus Damage Resistance Rating
  • [Pvp Dmg] +3% All Damage
  • [Pen] to target: -10 Damage Resistance Rating
  • [Over] Grants a chance to overload next beam (and yes, it does seem to come with the customary BO drain.)


So far, they seem confusingly labeled, as they all SEEM to be proc based, but do not list a chance to occur. Someone more thorough than me will have to test that stuff out.

Did anyone find any others? If so post them here, and we can get a good master list going.
Captain
Join Date: Jun 2012
Posts: 622
# 2
07-03-2014, 06:06 PM
I haven't found anything else, but I'm out of materials now.

[PvPRes] at least doesn't list an effects on the weapon. Where are you taking the effects from?
Career Officer
Join Date: Jun 2012
Posts: 206
# 3
07-03-2014, 06:40 PM
Quote:
Originally Posted by raptor63549 View Post
I haven't found anything else, but I'm out of materials now.

[PvPRes] at least doesn't list an effects on the weapon. Where are you taking the effects from?
That was hard to find...I equipped it, and then checked the "info" from right click.
Captain
Join Date: Jun 2012
Posts: 1,656
# 4
07-04-2014, 12:03 AM
Quote:
Originally Posted by martakurill View Post
  • [Pvp Res] +5 (I think) Bonus Damage Resistance Rating
  • [Pvp Dmg] +3% All Damage
I didn't think they would add PvP-specific modifiers.

Quote:
Originally Posted by martakurill View Post
So far, they seem confusingly labeled, as they all SEEM to be proc based, but do not list a chance to occur. Someone more thorough than me will have to test that stuff out.
I hope they write better tooltips before this is released.

Do you know if it's possible to get multiple copies of these modifiers? for example, [Pen]x2?
Career Officer
Join Date: Sep 2012
Posts: 113
# 5
07-04-2014, 08:35 AM
Quote:
Originally Posted by martakurill View Post
So I did some testing, and here's the mods I found so far:


  • [Over] Grants a chance to overload next beam (and yes, it does seem to come with the customary BO drain.)
As further clarification, this [over] proc activates a 6 second charge of Beam Overload 1 when the beam begins its firing cycle. 6 Seconds is just enough time for the beam to finish the cycle and fire the overload pulse.

This charge is applied to all beams, not just the beam with the [over] proc but will only activate when the [over] weapon fires.
Career Officer
Join Date: Jun 2012
Posts: 206
# 6
07-04-2014, 08:41 AM
Quote:
Originally Posted by frtoaster View Post
I didn't think they would add PvP-specific modifiers.



I hope they write better tooltips before this is released.

Do you know if it's possible to get multiple copies of these modifiers? for example, [Pen]x2?
I don't know for sure, but I didn't see any occurances of x2 on any of the new mods in any of my crafted items. And yes, I agree...the current tooltips are currently unacceptable. They HAVE to be placeholders.
Captain
Join Date: Oct 2012
Posts: 1,524
# 7
07-04-2014, 08:42 AM
I need one of these Over Beams

But sad face since I invested in some very expensive high quality weapons already, Big hopes for the Proc Modifier they mentioned before


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Career Officer
Join Date: Aug 2012
Posts: 83
# 8
07-04-2014, 11:46 PM
Quote:
Originally Posted by captainmd10 View Post
As further clarification, this [over] proc activates a 6 second charge of Beam Overload 1 when the beam begins its firing cycle. 6 Seconds is just enough time for the beam to finish the cycle and fire the overload pulse.

This charge is applied to all beams, not just the beam with the [over] proc but will only activate when the [over] weapon fires.
I assume then that if it procs during FAW you have to wait until it finishes for the overload to fire like normal? So maybe it's a little something for non-FAW beam users?
Lieutenant
Join Date: Oct 2012
Posts: 47
# 9
07-05-2014, 01:19 AM
I just want to quickly add the [Thrust] mod, which grants +5% to flight speed and turn rate.
Captain
Join Date: Jan 2013
Posts: 3,182
# 10
07-05-2014, 02:18 AM
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