Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101 yes and no
03-14-2010, 11:53 AM
to the op, your guide is prety descent, though not complete. giving people clues as to what gear and what powers/officers to use would be a great improvement. for instance in wow if u want to pvp get resilience. same could go for this game eg if u want to pvp get the + sensor stat (jjust saying something here, dont know the good powers for pvp in this game yet)

also, i do would like to bring to the attention that in this guide some very important information is missing. here goes.

people, do not expect to win pvp in this game if u do not use pre made groups for pvp.

here are a couple reason:
1. klingons are like rogues with palladin powers. stealth, buffs, debuffs, heals, combat stealth. feds only have the palladin card to play out.
2. klingons do pvp exclusivly. compare it with sports. no team of amateurs will ever win from a team of proffessionals (or it will be a fluke)
3. almost the same as number 2 --> klinks have pvp fleets feds have pve fleets maybe couple of pvp fleets. there for feds will be almost always be pug's klinks will have an easier time making pvp groups (this is what the op said about teamwork)
4. the op neglegted to mention that the first shot is the most important one. klinks decloak and destroy a single ship before feds even know whats hitting them. they still not even sure from where the weapons fire is coming.

sad part of the unbalance is that u can NOT remove the cloak from the klingon ships. they just wouldnt be klingons anymore. however (and i know this is more a balance talk than a guide) giving the cloak the same debuff that full impulse gives seems fair to me.

im all for a defiant cloak,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
03-14-2010, 12:04 PM
Quote:
Originally Posted by Captain_Brim
Ive been playing STO for a while (LVL 45 Fed) and when I play FVK its always that one Klingon Cruiser can summon like 20 some odd ships to buff up shields and defense and that one cruiser can destory like a fleet of Fed ships that are also the same LVL. I havent played a klingon character and I understand the whole Kllingon team work thing. But when one ship can destroy a whole fleet (without dying once) of ships I know something is wrong or the player is just really good. Just doesnt make sense and im not completly bought in into the whole factor that klingons are more experience because they have played long. Some weapons I have seen on the klingons side is ridiclous! Rechage shields and weapons in seconds is beyond me, while the feds have to wait a min of 30 for recharge. It might sound like im ranting but ask other fed member if they dont thing the same thing when they play PVP.


Ju'Lan Tru
ive seen something similiar once, thoug i think you are exagerating a bit. thing ive seen was a D7 cruiser with no less than 8 feds firing everything they had at this cruiser. including myself in a heavy escort. think we gave this klingon our best for a minimum of 20 sec. we did not get his shields below 55% and when his friends came u dont want to know how fast the 8 feds died. at that moment it was clear to me that something was seriously wrong with the pvp.

all i can say is that since i reached rank of captain i have not won a single pvp encounter. and my lvl 9 klingon has not yet lost an encouter himself

anyone can put some must have T1 T2 and T3 moves for pvp, tactical plz for im at a loss. specialy for the T1 tactical moves.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
03-14-2010, 01:01 PM
Quote:
Originally Posted by Dave_Reel View Post
to the op, your guide is prety descent, though not complete. giving people clues as to what gear and what powers/officers to use would be a great improvement. for instance in wow if u want to pvp get resilience. same could go for this game eg if u want to pvp get the + sensor stat (jjust saying something here, dont know the good powers for pvp in this game yet)
Hi there, thank you for your feedback. I will address, one-by-one, the points that are relevant to this guide.

Regarding loadouts, I have already described general guidelines in the Preparation section. Anything more specific belongs in the relevant ship or career forum. The reason why I don't offer sample loadouts is that there is no single, must-have, cookie-cutter build for all ships/careers at the moment. There are certain 'must-have' ability types (i.e., heal, support), but these are already mentioned.

It is important to investigate the abilities for yourself to see what works for you and your team. A good team will have an appropriate mix of loadouts (and carry additional equipment and officers in reserve) so that they can respond dynamically to different types of threats.

So it might not be wise for an entire team to buff +Sensors, in case you run into a situation where it would be helpful to have, for example, +Deflectors (e.g., Energy Siphon, Feedback Pulse). Also remember that +Emitters is critical to 'healers' (i.e., Hazard Emitters), as well as certain other builds (e.g., Photonic Officer).

Check out faithborn's thread on abilities and counters, and visit a Bridge Officer Power Store in-game to see how to buff different abilities appropriately.
Quote:
Originally Posted by Dave_Reel View Post
also, i do would like to bring to the attention that in this guide some very important information is missing. here goes.

people, do not expect to win pvp in this game if u do not use pre made groups for pvp.
I have already mentioned, in detail, the necessity of teamwork from the very first post, the Preface. It is also described again and again throughout the entire guide. It is very possible to have success in PUGs, as I have done since Beta. But it is much easier to coordinate -- and therefore much more likely to succeed -- when joining as pre-made teams.

Personally, I no longer do 'full' PUGs, regardless of winning or losing, simply because it's much more fun to play with my friends.
Quote:
Originally Posted by Dave_Reel View Post
4. the op neglegted to mention that the first shot is the most important one. klinks decloak and destroy a single ship before feds even know whats hitting them. they still not even sure from where the weapons fire is coming.
This is simply not true. The first shot is usually a wasted shot in good matches, because the first focus fire target will usually be focus healed/buffed by its allies. If you are not experiencing this, then your team needs to invest in more support abilities (e.g., Extend Shields).

Good offensive teams usually save their DPS cooldowns for the second or third focus fire target, in an attempt to waste the defensive team's support cooldowns early.
Quote:
Originally Posted by Dave_Reel View Post
ive seen something similiar once, thoug i think you are exagerating a bit. thing ive seen was a D7 cruiser with no less than 8 feds firing everything they had at this cruiser. including myself in a heavy escort. think we gave this klingon our best for a minimum of 20 sec. we did not get his shields below 55% and when his friends came u dont want to know how fast the 8 feds died.
Tactical combat requires choosing targets of opportunity. If your target is not going down, then you have chosen incorrectly and must re-acquire a better target. See the Tactics section, Target Acquisition sub-section.
Quote:
Originally Posted by Dave_Reel View Post
anyone can put some must have T1 T2 and T3 moves for pvp, tactical plz for im at a loss. specialy for the T1 tactical moves.
As a Tactical captain, you need to use your Attack Patterns as much as possible. Always save an Attack Pattern Omega for CC-breaking, but remember that your group-oriented buffs -- such as Attack Pattern Delta -- are much more necessary for success in group PVP.

If you are an escort captain, make sure you have more survivability measures than you would normally load, because you will always be a primary target for the enemy. Also make sure you carry multiple loadouts so that you can switch to suit your enemies and complement your team.

The most important advice I can give anyone is that the -team- complement is much more important than the individual complement. This is also why carrying multiple loadouts is important, so your group will never be short of anything. Make sure your entire team is selecting loadouts with group dynamics in mind, and communicate those loadouts while you formulate your strategy (i.e., either before the initial attack, or after having seen enemy loadouts and subsequent recovery).

At lower tiers, combat is a much larger trade-off between damage and survival as a consequence of limited slots. As a result, group complement is even more critical here, since you will need to rely on support from your allies in order to survive if you have no survival abilities yourself. A basic suggestion for everyone playing the lower tiers would be to load Engineering Team I at the very least, and be sure to carry a supply of batteries.

Good hunting!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
03-17-2010, 01:56 PM
Quote:
Originally Posted by Matt_Dravis
Etiquette
[*]Accept Victory with Grace, Defeat with Dignity
Many will claim they earned their bragging rights, and many more will claim they deserve to cry about their loss. Just remember that you are speaking to fellow players who can influence the development of the game. Also remember that antagonised players will leave the game (or simply stop PVPing), depriving you of your precious food supply.

Compliment your enemy, learn from them, do better. Who knows: some of the people you play with/against might prove a potential candidate for your team or Fleet.[/list]
===

Last Updated: 17 Feb 2010

I can't agree more here. We have the ability to communicate with our enemies; I can't tell you how many times now I've made a friend cross-faction because of a great conversation had during or in the aftermath of combat.

Those people who treat the anonymity of online play as a get out of jail free card and cuss or slander their allies and enemies do absolutely nothing to help them or anyone. It's childish and makes you look like a fool, even if you don't feel it at the time.

Grace and dignity are great ways to improve yourself, directly and indirectly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
03-19-2010, 11:26 AM
Quote:
Originally Posted by Captain_Brim
Ive been playing STO for a while (LVL 45 Fed) and when I play FVK its always that one Klingon Cruiser can summon like 20 some odd ships to buff up shields and defense and that one cruiser can destory like a fleet of Fed ships that are also the same LVL. I havent played a klingon character and I understand the whole Kllingon team work thing. But when one ship can destroy a whole fleet (without dying once) of ships I know something is wrong or the player is just really good. Just doesnt make sense and im not completly bought in into the whole factor that klingons are more experience because they have played long. Some weapons I have seen on the klingons side is ridiclous! Rechage shields and weapons in seconds is beyond me, while the feds have to wait a min of 30 for recharge. It might sound like im ranting but ask other fed member if they dont thing the same thing when they play PVP.


Ju'Lan Tru
LOL you gave yourself away. Ju'Lan Tru. You're a romulan trying to get the Feds and Klingons to stay in their heated battle. I just found that last line of your hiliarious...

We don't need the game developers to take away anythingelse from the Klingons "thank you very much" or we'll be left with a shuttlecraft.

Races are supposed to be different. You have to adapt to someoneelse's fighting styles. Klingons are not given stronger weapons. They just know how to use what they have been given. Next Klingon you fight, check to see how many levels they are either over you or below you. Positive number means older.

Case in point, if I'm flying my BOP and I see a federation player that is +6 or higher than me, I do not engage him/her in one on one because I know I will lose. I will use the element of surprise. When they least expect it.

You have to do the same thing. Wait till the romulans show up as a playable race, things will get even crazier weaponwise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
03-22-2010, 01:15 PM
Beam users... blue comets coming back at you from your beam firing on a target.. stop firing.. its feedback pulse. use torpedoes.. or get out for a bit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
03-24-2010, 10:01 AM
Quote:
Originally Posted by Chakotay317
Beam users... blue comets coming back at you from your beam firing on a target.. stop firing.. its feedback pulse. use torpedoes.. or get out for a bit.
Thanks. Didn't know what that was. Happened once to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
03-27-2010, 07:12 AM
This is good strategy, for groups.

For those like me that like to solo (like the Trek TV shows and Movies) there is not much you can do on Fed side. I recently started a Klingon character and found out how badly STO is skewed preference wise to Klingons. A brand new starting BoP is completely optimized with maximum equipment (Mk II equivalent) for your starting rank which is L5! Not L0 like on Fed side with a ship that has below Mk I equipment.

That being the case I have seen 1 (ONE!) honorable Klingon in PvP. He was in a BoP that was just about done for and he destructed on top of my Escort taking me with him.

Normal Klingon Pvp consists of:

Hide in cloak until victim is engaged with another target.

Immediately Viral Matrix!

Attack only in a pack.

Run like a little girl if victim somehow survives and gets a shot off.

Call all Feds crybabies because they can't deal with the above tactics.

Nothing is more infuriating than a Klingon escaping to cloak when he is getting what he deserves for being a cowardly fighter. I think Cryptic should rule that the cloak is fragile and should be disabled if the ship is less than 75% at least!!


Also remember:

Cannon, Turrets and Torpedos are not effected by Feedback Pulse.

That little preorder plama turret makes a good cloaked coward I mean klingon detector. It auto fires on them and they become visible just like if you were a Klingon. (smoky outline)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
03-27-2010, 12:14 PM
Quote:
Originally Posted by Thlaylie View Post
This is good strategy, for groups.

For those like me that like to solo (like the Trek TV shows and Movies) there is not much you can do on Fed side. I recently started a Klingon character and found out how badly STO is skewed preference wise to Klingons. A brand new starting BoP is completely optimized with maximum equipment (Mk II equivalent) for your starting rank which is L5! Not L0 like on Fed side with a ship that has below Mk I equipment.

That being the case I have seen 1 (ONE!) honorable Klingon in PvP. He was in a BoP that was just about done for and he destructed on top of my Escort taking me with him.

Normal Klingon Pvp consists of:

Hide in cloak until victim is engaged with another target.

Immediately Viral Matrix!

Attack only in a pack.

Run like a little girl if victim somehow survives and gets a shot off.

Call all Feds crybabies because they can't deal with the above tactics.

Nothing is more infuriating than a Klingon escaping to cloak when he is getting what he deserves for being a cowardly fighter. I think Cryptic should rule that the cloak is fragile and should be disabled if the ship is less than 75% at least!!


Also remember:

Cannon, Turrets and Torpedos are not effected by Feedback Pulse.

That little preorder plama turret makes a good cloaked coward I mean klingon detector. It auto fires on them and they become visible just like if you were a Klingon. (smoky outline)
Sticky this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
03-27-2010, 12:59 PM
All in all, Klingon players in this game are allowed to use cowardly, unhonorable, non-canon and non-Klingon tactics. It's not their fault - people are opportunistic speices per se and they will use any means available to attain their goal. I blame the system which gives them these opportunities.

I've seen very little honorable Klingon players which chose to role play their chars, and I commend them. It's an honour to play against them and even lose from them. At least we can all learn from our mistakes. But I have yet to see a full group of such honorable players.
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