Cryptic Studios Team
Join Date: Jun 2012
Posts: 242
We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140629a.9

General:
  • KDF captains now have access to visit Risa all year long:
    • KDF captains must be at least level 10.
    • KDF captains must have access to the Sirius Sector Block which can be gained in 1 of 2 ways:
      • Unlocking it through Marauding Commendation XP
      • Completing the episode “Surface Tension”.
    • The Summer Event missions will not be available once the event is over but players are able to use their floaters, powerboards, and swimwear on this map.
  • Dilithium has been added to the rewards in the missions for the following zones:
    • New Romulus
    • Dyson Sphere Space Adventure Zone
    • Defera Invasion
    • Nukara Invasion
  • The Exchange:
    • Kit Modules now have their own search category in the Exchange.
    • Added an R&D Materials search category to the Exchange.
    • Added an R&D Components search category to the Exchange.
    • The Data Samples search category has been removed from the Exchange.
  • The Short Sleeve Miner Shirt is now available for male captains.

Systems:
  • Research and Development:
    • R+D is now set for level 15 captains and above.
    • Green items will now be created slightly less often when player Skill Rating is exactly equal to Difficulty Rating.
    • Green items will now be completely eliminated from R+D results when player Skill Rating exceeds Difficulty Rating by at least 50 points.
    • Once both Green and White items have been eliminated from the possible R+D results, Blue outcomes will begin to be eliminated at a faster rate than before.
    • If a player's Skill Rating exceeds the Difficulty Rating of a project by an extremely large amount, it is now possible to completely eliminate Blue items from the possible outcomes.
    • Ultrarare chances on high-end crafting recipes now require less total Skill Rating to craft, but the rate at which Ultrarare chance increases is lower than it was before.
    • Resolved an issue where shield crafting was not displaying results in the crafting window when started.
    • [Rapid] cannons now apply their Rapid Fire buff at the end of their firing cycle, rather than the beginning.
      • It lasts for 2 seconds, down from 6, providing opportunity for one full volley of Rapid Fire cannon fire.
    • Long names for crafted items now fit in the window they are in.
    • Clicking the View Details button on the active R+D slots.
    • Projects will now display their correct difficulty level.
    • The “Status” crafting tab is now titles “In Progress”.
    • More updates have been made to icons and UI throughout the R&D system.
  • Duty Officers:
    • Resolved an issue with the display of School Specialist icons in Dossier.
      • It no longer duplicates their Active Roster Power or defaults to "generic".
    • Long names for Duty Officers and titles now fit in the window they are in.
    • More updates have been made to the icons and UI throughout the Duty Officer system.
  • Clarified the tooltip of the Inelastic Collisions Trait.

Known Issues:
  • The new Crafting system is not in its final state.
    • UI for the Crafting system is still a work in progress.
    • Duty Officer Rewards are not displaying for Completed or assignments in the Log.
    • Not all required components are visible in the UI for each project.
  • Kits in your inventory cannot be equipped by double-clicking on them.
    • You can drag and drop slot them.
Captain
Join Date: Aug 2012
Posts: 15,495
# 2
07-08-2014, 04:23 PM
Quote:
Originally Posted by coldsnapped View Post
Kit Modules now have their own search category in the Exchange.
That's pretty nifty.
I'm just another poster on the forums with my own ideas and opinions.

Rihannsu
Join Date: Jun 2012
Posts: 3,964
# 3
07-08-2014, 04:23 PM
Looks good. Some nice updates here.

House of Cards - Lvl 46 Fed mission
Captain
Join Date: Jun 2012
Posts: 641
# 4
07-08-2014, 04:27 PM
Yay kit modules in exchange. Finally
Empire Veteran
Join Date: Jun 2012
Posts: 7,270
# 5
07-08-2014, 04:28 PM
the crafting system RNG on quality now sounds like it has reached reasonable levels, glad to hear it.

the dilithium removed due to the "tragic" loss of "exploration" seems to have been made up for. all those ground zones could use more incentive to visit im sure.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Romulus
Join Date: May 2013
Posts: 475
# 6
07-08-2014, 04:34 PM
Since we have ultra rare tradeable items now (i think, aegis? arc weapons? consoles?), shouldn't there be subcategory to filter those?


R.R.W. NIGHTHAWK / R.R.W. CONDOR / R.R.W. NARADA
Captain
Join Date: Jun 2012
Posts: 2,926
# 7
07-08-2014, 04:40 PM
This is a good patch notes. So if you max crafting and got a very rare doff, it seems you can craft purples only.

That's what people were asking for.


The only problem now I see with crafting is the very long grind it takes to do, but its much better than it was.

Maybe we could have a very expensive, but big XP 20 hour projects like with rep? So that people who got a job can participate too, like grind up a lot of mats during the weekend, than donate it to 20 hour projects?


Now if only we could get the duty officer roster to slot better doff choices!
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.

Last edited by tpalelena; 07-08-2014 at 04:44 PM.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,562
# 8
07-08-2014, 04:49 PM
Nice updates!

Just need to not make the leveling of each school take so long.

Is everything in crafting going to be BOE? If so then really you only need one dedicated crafting char..

Will rare particle traces be guaranteed to only give back rare and very rare materials? They should not be giving common and uncommon!

Will Fed captains also gain access to Omega Leonis based on the same restrictions?

Fed: Eng Lib Borg (Five) - I only play one char now, such is the state of the game..
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Cryptic Studios Team
Join Date: Nov 2012
Posts: 507
# 9
07-08-2014, 04:56 PM
Quote:
Originally Posted by tpalelena View Post
Maybe we could have a very expensive, but big XP 20 hour projects like with rep? So that people who got a job can participate too, like grind up a lot of mats during the weekend, than donate it to 20 hour projects?
We're looking at increasing the amount of time all projects take (and decreasing the amount of Dil it takes to buy out the project such that their absolute cost remains the same). This will let long projects reasonably "make progress for you" while you're offline, similarly to how the 20 hour reputation projects do so.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Career Officer
Join Date: Aug 2012
Posts: 881
# 10
07-08-2014, 05:03 PM
So this is what Hawk meant when he said wait until next tribble patch.

Well worth the wait!

Also maybe known as "SFC3"
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