Pls can u tell me how i can fill them in the hotbar if the hotbar have only 30 slots????
Is it possibile that nobody had tested how many slot u need at RA5 level before decide to put only 3 hotbar????
Another HUGE HUGE problem is to make order!! i filled every notbar and is realy hard to divide group of skill.. like heal.. fight etc.. i must put every skill near another one to have them visible.. but isn't order, this is just confusion!!!
Pls increase visibile hotbar at least to 4 !!
Another thing... i wish to have on the hotbar the possibility to put an item in the inventory.. like a engine... so when i want to switch engines out-of-combat i don't need every time to open inventory to do it... but i can't...
What are you doing? I even have slots left over. First of all, you don't need energy weapons in your hotbar. They are fired with spacebar or on autofire.
In addition, having them on a power slot allows for combining /bind commands to do things at the same time, such as setting off HYT when launching a torp, or beam overload with a specific beam (if you have different types). There are a lot of possibilities.
Weapon cooldown status is already displayed, so throwing it in your action bar is unnecessary. You can also bind actions, which slightly inconveniences you to retain everything in memory for the first few days.
when displaying 3 hotbars, it removes any weapons display, so in cases of timing you need to have some kind of icon to show when weapons are firing.
and you can move the bars wherever you want if you look in the options screen, you can rearrange your whole entire hud.
You can have up to 10 hotbars, but can only see 3 at a time. I'd suggest allowing hotbars to be disconnected and moved where we need them along with , the prime example would be Dungeons and Dragons Online where you can have all 10 hotbars floating on the screen, and even rotatable so your icons can flow vertically as well as horizontal.