Republic Veteran
Join Date: Dec 2012
Posts: 338
# 161
07-10-2014, 02:05 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Yes, but not until I get time to go through and make sure they all work well and are balanced.
YES! A response I can live with! Thank you. Please make it quick is all I ask.

Any possibility of (the idea I've been pushing) getting them in the loot tables?
Survivor of Romulus
Join Date: Feb 2014
Posts: 761
# 162
07-11-2014, 08:43 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
-repeater pistol aim mode is visually buged

Yes, you look pretty strange using this weapon... Left hand on left leg turned in an awkward position usually, but I've also seen it put the left hand overlapping the right hand on the weapon...

-repeater pistol secondary doesn't work the same as the rifle for some reason

Assuming you mean the primary, and I thought this was working as intended? The rifle deals lower continuous damage, while the pistol deals higher burst damage. The pistol's secondary works more like the rifle.

-repeater rifle has pistol range

Piercing beam rifle. I was under the assumption this was for balance purposes? The normal rifle types (and wide beam) get longer range, but this thing can fire continuously...if it's unintentional, it should probably stay anyway
Responses in bold.

I'm so glad there's hope for these, I would've hated to see them become unavailable permanently. Curious what kind of balancing will be done to them:

I know the piercing beam is one of the more unique weapons in the game, but it actually doesn't seem all that imbalanced to me.
The repeater pistol's secondary is pretty ridiculous, but it can't be that far off from a compression pistol, it just uses an ammo mechanic instead of a fixed recharge.
The wide/split stuff is literally turning normal pistols into rifles and vice-versa, so I can't see those being that far off, either.
I can't say anything about the assault types because I just don't use the minigun-type assault weapons in this game. They look silly.
Run canon ship loadouts and want to play with other players who do? Join the Star Trek Battles channel.
Captain
Join Date: Jun 2012
Posts: 1,278
# 163
07-11-2014, 09:01 AM
Quote:
Originally Posted by woodwhity View Post
And all of them will be underperforming^^
Would have been far simpler to just make a second deflector slot and let ppl use already implementated real deflectors. This would give Sciships an edge.
The Secondary Deflectors were supposed to offer different bonuses than the primaries. Maybe it could be done if they halved the bonuses or something, but it wouldn't actually be what was advertised.

Quote:
Originally Posted by bi0f0dd3r View Post
Hawk,

looks like you guys have the crafting situation well in hand, the dilithium additions to the open

zones was a nice touch thanks for that. What honestly worries me however, is the current

functionality of the Doff UI. Several features must be added to make it user friendly and not as

much of a head scratcher.


>> Filters for the "loose" roster doffs, these should continue to include what is available on Holo,

--species
--profession
--rarity
--traits both with and without

>> Sidebar needs to have the filters as well for when selecting doffs for the current mission.

(scrolling through long lists of unsorted doffs is frustrating and sloppy)


> After a doff is selected from the "sidebar" list is should be removed from the list, as some

players have duplicates, this gets confusing as you add and remove the same doff to the

same slot over and over since it just sits in the list.

>> Over all reduction in size, it feels bulky and cumbersome, with excessive scrolling.


The Other Large Issue, is the loss of the Dept. Heads Tab that was available inside the cluster

map. This was effectively a HUGE nerf to the opportunity for players to work colony chains

reducing the availability by 50% or more when combined with the lost of Social Bridge Invites from

other players.


The issue with the loss of the clusters really does need to be addressed in some fashion to bring

these assignments back to the previous levels of availability. Also, friendly reminder, ALOT of chain

assignments are/were tied to these clusters, (specifically Cardassian space), even some not chained

assignments could only be found there, such as Deliver Tech to Gamma Quadrant Allies (previously

only available via Tact/Sec Dept Head). What is the current fate of these assignments?




Lastly, I'm assuming that the numeric rewards on Tribble currently are place holders and the correct

info will be added as the build gets further along, as there are several discrepancies between

payouts on Holo and payouts on Tribble. Some assignments also have the incorrect requirements

listed, such as Confiscate Contraband from Crew, listed 1 Geologist, 1 Quartermaster and 2 Security

, after opening the assignment, it only really needed 2 security.

Looking forward to the next patch to enjoy the improvements.
This forum needs a Daniel Bryan Yes emote.

I will never stop being endlessly pissed at them for altering the normal DOFF UI, it was unnecessary and a waste of a finely tuned interface. But if they have to change it and apparently they feel they do, at least get it up to a hundred percent the functionality of the old one.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Captain
Join Date: Jun 2012
Posts: 1,287
# 164
07-11-2014, 01:25 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Yes, but not until I get time to go through and make sure they all work well and are balanced.
So basically buy up as many piercing beam rifles as you can now because if they ever come again they won't be under the "super weapon" category.
Empire Veteran
Join Date: Jun 2012
Posts: 2,922
# 165
07-11-2014, 06:34 PM
Quote:
Originally Posted by captaind3 View Post
The Secondary Deflectors were supposed to offer different bonuses than the primaries. Maybe it could be done if they halved the bonuses or something, but it wouldn't actually be what was advertised.



This forum needs a Daniel Bryan Yes emote.

I will never stop being endlessly pissed at them for altering the normal DOFF UI, it was unnecessary and a waste of a finely tuned interface. But if they have to change it and apparently they feel they do, at least get it up to a hundred percent the functionality of the old one.
These are some nice concepts at why I somewhat feel compelled to play something else instead of them giving me the feeling of wanting to play their game more. I've just gotten to the point to where when I log in I don't really *need* anything more that is in the game now but on the same token all I really do after all that is do some doffing and log out. So if they are going to screw that up I probally won't even want to do that anymore lol.
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